Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Skree 2021년 10월 1일 오전 8시 58분
Is there a mod that puts all the stats of monsters to real manual values?
as per topic, the title says it all.

To have a real, monster manual coherent, adventure
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Planeforger 2021년 10월 4일 오후 10시 13분 
Skree님이 먼저 게시:
I would just like an experience closest to pen and paper. No inhuman power on part of the player character, and no demigod enemies around any corners.
But...that's the pen and paper campaign?

The original pen and paper version of Wrath of the Righteous featured mythic powers, optional fights with Baphomet, etc. The stats won't be the same, but the general feel of epicness would be.

If anything, I've read that the original adventure path was too easy because the mythic powers are wildly unbalanced.
アンジェル 2021년 10월 4일 오후 10시 19분 
Planeforger님이 먼저 게시:
Skree님이 먼저 게시:
I would just like an experience closest to pen and paper. No inhuman power on part of the player character, and no demigod enemies around any corners.
But...that's the pen and paper campaign?

The original pen and paper version of Wrath of the Righteous featured mythic powers, optional fights with Baphomet, etc. The stats won't be the same, but the general feel of epicness would be.

If anything, I've read that the original adventure path was too easy because the mythic powers are wildly unbalanced.

It is. Do not let the statement confuse you. AP 73-78 are built with Pathfinder Mythic Adventures in mind.

https://ibb.co/xmMxcys - source: The Worldwound Incursion

Plenty of other mentions here and there in the books about Wrath of the Righteous
Skree 2021년 10월 5일 오전 3시 21분 
The stats in the original pen and paper AP are too far lower than in the game. The fact that the AP is balanced for a 4 person party doesn't justify the type of mad raise to both player powers and monster powers.

So citing "oh the AP too was Mythic"... really doesn't bring a single thing to the table.

The defense that you *need* inflated monster because there isn't a DM controlling them is bogus too. No other RPG, not even those with epic scale levels, needed to do that at this level, and you do *not* need out of mind monsters at low level to have a tactical challenge.

An example? Temple of Elemental Evil.

Or if you need something more recent: Solasta. That's a game that all the munchkin imbeciles that cater to this game would find far harder since tactical acumen is more important than reading "oh to be powerful do this and this and take this".

So, honestly, i am more and more convinced that inflating numbers can be explained in only two ways:

1)Inexperienced player/DM thought "hey, more numbers mean more epicness! it's cool! KABOOOM BOOM BOOM!

2)Laziness. Pure and simple laziness on design part.
dulany67 2021년 10월 5일 오전 3시 58분 
1. Play on core, that is TT rules.
2. Adjust strength of enemies, keeping in mind the point buy, 6 member party, AND THAT IT IS A VIDEO GAME

I use moderately weaker enemies. It fits my skill level and I do not munchkin at all- no more than 2 classes, no 1 level dips, no build guides.

EDIT: Keep in mind that Owlcat basically used pathfinder rules and templates to make the enemies stronger. They just did so in the way of a demented DM. This does not mean that all that they did is wrong or that base enemy stats are appropriate here. But since we're self DMing, only you can determine the correct strength of the enemies you face.
dulany67 님이 마지막으로 수정; 2021년 10월 5일 오전 4시 03분
Skree 2021년 10월 5일 오전 4시 06분 
dulany67님이 먼저 게시:
1. Play on core, that is TT rules.
2. Adjust strength of enemies, keeping in mind the point buy, 6 member party, AND THAT IT IS A VIDEO GAME

I use moderately weaker enemies. It fits my skill level and I do not munchkin at all- no more than 2 classes, no 1 level dips, no build guides.

That seems like the only solution, another person gave a similar advice.

I am doing my second run at full core difficulty, right now i am into chapter 4, and i am trying,at least have the intention, of playing the full game without ever touching the dififculty.
Skree 2021년 10월 5일 오전 4시 08분 
Consider that 0.5% of all players on steam have completed the game on Core. And this says a lot about how "easy" or how "balanced" it is.
kiloromeo 2021년 10월 5일 오전 4시 12분 
Paizo Pathfinder TT PnP is balance on party of 4 to 5! Not 4.
Also here in PC WotR you have to fight many more "encounters" between rests than in PnP, so unless you go super builds I do find the monster stats inflatated.

I have for now settled on mainly Core dif, but taken monster strenght one step down, but kept more enemies. More enemies is how a real GM sholud scale more players, not take monsters AC, ST etc out of the ballpark.

Anyways, to each their own. I like it better here and others are welcome to play Unfair. I'd rather play the game/story than study builds.

