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There are soft timers in the beginning (you don't lose the game but you lock yourself out of the best outcome for later rewards) and after that it's more of a relative timer, it's not a set date but you need to refresh it by doing crusade stuff, you can see it as a world HP bar.
If you don't do crusade stuff, the world loses to the corruption overtime and you will eventually lose the game. Doing it refreshes the timer so that you can explore again. So if you find the right balance you can stay in the game almost indefinitely without having to do the main quest.
That said, only till chapter 4, after that no one knows, since the last chapters are not in the beta.
The timer creates that tension of possibly not being able to do it unless you plan really well or push ahead when you wanna rest. I prefer the time limit of Kingmaker to the either or choice that so many other games do where it's like "You don't have time to save both." But really if your good enough there should be cases where you can save both.
Like if a place can hold out for a few days and she can take care of the other problem quick you should be able to. Or in fantasies where teleport is a thing you could teleport to one spot and help them then teleport to the other and help them if you do it fast enough. Like in Kingmarker getting teleports up in your cities made getting around really fast and easy to the point a lot of the timers were trivial. But if your haven't built your country up to that point then travel would be a struggle so it plays into the RP.
I must say that I've never looked at this from that point of view before and I have to agree with you. I have been rather annoyed by the hard timer in Kingmaker but when you put it like that it makes sense. I may not like it still and prefer not to have hard timers, but yeah, I understand what you said.
Ya but parts of the timer made zero
Sense. You ran a kingdom that couldn’t do anything without the king. You constantly had to be back at certain times or dump weeks into events that seems like they didn’t really need you.
The worse offender was parry management. It took 2 weeks to
Change people in the field. I went the “the meeting” and had to go alone but needed my party to get there (made a few stops) so I send them
Home. Basically from
What I can guess my MC camped for a week or two as the other 5 walked back….
I also liked the timer in kingmaker and I never felt pressured by it. If anything it just paced the game and cut it into logical segments for me and made it feel like the events were constantly moving forward toward something.
1. Do the main quest
2. Explore and do side content.
3. When most of the relevant side content is done. Focus on doing a bunch of active Kingdom management tasks to quickly reduce the timer until the next critical point. Deal with that and then
1.Do the main quest...
And of course between this constantly keep your passively developing parts of kingdom management running as you explore, That shouldn't be that much of a hassle if you keep expanding your territory whenever it's available.
On my first playthrough I uncovered every bit of fog of war I could, Explored every point on the world map. I did absolutely everything. Leveled. I experienced all the content as fully as you possibly can in a single play through and I had plenty of leftover time at the end.
I don't get people who are stressed by the timer. It is very lenient.
Sorry, but this is like saying "I like paying taxes in the game as it made it feel more real."
Paying taxes can be a good, even an essential mechanic depending on the king of game you are playing.
Agreed. I do not like to feel rushed in a game like this.