Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Companions and Decisions... Who stays and who does not...
I have noticed quite a lot of Diskusions describing broken and buggy ends for characters... That there are many Companions that can not be saved, no matter which dialogue option you choose at the end, or having to choose a dialogue option which has dire consequences...

I was able to save Each and Every companion in the game and convince them to stay with me without the need for any difficult speak or other checks to do so. I was even able to convince Aruashalalulale or what ever is her name into a romance and I was able to finish the game with both Brother T and S.... I thought that maybe some people are interested in how I did it since I read so many times that it is bugged and does not work and why is it happening... So hopefully this helps someone at least a little:

Some mythic Paths make it impossible for you to have every companion... As far as ( since I finished the game as Lich and as a Trickster so far) When you play a trickster, nobody leaves you, and when you play a Lich, Seelah will leave you once you ascend to Mythic level 8.
I would be welcome if anybody can extend this topic by adding if some companions leave when you reach Mythic 8 with other Paths...

So...
Lets Start with

Mostly it is about one thing... Do NOT deplete every conversation with your characters.. Some of them are very unpleasent for them... Think before you click on an option, some of them are there specifically to insult your companions..

Sossiel
Sossiel has a very Black and White view on the whole world... You have to convince him that the world is more complicated the that, if you want both Him and Trever to survive their final Encounter... If you support sossiel the whole time, or only berate him, only forcing him to bealive that Trever is Either a Hero or a Traitor, then at the final confrontation he will only have to option to tell his brother that he is a Hero, at which point Trever Sacrifices himself... Or that he is a traitor, at which point Trever kills sossiel..
BUT if you through out the game convince Sossiel that the world is more complicated and that he needs to take in every viewpoint, and that the world is not just divided onto Good vs Evil... Frankly be more Neutral with him.. He will have the option to tell his brother that he will fight by his side.. He will not tell his brother that is is a hero nor a Traitor, he will not judge him at all and will fight together with him against enemy Demons... If they both survive, they will stay in your party both..

Nenio
There are Three endings as far as I know for Nenio. Either she can leave your party at her end quest after big boss fight, or she can die there next to the well... OR if you are able to convince Nenio to remember your name, she will actually stay with you without the need to pass any skill check or anything.. To do this there are as far as I know three things you need to do with her... First visit her in the Inn in drezen and do some scientic "research" with her.. She will want you to bring her some alcohol...
Second you have to talk with her in the abys and become her friend... and also Copulate with her so to say... :D
And you also need to bring her to the Fleshmarkets and talk to the masked demon... She will want his mask... Kill him, for the science.. :D After you kill the boss at her quest you can simple tell her that you are her friend and that you drank alcohol with her and copulated and she will come with you again..

Lann
You have to force Lann to understand that he does not have to do everything alone and that sometimes he needs help, do not agree with him on everything he says and just ignore dialogue options where he shows any signs of vigilantism... You also need to reunite him with his mother.. Otherwise he charges the big bad boss and dies... If you choose Wendu first you can convince him later that he does not help his tribe but instead distances himself from the tribe as a Vigilante... Then you wont need to kill him and he later joins you from his own accord.

Wenduag
Wenduag is quite difficult.. Either you can be a total Maniac and she will follow you till the end... Or if you are nice to her she will betray you at the end.. Strangely enough if you want both Lann and Wenduag to survive I had to actually recruite her first, be nice to her.. She betrayed me at the end and I had mercy on her and she stayed with me.. At the same time as Lann joined me...

Woljif
Just convince him you are his friend, do not insult him for being a thief... Believe him what ever he does... When you meet him again with the cultist play along with him and later on in his mansion in the abys, go with him together into his dream world and deffend him there... Then you just convince him you are his friend and he finaly accepts you as a friend and cries :D It is sweet.

Ember
Help her to convert every demon and DO NOT EVER kill anyone in front of her or mention killing people in front of her, It is that simple... She will even convince someone very unexpected in the end :D

Dearan
Simple, never mention in front of him his problem, and help the inquisition behind his back.. Then force him to believe you to be burned alive... You have to pass some bluff checks (You have to be bluffing) and in the end kill the inquisition...

Regill
Regill has plans hidden in plans, hidden in other plans and schemes :D
Just dont accept help from demons when doing his quests, IGNORE those dialogue options and at the end trust him and accept his challenge to a duel to death...

Finean
Never convince him that he is a weapon.. Talk to him as a person... That is all. Ignore the options where you can tell him that he is a weapon.. At the end you can just tell him he is a pathfinder and not a weapon and he agrees to stay with you..

Greybor
Greybor is interesting.. He will stay with you no matter what if you want him to... BUT you have the option to either convince him to join the crusade after the war ends, OR to return to his family... If you try to go for every dialogue option he will simply break his contract with you and leave. To force him to join the crusade, simply be cold with him and accept his way of life.. Dont berate him on being an assassin and compliment his profesionalism... When he later gets the option to join the assasins accept their money and simply say that it is his decision to join... He will be very happy with that and refuse... Later comes a situation of betrayal and he will help you instead of attacking you, he will then tell you that he respects you as more then just a client but as a friend and agrees to join the crusade permanently.
The other option is to berate him on his way of life and force him to repent.. He will refuse to do so and be angry with you most of the time.. When the time comes for him to be able to join the assasins, forbid him from entering.. This will make him furious... the whole time talk with him about how he can leave his job and how he can be a better man.. He will want to have none of that.. When the betrayal comes, he will betray you as well.. This will make the fight much more difficult.. after you defeat them, spare him and tell him you will have a talk with him in the Tavern in Drezen...
He will admit that he is afraid of you and that he is possibly to old for his job and he agrees repent for his life and find his family...

