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In subsequent plays I wait until act 3 before going there, much less pain mentally
Or you can use death ward and a ghost touch weapon, like Finan, but you have to be awake.
P.S. but I will probably do it later, after I get couple more levels.
I tried to dispel the magic Pit cast by Ancient Sarcorian Ghost and Ninio failed. Her modifier is equal to pathetic +5. Where did that number come from and how to increase it?
A way to deal with hard mobs (minibosses etc.) that has worked for me is to use my archer (I use Lann in that role) as the point man in my party and initiate combat by shooting at the mob I want to kill quickly. Once he gets a keen bow (or Improved Critical, though I wait until L10 to give him that so I can take full advantage of the ZA bonus feats), you have a 10% chance of doing 65-80 damage on the first hit and about 120-200 (depending on whether you have Haste on or not) on the first turn, which is not bad at all at L7-L8. Even with just regular damage, you can take away 50% or more of most enemies health before they get a chance to move (as long as you hit them, but during the first turn they're flatfooted, so hitting them is easier). For the ancient Sarkorian ghost I gave him Finnean, moved forward until it was barely visible, and shot it. That gave me the first turn. During that turn I charged the ghost with Seelah (who is mounted) not so much for the damage but mainly to get the pit casted on her (I am not sure it would have worked, the downside of using your archer as your point man is that enemies tend to target him/her, so it's quite possible it would have targeted Lann with the pit, and you need to plan for that, make sure the party is spread out etc.), and used ranged weapons and spells to hit the ghost. It went down in one turn so I never got a chance to see what would have happened with the pit, but my plan was to move the rest of the melee forward and finish it off. The Spectres were a non-factor, one was almost dead from 2 cleaving shots it took while I was killing the ghost, so it was easy to kill them quickly.
1) Baited pit with Camelia.
2) swarmed the Main ghost guy with summons and my buffed up party.
3) Made Sosiel in the corner and spam dispel point spell with luck buff non-stop so that Camelia doesn't get disintegrated.
This game is so much more fun on core difficulty compared to normal/daring.