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She can reach around 50-60 in act 2.
I recommend any tank grab 1 lvl in witch for a free 5 AC. Seelah using Oracle(Nature) let's her use her cha as a dex modifier so you can lighten her armor and make use of non-plate through act 1 and 2.
In pathfinder Kingmaker I finished unfair difficulty on the dlc and my main tank was not the monk they give you but the elk you get from the cleric. Ok my main was an alchemist and could cast shield barkskin and other personal range spells on it but after I started transforming it to a dragon it was hilarious.
Fundamentally untrue.
The Mythic Power that upgrades animals increases their stat scaling by a large amount. Furthermore, it also gives them near universal DR Bypass AND Regeneration Bypass. That zone with all the regen equip demons? Yeah, my cats just killed them the same as anything else.
Some animals get access to trip as an on-hit effect, instead of using its own action. Prone in WotR is a half stun, and triggers AoOs when they stand up, so it's already really good. Except WotR's order of operations is wrong and you can triplock enemies. They go to stand only to be re-proned, and then end their turn. That's just straight up stunlock.
There's a LOT of Communal buff spells. It's not hard to just... use the spells that buff the entire party. Likewise, there's a lot of party buff effects, be it paladin marking, sharing favored enemy effects, Evil Eye and other debuffs, bard songs or more.
Many animal companions have pounce. Being able to charge enemies and full attack makes them deadly in the surprise round, as they can full attack in the surprise round. Typically killing things before they get a turn.
They respawn on next rest. This makes them expendable. Expendable health is best health.
Animal friends are strong, reliable, and absolutely worth buffing, even on the higher difficulties. Use them to soak damage that could go to more important and expensive to revive characters. Use them to stunlock.
I can count on one hand the amount of times my dog has successfully tripped on Hard.
You don't need to waste a point on int.
Just equip any old +2 int headband at level up and they can take those feats.
Yes, it's not how it's supposed to be.
Yes, this bug has been around since Kingmaker.
No, it's likely not going to be fixed anytime soon :P
Unless you mean going below requisite int does not toggle it off?
Then build them to do so. My leopards trip stuff constantly because of feats that let them use str and dex (both scale with mythical beast) to trip. Add in buff spells and it's an easy, massive bonus to trip rate.