Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
Untrue. 5E removed alignment restrictions for literally everything (You should have noticed that Bard doesn't have to be Non Lawful, Monk doesn't have a Lawful Requirement, and Paladin also doesn't have any restriction). This, however, still doesn't make THEMATIC sense; you're focusing on Evil Paladins, but technically there's no rule that you can't be a Chaotic Paladin... Except, by the literal definition of alignments, no Chaotic character would ever be able to have the dedication and ability to swear to an Oath for their entire life... Ultimately, if they *somehow* did that, every day they uphold their Oath they'd eventually turn more towards Lawful.
The Class Description before you get to the stats for Paladin talks about the 'Cause of Righteousness', describing in extensive detail that a Paladin is a force of good. The Sacred Oath text tells you Paladins swear to an Oath to uphold Good. And then all three base Oaths: Devotion, Vengeance, and Ancients ALL tell you the Paladin is swearing to fight off Evil with different focuses. With the Oathbreaker being the only true evil choice.
5e removed Prestige classes, but only sort of; they put them in as Archetypes, such as the Shadow Monk actually being the Shadowdancer from 3.5. Similarly, later editions of DnD 5E added other oaths, like Conquest, to better represent Blackguards; the actual lore, however, as written in the Player Handbook, hasn't changed. Paladins are still Lawful Good, and deviations are regarded, still, as being Blackguard/Fallen/Anti Paladins.
That said, the D&D alignment system is nonsense and always has been, so I've always disliked "Paladins must be lawful good" and "monks must be lawful" and other such things.
I know "not a paladin" but the warpriest is similar conceptually. The warpriest lets you "champion" evil, chaos ... or neutrality.
Anyway, there have been long arguments about why alignment systems in RPGs suck. The problem with D & D is to rip it out, you also have to redo the entire cosmology of the Outer Planes.
As a result, 5E didn't do it either.
Personally, I think the system has worked just fine, and mostly has become an issue due to poor understandings of both. Example: In the Tavern right after the Maze, you can speak with Seelah. She'll appear happy and in good nature (as she usually is), and explains that she feels mourning over death is just another strike against the forces of good, and that you should only be weeping after the city has been recaptured. A LAWFUL response, is to literally tell her off and explain that seeming cheerful during such troubling times is disrespectful. A LAWFUL response to a LAWFUL GOOD paladin.
Not to mention, every evil response is basically, "I dun like you, Die." Some of the most petty ♥♥♥♥♥♥♥ Evil lines are directed at Lann. I mean, petty. Yet Pathfinder clearly knows how to write good villains.
In truth, the alignment system is good, it's the low level interpretations of them that have lead to strife and confusion. Nevertheless. A Paladin is Lawful Good, a bastion of righteousness as written in every edition of DnD and Pathfinder, INCLUDING 5E. It's why I enjoy the class, because they're not a 'champion' for a god, but a belief. To those trying to talk about Lawful Neutral, or etc, it feels along the same lines as the dumb 'Grey Jedi' stuff from Star Wars.
And yet, despite them CLEARLY understanding the alignment system well as a general 'personality' and writing incredible villains, the ♥♥♥♥♥♥♥ CHOICES are the bottom of the barrel awful. It's why I liked Mass Effect. Renegade felt like "real" evil, in the sense that you're still there to save the world, but you don't take ♥♥♥♥ from anybody. That's the kind of evil, or Revan's evil from Kotor that I'd like to play, not the "Waking up to your face is awful" to Lann evil. ♥♥♥♥♥♥♥.
Or hurr durr, this ♥♥♥♥♥♥♥ gem from Pathfinder:
----Scene----
You've come across a person in the Market that's arguing with a Prelate over moving the guard to rescue people. The Prelate (Hulrun) doesn't like this worshiper and orders him to be captured mid conversation, and executed.
----Seelah----
Takes issues with this. She immediately protests, saying this isn't what Iomedae would want. He snaps back, saying he's an Inquisitor, and to shut her mouth. To a LAWFUL GOOD paladin.
----Your ♥♥♥♥♥♥♥ Response----
LAWFUL: "You're doing what's right, Hulrun. There's no place in the crusade for troublemakers!"
----WTF?----
That's your lawful response. It's like they think Lawful means "submit to authority". Something that Bane, Devils, and literally every ♥♥♥♥♥♥♥ other person in the world wouldn't agree with. Certainly, I think in our modern world, if a cop held a gun to someo dude's head and was about to execute them, it doesn't matter WHAT the world has come to, a lot of people would be very ♥♥♥♥♥♥♥ upset over that. Law abiding people.
In this scene, Hulrun has clearly LOST HIS MIND, due to the chaos and fear in the city. With the breakdown in government, he's fast tracking the proper process, and acting as Judge and Executioner. He's giving into his EMOTIONS (which I regard as a Chaotic thing), allowing his anger over having a person protest how he's acting, and opting to execute him mid conversation.
Your ♥♥♥♥♥♥♥ character, as a LAWFUL individual, is like, "Yep, this is fine." The Chaotic response is to intervene. What???? There's a clear disconnect between the writers for characters with alignments, and the writers that come up with the ♥♥♥♥♥♥♥♥ alignment choices.
Not very cool in KOTOR too. Because - how republican jedi could be a "good" guys if they are not going against slavery as we'd seen in movies? oO
I think it could be a cool idea, where the subclasses have varying powers for their center alignment.
The thing about Paladin is it's not a 'warrior for your god'. It's a warrior for Goodness/Righteousness. The very unique aspect of them (Smite Evil, Sense Evil, Immunity to Fear) comes from that single minded, rigorous training and devotion to an ideal, not to the wishy washy minutia of each individual god. Straying from that Path, no matter the person Deities' opinions, results in a loss of one's powers. Telling a Lie (in DnD) for the "greater good" means you lose your powers, flat, no matter what the Ends would result int.
I've always liked this notion, and trying to dilute it by destroy Paladin lore, just so everyone else can do the exact same thing Paladin does, is dumb.
There are plenty of similar, if not quite the same class choices, Including as you listed, a Warpriest. The end up HANDS DOWN stronger in melee than a Paladin between all their buffs (especially in DnD 3.5). With equal bab should they pick the obvious spell that makes them equal to a fighter in bab. Not to again, mention multiclassing.
----
Also, another great Gem in this game. Talking to Lann about the comparisons of life in the Undeground, and how his tribe either all starve together, or none do. Unlike the surface where a starving family can be left completely alone.
Your EVIL choice here is: "Stop whining. I clawed my own way up, and anyone who can't do the same is just lazy or weak."
Ah yes, Capitalism, the great evil as we know it. Holy hell Pathfinder.
Fighter has zero divine power or mount option. A cav/cleric is the closest you could get in a lot of ways. As stated in my post, I have zero issues with the class of paladin being restricted to lawful good. I am saying we need another class altogether...
There really doesn't need to be a 'Holy Warrior' base class, given it already exists. As I've said.