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You can get +14 DC off the mythic feat that way.
Other than Slow for fodder - i've being experimenting and it's so much not worth it. Works rarely on big targets. Most of the time it's just Greater Dispell Magic, on Core at least.
Unless you'r going to min max and do that abuse with other magic school people wrote above, not sure if it's intended to work like that or not. But it works.
The pop up over the enemies head is the LITERAL dice roll. If it shows a 3, it’s because you rolled a 3.
What's annoying about that is that it'll give you stuff like '6 vs 17' which is still a pass because of their +11 bonus when the number on the right should always represent the minimum number they need to roll in order to pass.
i also find casters depend alot on party synergy. Look for companions that debuff saving throws. Slayers, rogues, wiches - quite a few classes have abilities that will decrease the enemies saving throws.
If you want control wizard - go for azata path - they have an ability that forces rerolls on spells, and then an ability that duplicates single target spells. Lich also affects spell pen and DC. Aeon on a non (main) caster will allow you to raise the DC and caster level of companion spells with gazes.
Casters in this game are about synergy and stacking.
if your going blaster make sure you get ascended element and favoured element.