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So what you find in this videogame, you will not see anywhere else in Pathfinder, or in any PnP module.
And Mythic path in this videogame is MC tranforming into other race like Angel, Azata, Golden Dragon, Demon or Undead Lich.
In the pnp you get generic stuff like archmage, hierophant, champion, trickster, guardian. Which are pretty much the epitome of the generic classes (the archmage is the ultimate arcane caster for example).
In the video game they spiced it a bit and changed the mythic paths to be legendary creatures or demigods, like demon, angel, dragon, lich etc. like the lich is close to the archmage but very necromancy theme. The angel is like the hierophant but with its alignment coming with it.
With that they also deeply tied the mythic paths to the adventure, instead of just them being super classes. So a lich will do lich things, a trickster will mess up the story etc.
Those new mythic paths sure look more unique than the original ones. Well...they kept Trickster I heard.
Trickster rewrote reality to appear in this game alongside the new paths. :)
The trickster doesn't have the same mythic feats as the pnp trickster.
Also the advantage of neutral mythic paths is that you can use them with any campaign, while those ones are pretty much tied to the adventure.
Eh, I think becoming a Lich could work for other adventures...assuming they were crazy high level of course. A Lich in theory should be able to embrace any evil alignment even if that won't be the case in this game. Likewise an angel normally might be of any good alignment if I recall well. Not it the game of course.
Granted a pnp sourcebook with such classes might be less restrictive about such classes than the game.
Mythic classes are so crazy strong tho that there are no adventures out there sans WotR which require such amount of power. I doubt there will be another adventure (whether in pnp or video game) with such levels of power so indeed such classes may never again be needed. In a video game reusing those classes would take away the uniqueness of this adventure anyway.
Still...maybe a rewrite of pnp WotR with the video game mythic paths offering new opportunities might be cool.
Angel stayed focused on LG (they can be any Good). But you have Lawful Mythic dialoge choices or Good Mythic dialoge choices in Angel specific Mythic quests, these mythic dialoge choices will affect the aligment a lot. Lawful Angel (in videogame) focuses burning the wicked and fighting the demons to the last. Good Angel focuses on protecting the innocent and heals them.
Mythic quests are tied to main story, so you cannot avoid them.
Owlcat overhauled the system substantially (for the better imho) but the core principal is the same
every milestone you gain 1 rank of mythic (the power of it is roughly equivalent to 2 character levels but they arent character levels). in total there are 10 ranks.
in the tabletop rules for mythic you could get features that would grant you unique artifacts that you could design your self or allow a prepared caster to prepair spells on the fly, or let a martial character double move with just a free action, and mythic also increased a characters HP, and gave them a pool of points they could use on mythic abilities or to augment their dice rolls.
in the videogame its slightly toned down so it doesn't devolve into "rocket tag" as one of my friends put it. and the different paths are more flavorful (pretty sure the only path that is from the table top system is trickster but its been completely altered from the base mythic rule set)
you can find more about the tabletop origins of the mythic path system here. https://www.d20pfsrd.com/alternative-rule-systems/mythic/