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The general needs several levels of the feat that allows to have more stacks in the army. Since you won't find 500 marksmen so easily, we have to make do with a mix of other ranged units, until one is predominant. The basic archers are outclassed in chapter 5, but can still work with the help of spells.
I found that the most useful melee units are clerics and paladins due to lay on hands, which keep losses low. I let hellknights and pallies occasionally attack to finish a stack, but they basically hold the line. You have to shoot priority targets first, like dretches and demodands, and those are sometimes worth charging with the cavalry, too.
I'd really like to see an easier way to get higher stacks of units. Seems like the game loves to shower me with a tiny number of a huge variety of units, which are basically worthless. Not to be too harsh, but I can't take the army battle mechanics seriously in this game. It's just not polished, and I have no sense of balance or intent. I've just stumbled upon a unit that does work, and push that button until I win.
Clerics are the best tank, not just because they're pretty tough, but because the AI seems to have a pathological compulsion to focus on them. A tank is no use if the enemy just ignores it.
Hedge knights pull their weight extremely well once you build their numbers a little too. One of the few melee units putting out damage worth a damn.
Mythic units are useless as far as I can tell. You just don't get enough.
Hedge knights are only thing that could outperform Marksmen. Especially with charge.
Maybe I need hundreds of them to make up for their weak attacks?
No, you need to upgrade them to Marksmen (level-up your Army rank) ;)
All in all a good package.
As for standard units -> marksmen + hedge knights.