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That's about it! And I wish you could have the witch auto-cast two things so she could keep casting evil eye and cackling.
Was it Dragon Age where you could sort of program the AI (very simplisticly) in order to do things like that? That was a good system it's a shame nobody else does it. I get that lots of folks probably borked the AI and cried about it but you can't fix stupid.
Yeah dragon age origins you could prioritize like 12 behaviors in order of importance, or if an enemy had a certain status you could have em cast whatever needed to maximize damage/status effect. heal at 50% health ect. was really good once you got your behaviors set.
Yeah, my bad, not Neverwinter, it was indeed Dragon Age. Loved that, "heal when below 50% HP, cast X spell when enemy 2 levels above you, etc."
... But that was 20 years ago. Owlcat developpers are about bad indies level with AAA founding. Technically they are weak. The whole turn based mod was developped by a fan, they basically just put their stamp on. Dozens of class and archetypes are incorporated in games by fan because they can't manage it themselves, dubbing it too complexe.
Flanking rules where butchered because they could not figure how to program adjacency.
There is really no AI in game, it's pathetic.
All they can do is misread rules and stack power and stats so the player feel challenged.