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TIP : Max out your SR penetration.
Touch attacks in general (Kineticist is your best friend).
Save spells without attack roll.
I assume their flat-footed AC is also high otherwise just throw enough people at it
Bard's song
Skald rage song+inspire ferocity
Incence alchemist
Rogue's -AC debuff
Outflank(from talent, inquisior buff or azata "friendship" power)
The srongest option is skald's rage song but it comes with the -AC on your crew members
and so on
Only problem is, you have to build a merc for that or be that class yourself
Also there are quite a lot of items that reduce enemy's armor class, like monk's belt that gives you appropriate chi power(-2 AC on use)
Strange. I got if for all my melee fighters and it does seem to proc on every miss.
So make one person a really reliable facebeater that just Does The Damages who is great for clearing through chaff without much expenditure of resources.
One person focused on touch attacks (as has been mentioned kineticists can be great) and someone to deal with saves (Take an Elven Overwhelming Sorcerer with heighten spell and spell resistance will be less of an issue) to deal with specific saves. Demons tend to be big bricks with high fortitude.
One character focused whole hog on buff spells will usually make everyone else better.
One character focused on summoning chaff to distract and give more up time for stronger characters is not a bad idea.
A Paladin. No really, mark of justice is great, Even if your entire party doesn't have positive charisma modifiers it will turn off damage reduction for a fight.
There's still some fights like Playful Darkness that are just going to be hard and you'll find yourself trying to lay on hands the monsters.
If you kept Seelah as a paladin to lvl 11, she gets to add her CHA bonus to an AC penalty to any evil mob (which is basically all tough encounters in the game). So if Seelah has +7 CHA bonus, she can Mark of Justice any evil mob for instant -7AC (for the whole group).
There are some gloves in the game that allow Arue's Quarry to give -2 AC to a mob.
Those are my main sources of -AC, aside from the buffs mentioned earlier. One other that I use from time to time (probably only good for crit builds and trickster group) is the +3 longbow that gives stacking -1AC penalty every time it crits. I gave this to Arue and with buffs and feats she crits on a 14, so with 6 attacks per turn it doesn't take long to plink AC to nothing. Works against everything too.
Also, having a Dazzling Display user in your party allows you to apply Shaken to mobs when using Power Attacks, which then leaves them flat-footed if you have the Shatter Defense feat. That typically removes a lot of AC as well.