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翻訳の問題を報告
its insanely powerful.
Can dip into freebooter for 4 levels for an extra +3 to everybody. So at level 11 your bard can toss +5 to everybody and +7 to flanking melee.
Which helps.
On top of being the skill monkey and the parties face so you don't have to think so hard about party composition in reference to skills. And while admittedly having to pay the 3/4th tax in expanded arsenal due to enemy saves, they can take said expanded arsenal too and guarantee most spells land by MR4 and all of them land by MR6.
Dirge of Doom applies shaken (no save) which let's you exploit shatter defenses more easily.
If you're playing on higher difficulties somebody is going to have to pay the support tax. Might as well be the class that's specialized at it.
The only thing is that you'll have to decide what else your bard can do besides buff.
in addition you fight level 40+ enemies so their CMD from BAB is silly high
Its okay when it works but it has way less targets than it used to
That and fascinate is available way earlier than deadly earth.
Theres a bunch more really good reasons why fascinate is better in situations when it really matters, like a lot of really annoying fights start you with enemies surrounding you pre fight before you can do anything. You can't exactly cast deadly earth on top of yourself either.
Fascinate you can precast and walk into the cutscene with and it will proc before your character even gets an action.
Its a crazy good ability and it solves a very unique niche of very relevant problems.
Youre not landing it on the big bads. The most useful thing you probably do with it is take out the coloxus - those guys were a pain and their cmd was very manageable.
C'est la vie.
Same reason I don't even look in the direction of disarm
I see, what, +6 size bonus to strength? Okay, but that's from a level 8 spell, by which time you're going to be at a +3 from inspire courage and almost a +4, or better yet be perma-FFing everything with dirge of doom. Immunity to criticals? Better to just not get hit. Natural armour? Loads of sources of that. Enhancement bonuses? Again, loads of sources. BFT seems decent enough, but it's gotta wait until really high level to get anything particularly special.
Bard does a better job from an earlier level.
The inspire courage is good when used in conjunction with good hope and other effects like a divination wizards +2 insight to attack aura. Last I checked my entire party had plus +7 to attack
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Frightful+Aspect
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Fiery+Body
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Angelic+Aspect,+Greater
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Ice+Body
And so on. And every spell that he casts that gives bonus to any stat - gives +2 more bonus to the written stats. +4 more at level 20. As +8 str to all party from Bull's Streng Mass etc. And you would want to go for 24h long buffs with that with mythic abilities. It carries between many locations easily.
I tried playing Bard more and still can't justify him for my party at least, not all enemies have different flat footed ac and it doesn't work all the time, plus many enemies are immune to shaken effect and you can get that effect in some of buffs mentioned above and some other ways also. So idk, may be just not my style. I will try to play for several more lvls with him, but will probably change back to 'Furer' if the difference will be that big or me just bad with bards. I remember bards from PoE (pillars) being very interestingly made though.