Arueshalae...
To romance Arueshalae (which is impossible as a Lich) you have to do one thing.. NEVER EVER try to make any advances on her, never choose any option where you make fun about kissing her or anything like that.. If you ever try to be romantic with her before she does it herself, she will not romance you. It will look like it all goes right but at the end she will not trust you enough to sleep in front of you basically naked and helpless, which is part of her ending quest.. All you have to do is convince her that you are not mad at her and her feelings and that you are not going to misuse her cravings for you...

Lich specific that I found...
Staunton - Can be resurrected... His body is in the prison if you choose not to bury him.
Ciar - Allow raid on the Zigurat and then resurect him, you have to complete the quest with his companion first and then Taunt him.
Kestoglyr - In the Colyphyr mines, where you fight Hepzamirah... Once you leave the Sailors go straight North and you will find a group of undead Bodaks.. One of them can be resurected after death.
Queen Galfrey - Yeah.. this felt really wrong... But hey.. She is quite a good character :D.. and you will see her how she REALLY looks like.. What amazed me is that she Is NOT a paladin... LOL?

I hope this helpes someone..
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Showing 1-15 of 16 comments
Planeforger Oct 4, 2021 @ 8:56pm 
Originally posted by Dhrako:
I have noticed quite a lot of Diskusions describing broken and buggy ends for characters... That there are many Companions that can not be saved, no matter which dialogue option you choose at the end, or having to choose a dialogue option which has dire consequences...
I mean, there are definitely characters that will leave you depending on your choices.

For example, Camellia leaves if you are an Aeon, even if you've been encouraging her about her hobbies. It doesn't seem to matter how well you treat her - she'll leave you.

Arueshalae will also refuse to rejoin you if you take certain actions in Act 4. That depends on your path, rather than how you talk to her.
Originally posted by Planeforger:
Originally posted by Dhrako:
I have noticed quite a lot of Diskusions describing broken and buggy ends for characters... That there are many Companions that can not be saved, no matter which dialogue option you choose at the end, or having to choose a dialogue option which has dire consequences...
I mean, there are definitely characters that will leave you depending on your choices.

In most of the diskusions people tend to think that the only decision that matters is the Last, and I mean the Absolutely last conversation with your follower ;)
アンジェル Oct 4, 2021 @ 10:49pm 
Neat information. You could as well put it as a guide for the guide section.
Kevin Winston MD Oct 4, 2021 @ 10:54pm 
Is this confirmed?
アンジェル Oct 4, 2021 @ 10:58pm 
Originally posted by Kevin Winston MD:
Is this confirmed?

You could confirm or deny it. The information provided seem to align with many posts I have seen so far at least. I would not question it like that, after the original poster put so much effort into it. It is not like anyone has to use this information. I recommend using no information at all for your first playthrough.
Serendipitous Oct 4, 2021 @ 10:58pm 
Quite frankly, op is full of it. What he says is absolutely not true. For example Greybor does NOT leave you if you exhaust his dialogue options, only if you respond in a way to make him leave. You need to actually read and think of what to say and not just press "1-1-1-1" on a keyboard in conversations. Same for every other companion, exhausting dialogue options is good as long as you think how you should respond when dialogue presents you with choice.
ExcaliburV Oct 4, 2021 @ 11:03pm 
I can definitely say that not all of this is true. For instance, Regill stayed with my Trickster-turned-Legend despite the fact that I Chaotic'd all over his first quest and refused his request for a duel in the second.

And I have no idea how Lann joins you if you pick Wenduag first, because as far as I know, if you pick Wenduag first you HAVE to kill Lann in her first quest.

...And tbh I ignored Greybor for almost the entire playthrough. I maybe talked with him a handful of times, I forget. But he was still loyal to me and backed me up when the assassins showed up. So, neat.

At the end of the day, just treat your companions however you like/however your character would, and let the chips fall where they may.

... Fricking Camellia and Wenduag both leaving me because they're sociopaths and I didn't finish the unflagged quest to find Dyra and %#$%^@%^@&@
Last edited by ExcaliburV; Oct 4, 2021 @ 11:04pm
アンジェル Oct 4, 2021 @ 11:07pm 
Originally posted by ExcaliburV:
At the end of the day, just treat your companions however you like/however your character would, and let the chips fall where they may.

Definitely the best. Trying to save everyone by the book feels not like an adventure. More like a "gotta catch em all" thing.
Cy Oct 4, 2021 @ 11:08pm 
Originally posted by Dhrako:

Dearan
Simple, never mention in front of him his problem, and help the inquisition behind his back.. Then force him to believe you to be burned alive... You have to pass some bluff checks (You have to be bluffing) and in the end kill the inquisition...


