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报告翻译问题
1) you need a decent tank with at least 35 ac (or lower but with blur or displacement)
2) you damage dealers should hit mobs with an average AC of 28
3)if you chose Lann you can buy a wand of enlarge person in the tavern to give him more strength=more attack rolls with composite bow
4) also at the tavern you can buy the wand of reduce person to reduce your party members like Woljif, Venduag or Camelia or another dexterity- based character to give them more dexterity
5) for the tank you can take one level of stigmatized witch with iceplant and lizard familiar and buy him the ice ring for 9300 gold from the cleric in the tavern (+5 AC)
6) for the Gray garrison hard fights you need:
6.1 Atleast one scroll of haste (i used it on Jeslyn), one scroll of displacement for Deradnu (he has +26 attack rolls and one shot tank) or atleast blur but pray for the lack, scrolls of bless weapons also are helpful
6.2 Ramien help would be very appreciated to turn -off some nasty mobs
6.3 Spells like entangle, web, grease or pit are very helpful. Also is advisable to put Remove blindness, Stinking cloud, Resist Energy in one slot
7) for the tavern defence fight:
It was not as serious as i expected, i switched to ranged weapons on all characters except tank,position them behind the cover near Irabeth and used grease or entangle in front of her guard and shot off all enemies.
The main point is to hunt for fire alchemists, precisely the one spawned on the eastern roof (you have too reach him across your "battlefield"), the minotaur isnt dangerous if the guards still alive
Its the single most important tool in the early game on unfair. Hexes in general are gamebreakingly good. Slumber is trash even in the early game tho (mostly for the opportunity cost of not picking actual good hexes). Especially off our resident 17cha fullcaster.
1 oracle with nature whisp+1 scaledfist monk (dodge or crane style) + 1 witch as already suggested and/or vivisectionist with mutagen + shield/reduce person/feather spells. Charisma/agility 20/19. Int 11
Weapon finesse feat.
Funny you should mention vivisectionist, because after much agonizing deliberation, I decided to make my main tank a sf1/witch1/vivi18, for the eventual +10 armor from mutagen, +5 armor from witch dip, barkskin, +3 from feral wings, and shield spell for everyone, and decent DPS as well. Think I will go kitsune with master shapeshifter, which should translate to +2 AC from the 4 dex from that, which is close enough to what I would have gotten from going halfling/ cautious fighter, with the option of staying kitsune and doing some disgusting pounce attacks (+9d6 sneak attack, +10d6 mythic charge, for up to 13 attacks). Thinking I will back him up with a brown fur transmuter as my arcane caster, which should add quite a bit to stats from empowered reduce person and empowered cat's grace. Only thing missing is mirror image, so can take/make some scrolls or wand for when it's needed.