Finally monster strength one down a Dretch seemed very similar to PnP, but have not compared others.
Darakkuu 2021년 10월 5일 오전 4시 13분 
Honestly, my characters aren't minmaxed in any way (most of them singleclass, with two duals, including prestige) and most of the fights in chapter 5 on core are ends in seconds. Rarely, there are actualy some AC-tough enemies. But those getting killed in one-two turn by Ember spamming metamagic Hellrays twice in one turn thanks to Quicken rods...
I can't even imagine how easy those could have been with PnP stats.
Darakkuu 님이 마지막으로 수정; 2021년 10월 5일 오전 4시 17분
Thariorn 2021년 10월 5일 오전 4시 15분 
Skree님이 먼저 게시:
#

An example? Temple of Elemental Evil.

Or if you need something more recent: Solasta. That's a game that all the munchkin imbeciles that cater to this game would find far harder since tactical acumen is more important than reading "oh to be powerful do this and this and take this".

2)Laziness. Pure and simple laziness on design part.

You can cite other games all you want.

It is QUITE obvious Owlcat is not willing/able to port ALL of Pathfinder's mechanics into their game.

E.g.:
-Taking cover/shooting against cover
-Monsters behaving according to their ecology
-Designing encounters by party CR
-Prohibitng nonsensical resting and backtracking

and many more mechanics and gameplay loops missings/omitted from Kingmkaer/WotR


If someone rebalanced WotR to use the same statblocks, lootables, player progression and mechanics as TT, playing would be miserable.

Your party would not be able to just rest often.
You WOULD NOT BE ABLE to save.
Live with your desicions and failures
Backtracking?, I don't think so
"Interestting" sidequests with nice loot? Have fun quarreling between players who gets the first +2 Headband

A LOT of the TT fun comes from (incharacter)banter between players.
You know, probably your friends? Or at least people you're comfortable around.


Like, what do people exspect when demanind "Where's my Pen & paper experience?"
This is a game you player by your loneosme against a dumb computer.
Thariorn 님이 마지막으로 수정; 2021년 10월 5일 오전 4시 16분
Darakkuu 2021년 10월 5일 오전 4시 16분 
Skree님이 먼저 게시:
Consider that 0.5% of all players on steam have completed the game on Core. And this says a lot about how "easy" or how "balanced" it is.
I think game stops tracking you achievements when you use mods. And since I installed one to deal with Arcane reservoir bug(back when it was a thing), obiously I'm not getting any achevementss.. And i'm pretty sure there is tons of other players with similar situation.
Darakkuu 님이 마지막으로 수정; 2021년 10월 5일 오전 4시 17분
Thariorn 2021년 10월 5일 오전 4시 18분 
Skree님이 먼저 게시:
Consider that 0.5% of all players on steam have completed the game on Core. And this says a lot about how "easy" or how "balanced" it is.
That 0,5% isn't telling us anything without a % given of all players who actually finished the game.

Just because WotR released like what, 20 days ago or something, does not mean everyone was able to put 60+ hours into the game.
Skree 2021년 10월 5일 오전 4시 40분 
We have the world championship of mirror climbing here, i would say.
djinnxy 2021년 10월 5일 오전 4시 41분 
Page 2 and we already down to just those 2 that think they the madison and jefferson of pathfinder debate? Man it just ain't that hard and if it was what good does complaining about things do? I rather like things just as they are.

I play with core to unfair combat settings but am rather bored by the tedium of having to run for scrolls and pots to take care of things every long rest so I turn that stuff on. I'll also admit to playing on the lowest setting for more than the first half of the game as a purist arcanist. Cuz face it, they stink until level 12 or so and after the 5th time everything up till there is a little played out.

The only setting I think they missed is getting rid of the demon's taint as a toggle. Once you've done taint a time or 2 there just taint enough time in the the day.
Echo 2021년 10월 5일 오전 4시 51분 
Skree님이 먼저 게시:
Is there a mod that puts all the stats of monsters to real manual values?

To have a real, monster manual coherent, adventure

I wish! If only I had the time and skills to make such a mod, I'd love to play that kind of a Pathfinder campaign.

Or, better yet... I'd pay to play a campaign like that made by professionals.
Echo 님이 마지막으로 수정; 2021년 10월 5일 오전 5시 19분
MightyMickey88 2021년 10월 5일 오전 5시 05분 
I can’t wait for something like this to come along...

The problem mainly lies with mythic being overrated as an ECL increase. Mythic abilities are so varied and narrow focused they aren’t equivalent to a 1 lvl increase. Overall, 1 character level is about the equivalent of 2-3 ranks mythic on your main pc and 3-4 ranks on followers. Where as I think Owlcat was balancing it the opposite where 2-3 lvls is the equivalent of 1 rank in mythic... which is definitely not the case.

Other than that the items and such are what you’d get for any pathfinder campaign. And factoring those into balance again is difficult.

And when balancing encounters in pathfinder you can’t just arbitrarily increase numbers on opponents. That’s bad DMing 101. You instead throw in more enemies, add enemy variety, throw on subtypes, etc. they could’ve created their own subtype “mythic” which brought inherent abilities and had some enemies stick out.
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