Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Don Cool Sep 25, 2021 @ 7:17pm
Automatic spell casting, has it ever been worked on?
I just tried it, got to level 14 and decided to give Seelah permission to cast "lay on hands" at her whim since I am busy with other stuff mostly, she wasted that like candy and just kept casting it.

Same for a few other spells I have tried, characters just spam them without consideration.

Wasn´t it Neverwinter that had this wonderful AI tweak options?
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Showing 1-7 of 7 comments
jhughes Sep 25, 2021 @ 7:28pm 
Umm.. Automatic means cast it every time.. Instead of doing something else. Just turn on her AI if you want her to make decisions other than cast that spell.
Last edited by jhughes; Sep 25, 2021 @ 7:29pm
Agent Sep 25, 2021 @ 7:49pm 
Yeah automatic casting is for like if you want to keep a staff in a wizard's hands all the time for bonuses but dont want him running up to melee, so you tell him to auto-cast a ranged cantrip. Or for a witch you want to use hexes over and over and over.

That's about it! And I wish you could have the witch auto-cast two things so she could keep casting evil eye and cackling.

Was it Dragon Age where you could sort of program the AI (very simplisticly) in order to do things like that? That was a good system it's a shame nobody else does it. I get that lots of folks probably borked the AI and cried about it but you can't fix stupid.
Agent Sep 25, 2021 @ 7:49pm 
tl-dr; do not auto-cast stuff with a limited number of uses.
Izuzul Sep 25, 2021 @ 8:04pm 
Originally posted by Agent:
Yeah automatic casting is for like if you want to keep a staff in a wizard's hands all the time for bonuses but dont want him running up to melee, so you tell him to auto-cast a ranged cantrip. Or for a witch you want to use hexes over and over and over.

That's about it! And I wish you could have the witch auto-cast two things so she could keep casting evil eye and cackling.

Was it Dragon Age where you could sort of program the AI (very simplisticly) in order to do things like that? That was a good system it's a shame nobody else does it. I get that lots of folks probably borked the AI and cried about it but you can't fix stupid.

Yeah dragon age origins you could prioritize like 12 behaviors in order of importance, or if an enemy had a certain status you could have em cast whatever needed to maximize damage/status effect. heal at 50% health ect. was really good once you got your behaviors set.
Don Cool Sep 26, 2021 @ 1:08am 
Originally posted by Agent:
Yeah automatic casting is for like if you want to keep a staff in a wizard's hands all the time for bonuses but dont want him running up to melee, so you tell him to auto-cast a ranged cantrip. Or for a witch you want to use hexes over and over and over.

That's about it! And I wish you could have the witch auto-cast two things so she could keep casting evil eye and cackling.

Was it Dragon Age where you could sort of program the AI (very simplisticly) in order to do things like that? That was a good system it's a shame nobody else does it. I get that lots of folks probably borked the AI and cried about it but you can't fix stupid.


Yeah, my bad, not Neverwinter, it was indeed Dragon Age. Loved that, "heal when below 50% HP, cast X spell when enemy 2 levels above you, etc."
IKerensky Sep 26, 2021 @ 1:12am 
BG1 you can script complexe and complete behaviour...
... But that was 20 years ago. Owlcat developpers are about bad indies level with AAA founding. Technically they are weak. The whole turn based mod was developped by a fan, they basically just put their stamp on. Dozens of class and archetypes are incorporated in games by fan because they can't manage it themselves, dubbing it too complexe.
Flanking rules where butchered because they could not figure how to program adjacency.
There is really no AI in game, it's pathetic.
All they can do is misread rules and stack power and stats so the player feel challenged.
Elnidfse Sep 26, 2021 @ 1:34am 
Auto means what it says on the tin. There's no actual AI for companion actions. They'll either do it or they won't. No pathing for traps either. They go exactly where you tell them to to the best of their abilities.
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Date Posted: Sep 25, 2021 @ 7:17pm
Posts: 7