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BG3 dice roller is biased towards the player, the data compiled by players (who actually look at the numbers instead of having a feeling) leaves no doubt to that fact. It literally fixes the rolls so you roll better.
WotR dice are perfectly fair. In another topic a dude's written an application to compile and examine rolls from the log files, there's not a shred of anything out of the ordinary with data.
Long story short: humans are absolutely awful at understanding how RNG works, they see patterns when they aren't there and think the rolls should be in their favor a LOT more than it actually should be.
This thread offers you a solution: https://steamcommunity.com/app/1184370/discussions/0/2961670087540041638/
Not in the early game..Not happening. People complain when they first start playing.
I don't know what Owlcat uses because they haven't published it, but if it's anything like Blood Bowl 2's or Roll20's dice rolling system. They're pretty fair and "RNG" as RNG systems go, we just notice when we roll five 1s in a row because that really sucks.
https://wiki.roll20.net/QuantumRoll (I was butthurt enough in a Roll20 D&D game after rolling four 1s in a row that I actually looked up the RNG system)
https://steamcommunity.com/app/236690/discussions/0/1496741765131191182/ For Blood Bowl 2's dice rolling system.