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And why should it not fit in the game? Its from old Numeria, which is already mentioned in Pathfinder: Kingmaker.
Read the backround story, then you would know, that this whole story is related to the starfall-incident, where some big spaceship was fallen down. The leftovers were things like you see in this level.
(Do i have to post this cringy selfimportant sentence verytime I say something about this game from now on?)
The Area is fine, the story implications are fine.
Enemy Design is interesting, but suffers greatly under Owlcat's designchoice to drown the player in foes (Which they seemingly warrant by giving the player exorbitant amounts of consumables).
In TT I would simply lower the amount of enemies, OBVIOUSLY adjust the stats to managable levels for my party, and add a lot more optional ways to deal with doors.
I really hated that I couldn't help the paladin. I destroyed the machine and all but it doesn't change anything|
Freeking futuristic garbage in fantasy, needles content vomited with no sense. Spaceships were not tech, they were magic, this is tech here, and from a magic ship they got tech... Blacwater and tech is just a stupid thing shoehorned in to an already overcrowded system and has no bearing on the plot of this game. And it doesn't change the fact that the area is abolutely amateurish, i can imagine how they laid stoned ass hell and were like:
"DUDE! dUUUUDDDeeee. Wee need to make a place for tomorrow, for job ya know, doood!"
"Dood i know but what do we do?"
"Dood... DUDE! Spaceships! ALIENS! WHAT IF IT WAS ALL ALIENS?!"
"Dudeeee! Ughhh but what enemies?"
"Duuud. Just slap cyber parts on daemons! And like... robots are haaard to kill man so.... so like give them +40 AC and +20 all resists!"
"AWOGHAH Aw maaaaan duuud wow that's such a cool idea duuuuuuuueeeeed!!!!"
...
Adding garbage just for the sake of adding it without consideration has poor effects on the overall finished product.
1) Yes you have to write it, it was your choice in the first place, weird thing to ask, mr cringy self important that wants it both ways ;p you are not smart, you are average, deal with it.
2) Love how your post is like: "You are wrong but i agree with you." Cos you just went after me then only wrote what you could change ;p with a bit of mandatory praise to Owlcat. I think you have more of an ego problem than your realise and you project it onto other people, hence your "ih you areee soo cringeee and meee so smart" intro ;p
The fights were entirely doable, but I will agree they were tedious. Very Grindy.
If you go in with a bad mind set, like "This is how I handle all encounters" you will probably hate it. If you can find some tactics that work for your build, it's entirely possible to enjoy it.
Hundred Faces was surprisingly Weak, considering the "Trash" mobs, and some of the Loot is solid enough that you could base a character design around it.
Well, you wrote in the OP to "drop the area entirely", I diagreed and posted things to change about the area.
So no, I do not agree with your assement here
I'm OK with weird reference, like the nanite ring or belt in pathfinder, but an entire dungeon ? Meh.
Still, part of the game. Apparently, each region (kinda) of pathfinder have a theme so people can pick and chose the kind of adventure they like. So, japanese stuff, spaceship and barbarian, dinos, regular fantasy tropes...
I don't mind individually. But mixed together it's weird. Like why Numeria don't send their giant robots with lazerz and nanite to nuke the demons ? They are neighbors and if the worldwound expand, they are f*** to.
normally it is either spells don't work unless enemy rolls really low or on easier melee/archers just destroy everything before spells have even chance to go out.
But come here with your random adventurer team on normal, one that a game should be designed for playing and you will get REKT hard.
You don't design a game for powergamers, those are sad depressed people and giving them more psychosis will not help them, a minmaxer needs a psychiatrist not a game being made for them. Owlcat were always incredibly bad at balance and uninspired in their encounter design but Blackwater is definitely on the top of the suck list.
Cos this place really sums up to: ROBOT THE NORMAL DEAMONS WITH +40AC.
Anyways, this is not really a good discussion since the OP can't take criticism without throwing a tantrum.
Check yourself kids.
"I actually liked the lore behind the area. It reminded me of the Placescape games."
Mandatory comment to not seem like you are not on topic ;p ok
Wow I sure like Icewind Dale 1 but 2 was much better.
Also this Antonio_ guy is clearly a lv 1 troll.
How DID this place remind you of Planescape in anyway? Numenera i would get but.. planescape?? What?? How? Where? When?
Why do people quote Planescape like it's some holy bible; Planescape was crap and you clearly never completed it since robots remind you of necromancy ;p aka you have no idea what you are talking about. Only further proves you just rammed in a mandatory senstence and proceeded to attack a random person on the net ;p
It's still not a fun design IMO.
Like with their stupid idea number 2: a strong enemy is one that spams free AOE CC with high DC every turn...
It's not even combat design, that too strong of a word. This seems like some 9 year old kid got the area, monster list and just put them and modified the data after "testing" the area with a lv 40 sorc and deeming it too easy ;p
Honestly im shocked they even allowed us to use CC here; in Act 4 all enemies are resistant to all conceivable useful CC (all the enemies that matter; all the others you wont cc cos why cc something that is a 1hit mob...)
I honestly can't call that fun... it's tedious and boring to go through this area, it's a chore for the XP nothing more. I prefer to go back to KOTOR 2 Kashyyk and hear more monkeys shout at me every 0,5s if i REEEEAALY need some scifi in my life.
And like someone else said; cheese is good, chocolate is good, and hot dogs are good but you would not mix any of those 3 cos that would just end in vomiting from every hole.
As for the topic, dropping areas is stupid in a released game. Better balancing is a much better idea.