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Back with DnD 3e came out a lot of games still used 2e rules for several years after it's release. I imagine PF2e will probably be the same. Odds are be another 2+ years before we see one. And there is so much different in the system for a simple MOD, at least not one that could be done quickly. I mean look at some of the total conversion mods for Skyrim and they have taken as long as full game development which is what I'd expect from a PF2e mod which I think is unlike as it would likely require engine changes.
Backgrounds related to 2E was a stretch goal from the kickstarter actually.
And yeah, the systems are really different. The main problem being the reaction and 3 actions per turn. It's going to be very difficult to transpose in rtwp, especially with stuff like flourish attacks or follow ups and the spells using 1 or 2 actions that you can chains, not even considering single action enhancers like reach.
Plus there is an issue with reactions. Chars having a lot of choice of reactions but that can only use 1 per entire turn (especially champions with their entire mechanics relying on that) will have to decide in advance which one to toogle instead of interrupting the fight on the fly in a turn based tabletop combat and choosing which one is best.
While I think P1E works relatively fine in realtime, since original D&D 3E was permissive with actions. P2E will definitely benefit a lot more from a full turn based game, especially for warrior classes.
Of course, who knows whether Owlcat has ambitions to move on from tabletop RPG conversions in the future or not?
That type of balance translates superbly bad into computer-games however. I really hope they resist the temptation to start making their pathfinder games 2e, but keep building on and expanding the 1e which is becoming more and more brilliant. Feel free to use 2e lore and modules, but 1e is as superior for PC as 2e is for pnp.
3.5e and PF 1e are where it's at.
Pf2 is terrible, it lacks on powerplay too much. Turn back to 1, it's way better.
It's fine imo. The issue is more that it's new. Don't forget that pathfinder 1E has the original content of D&D3E and the additional content of pathfinder that's pretty much 20 years.
Pathfinder 2E only has 2-3 years of rule content. And in that time we got a lot of stuff to add to classes. The foundations are solid, now they need to write more books to develop the classes and add archetypes to spec them further.