Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Fenrir_El Sep 25, 2021 @ 12:31am
Ruins of ashbery hamlet.
I don't know well the game, but I am playing on core and been fine so far, except couple of bosses. This place feels a bit impossible so far. My party is level 8.

SPOILER!

This place is full of ghosts and they just chew through my melee heroes with level reduction and I can't kill them fast enough. Any tips? what kind of crowd control will be good? As far as I understand pit/web won't work on them.
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Showing 1-15 of 16 comments
DarkFenix Sep 25, 2021 @ 1:00am 
Hit them with magic and give your highest damage dealer Finnean (he's got ghost touch). They're undead and flying, which rules out the majority of cc spells.
Last edited by DarkFenix; Sep 25, 2021 @ 1:01am
Irish-Hazard Sep 25, 2021 @ 1:11am 
come back to it before act 3, some places you arent meant to take on straight away, ashberyy hamlet is one of them
ChopSuey™ Sep 25, 2021 @ 1:28am 
I didnt originally find that one until after Act 3, musta failed the perception check at the earlier level, and was glad I didn't or I probably would have spent a cpl of hrs trying to get it done at lvl 7-8 :)
In subsequent plays I wait until act 3 before going there, much less pain mentally
Only found one ghost there (and 2 specters), fight was rough on Rtwp but on TB mode with some pre buffing it was doable for my lv 8 party.
A.m.a.t.x.D Sep 25, 2021 @ 2:33am 
you should have access to death ward on lv 8 wich trivializes every spectre encounter
Decius Brutus Sep 25, 2021 @ 2:39am 
You should have found a shield that does retaliation damage when the user is hit by touch attacks. Put that on a character, cast death ward on them, and they can solo any number of shadows or specters literally in their sleep.

Or you can use death ward and a ghost touch weapon, like Finan, but you have to be awake.
Fenrir_El Sep 25, 2021 @ 3:45am 
I am off to read what deaht ward does. Thanks, guys!

P.S. but I will probably do it later, after I get couple more levels.
Fenrir_El Sep 25, 2021 @ 3:59am 
ONE MORE question!

I tried to dispel the magic Pit cast by Ancient Sarcorian Ghost and Ninio failed. Her modifier is equal to pathetic +5. Where did that number come from and how to increase it?
Fenrir_El Sep 25, 2021 @ 4:09am 
aaah, it's a caster level. Well, how the F am I supposed to deal with the pit other than sacrifice one melee hero and make another hero just stand still?
Fenrir_El Sep 25, 2021 @ 4:36am 
okay, is there a way to prevent paralysis instead of dispelling it?
DarkFenix Sep 25, 2021 @ 4:37am 
Originally posted by Fenrir:
okay, is there a way to prevent paralysis instead of dispelling it?
Freedom of movement, level 4 spell in quite a few spell lists.
gphotopoulos Sep 25, 2021 @ 4:58am 


Originally posted by Fenrir:
I am off to read what deaht ward does. Thanks, guys!

P.S. but I will probably do it later, after I get couple more levels.

A way to deal with hard mobs (minibosses etc.) that has worked for me is to use my archer (I use Lann in that role) as the point man in my party and initiate combat by shooting at the mob I want to kill quickly. Once he gets a keen bow (or Improved Critical, though I wait until L10 to give him that so I can take full advantage of the ZA bonus feats), you have a 10% chance of doing 65-80 damage on the first hit and about 120-200 (depending on whether you have Haste on or not) on the first turn, which is not bad at all at L7-L8. Even with just regular damage, you can take away 50% or more of most enemies health before they get a chance to move (as long as you hit them, but during the first turn they're flatfooted, so hitting them is easier). For the ancient Sarkorian ghost I gave him Finnean, moved forward until it was barely visible, and shot it. That gave me the first turn. During that turn I charged the ghost with Seelah (who is mounted) not so much for the damage but mainly to get the pit casted on her (I am not sure it would have worked, the downside of using your archer as your point man is that enemies tend to target him/her, so it's quite possible it would have targeted Lann with the pit, and you need to plan for that, make sure the party is spread out etc.), and used ranged weapons and spells to hit the ghost. It went down in one turn so I never got a chance to see what would have happened with the pit, but my plan was to move the rest of the melee forward and finish it off. The Spectres were a non-factor, one was almost dead from 2 cleaving shots it took while I was killing the ghost, so it was easy to kill them quickly.

Last edited by gphotopoulos; Sep 25, 2021 @ 5:00am
Fenrir_El Sep 25, 2021 @ 6:43am 
Originally posted by gphotopoulos:
Originally posted by Fenrir:
I am off to read what deaht ward does. Thanks, guys!

P.S. but I will probably do it later, after I get couple more levels.

A way to deal with hard mobs (minibosses etc.) that has worked for me is to use my archer (I use Lann in that role) as the point man in my party and initiate combat by shooting at the mob I want to kill quickly. Once he gets a keen bow (or Improved Critical, though I wait until L10 to give him that so I can take full advantage of the ZA bonus feats), you have a 10% chance of doing 65-80 damage on the first hit and about 120-200 (depending on whether you have Haste on or not) on the first turn, which is not bad at all at L7-L8. Even with just regular damage, you can take away 50% or more of most enemies health before they get a chance to move (as long as you hit them, but during the first turn they're flatfooted, so hitting them is easier). For the ancient Sarkorian ghost I gave him Finnean, moved forward until it was barely visible, and shot it. That gave me the first turn. During that turn I charged the ghost with Seelah (who is mounted) not so much for the damage but mainly to get the pit casted on her (I am not sure it would have worked, the downside of using your archer as your point man is that enemies tend to target him/her, so it's quite possible it would have targeted Lann with the pit, and you need to plan for that, make sure the party is spread out etc.), and used ranged weapons and spells to hit the ghost. It went down in one turn so I never got a chance to see what would have happened with the pit, but my plan was to move the rest of the melee forward and finish it off. The Spectres were a non-factor, one was almost dead from 2 cleaving shots it took while I was killing the ghost, so it was easy to kill them quickly.
on what difficulty did you do it? I am playing on core and I don't think I can kill it in one turn. I am also playing real time with pause. Who else did you have on your party?
Fenrir_El Sep 25, 2021 @ 6:44am 
Originally posted by DarkFenix:
Originally posted by Fenrir:
okay, is there a way to prevent paralysis instead of dispelling it?
Freedom of movement, level 4 spell in quite a few spell lists.
thanks!
Fenrir_El Sep 26, 2021 @ 4:37am 
YES! I did at lvl8 before drezen siege!
1) Baited pit with Camelia.
2) swarmed the Main ghost guy with summons and my buffed up party.
3) Made Sosiel in the corner and spam dispel point spell with luck buff non-stop so that Camelia doesn't get disintegrated.

This game is so much more fun on core difficulty compared to normal/daring.
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Date Posted: Sep 25, 2021 @ 12:31am
Posts: 16