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It is absolutely fine to play any class without choosing an archetype. Archetypes come with very specific benefits, but they also have drawbacks.
Once you figure out how you prefer to play your oracle, you might want to check on the other archetypes and consider taking one if you think they fit your gameplay.
If you like, feel free to describe your preferred gameplay, and we can look if an archetype fits it more than the general oracle class?
If it would be just that, then the archetypes means nothing. Also there might be weird builds around, one can experiment with. Though I prefer it simple for now. Difficult builds... I perceive them like in this video: https://www.youtube.com/watch?v=YgcwGqoZWaU
I think you are great with the base class, considering it allows both equally good. Especially with the mythic ability for a second mystery, which solves - in my opinion - the main reason for taking Purifier or Divine Herbalist. Those two would be the focus archetypes for combat or healing, but too specialised in comparison to a combination you seek. ^^"
If you are open to modding however and use the TableTop Tweaks mod there is the Extra Revelation feat which I think can be taken multiple times which can be used to offset the loss of feats from the archetypes.
For example if in your build you plan to take multiple magic feats (spell penetration, metamagic, etc) then the Seeker archetype will give you 3 bonus magic feats for cost of 2 revelations. So if you take the Seeker and take the Extra Revalation feat 2 times instead of magic feats you are basically getting +1 feat for free.
Buffer/healer is a given for any oracle because you can do it no matter what your stats are. Therefore what you should be thinking about in building an oracle is what else you want to be good at. Normally if your main role is buffing/healing, you'd go for a melee oracle build because you'd have plenty of build space to bolster your physical stats. Just make sure to take pranked as your curse and battle as your mystery and you're good to go.
As to whether oracles are strong, they're generally ranked among the weaker full casters in the tabletop game but are fine in Wrath, especially since the game throws items at you that can broaden your spell selection to include wizard staples like fireball and chain lightning. Which archetype you take should really depend on how many revelations you think are better than a feat slot. For me the answer is normally 3-4 (and yes this is counting the second mystery you can receive from mythic) so seeker is the way to go. But if you are eyeing a full allotment of 6 revelations then you'd want base oracle.
Oracle is one of the more common ATs to stay base. All the sub classes have reduced revelations and if you are taking 2 mysteries (mythic) then you might have several you want to take. Nature/Waves is a popular pairing for a tanky Oracle for example and their are at least 3 revelations you want (pet, cha to armour, Ice Armour) automatically and the several which are also good (Friend to Animals and Icy Touch).
To think of it this way, taking an archetype is a trade. You gain some extra powers, but usually at the cost of other powers from the base class.
There is absolutely nothing wrong with taking the base class. You're not losing anything, you're just not making the trades you could have.