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I went through it and found it poorly designed as far as encounters go, with most of it being fine other than the demons near the end with untouchable AC that only got hit on a prefect roll and regenerated. Had to reload that half a dozen times and didn't feel like i accomplished anything when I finally beat it.
It was a completely forgettable dungeon and outside the XP, I'm not really glad I went through it.
True! Personally I liked it, but I didn't play it on a challenging difficulty. I'm sure the stat bloat was bananas. But I enjoyed that it put my game knowledge to test, figuring out how to get around regen, immunities, and high AC all at once. I believe it's been nerfed since then though.
I couldn't even scratch them normally. At least, I've never seen adamantine weapon before in the game. Thunder magics to prevent fast heal are only needed in this spot. Enemy AC is more than 20+A bonus. Completely sucks.
Average Level is also making me feel bad on this game. I cleared all spots and quests except 4 riddles. Party level is almost early 13 but monsters have at least 14 and more than that. Stats of monsters are not matched with number of level. Fake level, fake stats. It's an inferior joke or mocking on player. Level design is completely broken. Now I'm beginning from the start and it's almost 5 times returning from the act 3 because game experiences are not so satisfied.
They are cheating to players. Boss fight is more annoying because area effect skills are fully poured on party and there is no chance to stop it except preparing resist spells on them before the encounter. It requires superhuman prediction, not for game characters but for player. Why do I have to do that?
I don't like that idea in other games too.
I can accept in some cases but not in WOTR. My story and level up process were all stopped more than hours from this point. OK I can wait the quest 'queen's coming' and game says it would take 30 days. What ?
Progress of game was just stopped at this point. Just wandering and boring, even after clearing Black Water. Rest in castle is also boring because memory management of this game is not good, loading, loading and loading.
I agree that it's just hidden quest for challenge. But you must understand that blames like I'm saying are not related to whatever it is challenge difficulty or not. Balance is broken and there is no fun because this dungeon cannot be breached by natural game progression. It says to player you need to use weird and unnatural plays like glitches and exploit weak point of system itself. For example, using bug like problems of bad movement AI, getting success actions of glass cannon by infinite save-load(getting bless of dice god), camping/resting and other activity spam, etc.
This dungeon is okay, I don't think locking the player team inside it is a good decision tho, we should be allowed to leave and come back later especially given how hard it can be.
What Dungeon was this?
Ahh, you're a "real DM". That announcement basically means you're NOT a "real DM".
But, cool, you call yourself whatever.
No, its roughly the same in the entire place, with one encounter that sticks out simply because of the sheer number of bad guys. Is it harder than anything else up to that point in the game (as an area, as there are more difficult single encounters, potentially). Yeah, it is.
Thats a feature, not a bug. Its not supposed to be easy.
K. Numerians (who live literally just south of the Worldwound) coming to fight the Demons makes no sense. Gotcha. You're wrong, but duly noted.
It added quite a bit to the game, like a reminder that, oh, by the way, there are Spaceships and high technology on this world, too. And an interesting plot about what said high tech folks would do against the Demons. Turns out, its pretty effective.
Cringe whinging about how your auto level up'ed party with trash class and build choices cant handle a dungeon.
Cool story, bro.
Fantasy merely means there is magic. Fantasy can also have high technology. Star Wars is Fantasy. Thats it. thats literally what defines "Fantasy" in literature. The presence of magic/supernatural forces.
Uhh.. no. Its not magic. It was never magic. The Divinity is a high-tech space ship from an entirely different galaxy, from a planet that repudiated magic and threw down their own gods. https://pathfinderwiki.com/wiki/Divinity
Its not a "magic spaceship" a-la AD&D 2nd Edition's Spelljammer. Its a High-tech spaceship from another galaxy that had a literal space fold drive. With literal lasers and plasma guns and railguns and nanite swarms and robots and androids and people wearing powered armor.
Soooo... maybe if you werent completely ignorant of the lore and the setting, you wouldn't look so foolish? (Also, Golarion exists in the "real" universe - at least a fictionalized version of it - as Earth exists in this Universe and you visit it (circa WW2) in at least one AP.)