I've heard the exact opposite of this. Can anyone confirm which is true?
ExcaliburV Oct 4, 2021 @ 11:09pm 
Originally posted by アンジェル:
Definitely the best. Trying to save everyone by the book feels not like an adventure. More like a "gotta catch em all" thing.

I feel the same way about the Ascension ending. It might be fun to do once, but the things you need to do to pull it off are so hyper-specific it's less "let's go on an adventure" and more "let's follow a checklist for 100 hours"
ExcaliburV Oct 4, 2021 @ 11:11pm 
Originally posted by Cy:
I've heard the exact opposite of this. Can anyone confirm which is true?

Uh, I don't know the exact details but I think this is pretty much accurate. Never mention his problem to his face because if you do you'll be dragged into a nigh unwinnable boss fight, and even if you do somehow win (I tested on Story for fun) Daeran just dies on the spot.

And in his final quest, when your 3 options are to fight the inquisition for his freedom, turn him over to the inquisitors, or kill him outright, I'm pretty sure fighting the inquisitors is the only way to save him.

If there's a 4th option out there, I don't know about it.
アンジェル Oct 4, 2021 @ 11:16pm 
Originally posted by Cy:
Originally posted by Dhrako:

Dearan
Simple, never mention in front of him his problem, and help the inquisition behind his back.. Then force him to believe you to be burned alive... You have to pass some bluff checks (You have to be bluffing) and in the end kill the inquisition...


I've heard the exact opposite of this. Can anyone confirm which is true?

You think it is not possible both is true? Confirmation all and nice, but I have seen some quite surprising outcomes never ever mentioned anywhere.

Like people keep saying you can only have Wenduag or Lann, and then you are able to have them both in fact under certain circumstances.

But by the end of the day I care not too much about it. What matters is adventure. Not achievements or collectibles. Perfect ending... right... The only perfect ending of the game is the one which gave you the most unique experience. Not what everyone else is doing because of a guide instead them reading, experiencing, discovering...

Nowadays I mostly see guides as emergency resort or as something you use to lessen your own fun on purpose... Nevertheless that is what a lot of people seem to want.
Michela Oct 5, 2021 @ 1:27am 
Originally posted by Cy:
Originally posted by Dhrako:

Dearan
Simple, never mention in front of him his problem, and help the inquisition behind his back.. Then force him to believe you to be burned alive... You have to pass some bluff checks (You have to be bluffing) and in the end kill the inquisition...


I've heard the exact opposite of this. Can anyone confirm which is true?

Without spoiling much, both choices are valid. If you want spoilers:

If you kill Liotr:
- It's easier to get the True Love ending, because Daeran appreciates what you did for him.
- Daeran gives you some gloves as quest reward.
- Ending slide: https://imgur.com/rudkap1

If you decide to give Daeran to the Inquisition, the ending depends on his trust level:
- If it's very low, I think he kills Liotr. I don't know if he leaves the party after that.
- If it's medium, he gets locked up and lobotomized in the end.
- If it's high and you don't have an evil mythic path, the Inquisition agrees to let him free under Liotr's supervision. You can get the True Love ending in this case. Ending slide: https://imgur.com/a/5OOA3Ey
Even if the Inquisition decides to lock Daeran up, they allow you to keep him in your party until the end because you need him for the crusade.
Darakkuu Oct 5, 2021 @ 3:24am 
Originally posted by ExcaliburV:
And I have no idea how Lann joins you if you pick Wenduag first, because as far as I know, if you pick Wenduag first you HAVE to kill Lann in her first quest.
If you go for lawful responses after the duel you can force him to run away. Wendu herself doesn't actuallly want to kill him, just putting tough front.

After that he can join in chapter 5.
Last edited by Darakkuu; Oct 5, 2021 @ 3:25am
Originally posted by Michela:
Originally posted by Cy:

I've heard the exact opposite of this. Can anyone confirm which is true?

Without spoiling much, both choices are valid. If you want spoilers:

If you kill Liotr:
- It's easier to get the True Love ending, because Daeran appreciates what you did for him.
- Daeran gives you some gloves as quest reward.
- Ending slide: https://imgur.com/rudkap1

If you decide to give Daeran to the Inquisition, the ending depends on his trust level:
- If it's very low, I think he kills Liotr. I don't know if he leaves the party after that.
- If it's medium, he gets locked up and lobotomized in the end.
- If it's high and you don't have an evil mythic path, the Inquisition agrees to let him free under Liotr's supervision. You can get the True Love ending in this case. Ending slide: https://imgur.com/a/5OOA3Ey
Even if the Inquisition decides to lock Daeran up, they allow you to keep him in your party until the end because you need him for the crusade.


That Is correct I can confirm that :)
I tried that on my last playthrough... But your reputation has to be at basically maximum for him to stay with you if you choose to more or less let him be trialed for it... Also I can only confirm it for Golden Dragon...
Last edited by The entire population of china; Oct 5, 2021 @ 4:51am
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Date Posted: Oct 4, 2021 @ 7:59pm
Posts: 16