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3 sacred huntmaster / 4 Mad Dog / 13 Ranger
On the defensive side, 1 level in wizard/arcanist/sorcerer gives access to shield and mage armour. The latter of those can give you up to +14 armour bonus to AC for an hour if you take the archmage armour mythic ability. Whereas shield could simply give a +4 shield bonus to AC for a minute even if you're using a two hander. 2 levels in rogue can get you evasion. 2 levels in paladin can get charisma bonus to saves.
The Pally Splash might be fun from an RPG perspective and for the saves since he is a holy man with an Aggressor Wolf meant to Join my Warpriest Proclaimer MC and Seelah in the crusade for RP and skill monkey reasons mostly.