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It's look like it should be d6 x power x power damage/healing to all units, which is very powerful.
For healing, Cure Wounds is low cost & pretty reliable, and Breath of Life can restore a full stack from a handful of survivors later in the campaign(stack 40-60 Clerics asap for more reactive healing, can't replace CW, but they're tanky units & have several casts per battle, giving you breathing room for a fireball)
Choose Setsuna Shy(the Oread Monk general) as your first general to start with SR & an extra army unit, and he'll get Fireball by level 3-5(usually by the time you're fighting your first Gargoyles), with Ice Storm(for enemies resistant to fire) & Fire Storm(fireball, but bigger!) as he levels, easily the best choice of the lot, imo.
He also starts with decent Power, making his spells that much stronger when compared to most other generals(except maybe Chief Abegoya, she's a bit of a magic powerhouse)
Ultimately, though, general spells are there to supplement your units, not wipe out the bad guys, and yeah, the later spells kinda suck. Good thing you have trusty old fireball.