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Only a 20 auto-hits. If a 19 misses then it doesn't matter that your threat range is 18-20, because it missed.
Only a roll of 20 is automatic hit.
Unless what john said is right about auto confirming critical hits (special item). Similar to "quarry" I assume?
I don't have access to the PC with my save on it so I can't post screens or give exact specifics, but IIRC I had Arue use Instant Enemy and Ranger's bond to share the increased hit chance, Mutagens, Bless, Evil Eye from Ember, and hit chance feats.
Not very helpful I know, but Arue and Woljiff were regularly getting hit chances in the low 50's high 40's, hitting for 60+ with sneak attack. Camelia and my Dex Scion MC were sitting in the high 30's most of the time, but they mostly tanked so it didn't matter that much, and they were good enough for most mobs.
Basicly Miss>Crit
This item, if you roll a 20 you should then get a crit without a second roll.
Seems you are somewhat outclassed in this fight.
Regarding spells then you have to overcome Saving Throws and sometimes also SpellResistance and/or Imunities....
So much fun!
The game is incredibly bugged but this isn't one of them.
Only natural 20's always successfully hit (i.e. can't miss). Normally, you would have to do a reroll to see if that hit crits or not (but his weapon will make any 20 also be a crit automatically). He rolled a 19, which is not a 20, so it is not guaranteed to hit and will miss if the attack roll total is less than enemy's AC. Because his attack roll was less than the AC, it missed. Missed attacks can't crit. If, with his modifiers, it overcame the enemy's AC and was a successful hit then his weapon would automatically make it a crit without needing a second roll.
The screenshot showed a situation where an attack in the crit range (less than 20) missed. If a 19 hit, it would have automatically confirmed a critical hit. Since the 19 missed, it didn't. That's working as intended.