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Ah, thank you, I didn't realize the toggle was connected to a separate, limited-duration ability. Was able to cheese the fight by making Camellia giant so she could strike from the back row, while almost everyone else took turns face-tanking the demon. Also, for some reason Divine Zap did full damage (pathetic as it is), so Ember was able to chip 1-3 HP off every few seconds.
Divine zap is great for hard to hit enemies. I was able to kill the water elemental in Act one with the help of that cantrip
Camellia's ghost touch modification for her Spirit Weapon Enhancement is your best option, assuming her rapier is still cold iron, or even better using Bless Weapon on your best fighter if you have access to it (e.g. from Seelah or a Glory domain Cleric).
That explains it, thanks; I was bamboozled by separate tool tips telling me I needed to be using cold iron or magic weapons, not realizing it needed to be *both*.
I'll admit I'm also trying to clear areas as I move through them without resting too much, because in Kingmaker everything was on a timer and spending time camping was a sure way to get a game over, but perhaps that's not the case here.