Yeah, its really weird and doesn't at all fit that a nation that literally is on the southern border of the Worldwould, and whose people were cousins of that nation's people... would like.. try to fight the Demons.
Makes no sense at all.
I think you were high when you wrote this. Also, its a nod that quite likely, the next AP they are going to adapt is Iron Gods, which takes place in Numeria.
Facts not in evidence. Its FAR more likely that they are adapting Iron Gods., a well established AP for PF1.
Owlcat doesn't like the PF2 system, their devs have been clear about that, and Starfinder is basically PF2 (it was the test-bed for all the changes that made it into PF2).
You can have a higher BONUS to the spell Pen roll than the enemies SR by the time you get here. The number of people that cant seem to figure that out is weird.
That is NOT what Coup De Grace does. Maybe read the ability. Its an auto-crit, and if that doesnt kill them, they get a save to not die.
Yeah, except that isn't why it doesn't work.
Also, there are electrical swords as loot in the first room. Simply swap one into Seelah's hands after they are down and SPLOOT. Dead. No Coup De Grace required.
The game isn't balancd at anything above Normal. Complaining that hard modes are hard is just the height of cringe.
So, you just revealed that you're simply terrible at the game here, Mr. Pro DM.
41 AC is nothing to hit at level 12.
Your "Main Warrior" should be rocking ~+32 to hit or more.
12 BAB
Focus (+1)
Greater Focus (+1)
Flanking (+4) - if you didn't take Outflank, thats a you fail.
Greater Heroism (+4 - Bard 5, Mage/Oracle 6, avail at level 11)
Magic Weapon - at least +3 (just from GWM if nothing else)
Attribute Bonus - +8 (at 12 you should have at LEAST 20 base in the stat +4 from a belt, or from the relevant stat buff)
Prayer - +1
Bless - +1 (incorrectly stacks with Heroism, even though it says it doesnt)
Thats +35 and we haven't even busted into anything esoteric yet like food buffs, using consumes (divine favor and divine power scrolls/pots), unique class buffs, shared buffs (like Slayer target sharing, etc) or using debuffs to lower AC (like Dazzling Display into Shatter Defenses, which every physical DPS should have, making the enemies permanently flat footed, a rogue applying the -2 AC debuff (-4 vs the rogue), and others.
Thats a 75% hit rate before you add in anything esoteric or debuffs.
TL:DR - quit being bad.
Whats a "high DC"? Mid 20s are passable with rolls in the 3-5 range on most toons at this point. A lot of the CC can be immuned. (Freedom of Movement, Death Ward, Paladin's extended Aura)
What are you even on about? I never had any issues using CC on Act 4 mobs. Dont build your characters like potatos.
The takeaway here is that you're bad at the game and blaming the game.
Dont forget the caster bracers that turn all magic into lightning when you turn them on.
Uhh.. yeah. Any mexican dish with a good Mole (Mole-Ay, im not looking up the code for the accent) that also has Guac is exactly that.
Exactly. That.
So... maybe not the best analogy. Though the point isn't a terrible one.
Then you will probably not like the next entire game, as it is very likely to be Iron Gods which takes place in Numeria and follows the literal rise to divinity of three of the AIs on the the spaceship.
Because there simply aren't that many of them and they dont want the Demons to capture them. And the Technic League controls the tech, not Numera at large.
Numeria being right next to Mendev, I can easily see someone from Numeria bringing some of the cybernetics tech that they've managed to understand up to help with the early Crusades against the Worldwound. Regill and Seelah both came to the Worldwound from much further away than Numeria. Here's a map of the Inner Sea region[i.imgur.com] so you can see the proximity I'm talking about. The Worldwound is way up near the northern edge of the map, it also notes the locations of Kenabres and Drezen and you can see that Mendev's capital city of Nerosyan is basically right on the border with Numeria.
EDIT: Also Numeria, or more specifically the Technic League, hasn't sent any major tech north to help with the Worldwound because their knowledge and control of the tech is still incomplete and they're more interested in hoarding the tech for themselves to control Numeria (the actual ruler, Kevoth-Kul, is basically a puppet king for the League at this point in the timeline, the Technic League won't be over thrown until the events of Iron Gods which is set years after the Worldwound is closed by the heroes of WotR).