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I knew it that my warrior of the holy light sounded too good to be true: https://pathfinderwrathoftherighteous.wiki.fextralife.com/Paladin ^^ (same for Divine Guardian)
A paladin should require wisdom to cast, and should need it to be 10+spell level to cast. Temp modifiers + or - will also give or take away spell casting ability
Paladins get their spell quantity slow as well, so they might need to rely on bonus spells for casting till character progression adds spell slots of that level.
Just tossing that out there.
I can't personally confirm however.
Odd - at least Seelah should work out of the box (and has for me every single playthrough so far). Does she have any negative levels? As others stated - you have to check the primary spell attribute (Paladin, CHA; Ranger, WIS) - they should be >= 10.
Seelah gets her spells late.
Shouldn't be the OPs problem with level 10. Sheelah / Paladins / Rangers gets their first spells @4.
Still, was hoping it wasn't a new bug introduced in the last patch cuz, you know, would like to play a finished game and what-not...