Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Its pretty much pre-generated builds. You like it or you do not. It is not that the auto-level up pick something for you. Everyone consider something else perfect. And someone considers the pre-generated builds perfect.
No.
Could you build something better?
Yes.
To put it simply:
Auto leveling up makes them capeable fighters but they wont be build to fight as a group.
More as induvuals.
Which is fine for most difficulty.
If however you costum build them.
You can squeeze out a lot of +1's that benfit eachother.
For example: Give your melee fighters the teamwork fights that gives them a +4 to hit when attack the same target is very usefull.
Likewise if you build your rogue to be a sneak attack wonder you want to make sure your paladin will be able to keep them on her and off the rogue.
Regardless:
Builds mean very little outside turn base mode.
+x attack and +x to damage will be all you need in real time mode.
This is in my opinion precisely on point. Could not agree more than this.
It is hard to imagine someone is lacking so much common sense they would start on a higher difficulty than what is intended as normal, without enough experience for the game to level up by themselves.
I guess you would typically get what the game designers thing you should take. Which is rarely optimal, but some times is not terrible.
I still find the general term "auto-level-up" troublesome to begin with. After all there is no AI or something like that which does the picking for you according to what you use often or not. It is just a pregenerated build.
In fact, I would actually like to suggest the developers they would lay out the entire build during character creation as a chance to understand it from early on as beginner.
The worst part too is that it's impossible to know if they built them badly intentionally or not.
Two reasons,
Auto-level up is just terrible and does have no idea what is good and what is bad.
You will learn a lot about the game by leveling characters yourself, like wich spells-feats are good and wich are bad.
+1 :-)
Then, I went back and played the ending of the game with my party from the first playthrough.
With the benefit of all this experience, I can tell you with absolute certainty that auto-leveling sucks.