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I'm aiming for that.
It doesn't give you 20 levels of wizard though. It gives you a wizard spellbook and caster level equal to your current character level. So no specialization, no feats, just the spells.
Also, if you weren't a spellcaster to begin with, you're not likely going to have an amazing int or feats to get over spell resistance so your DC will be crap and your spells will be easily resisted.
It's more of a sidegrade that lets you do things like cast shield on your big beefy MC, or greater false life, or spread some buffs around....that sort of thing.
As for being broken....have you SEEN the ♥♥♥♥ that Liches/Angels/Azata/etc get? Just about everything in Mythic is purposely op. We're supposed to fight ♥♥♥♥ like the playful darkness :P
It's great regardless since you can easily make up for the feat tax.
But look at the ability closely and it isn't all that broken:
- if you are already an arcane caster you get nothing new
- if you are a divine caster, let's hope you have high INT, too - you need it to cast and it is your DC; you may have magic feats, but divine casters get practically no bonus feats
- if you are something else, you still need high INT; and you won't have any relevant feats at all - bonus feats are typically limited to combat feats
- I have not tested it, but one thing comes to mind: spellcasting failure due to armor and shields. I bet you still have that. And if you are already a mage armor user, we are back to point 1: you already are a mage, so what?
So what you get is a second-class caster due to the lack of the primary stat and supporting feats. You most likely spent your mythic abilities elsewhere, too, for the first 7 ranks.
Even if you do take feats to do such you'll still almost never overcome SR or beat the guys with 30+ saves so I don't really see the issue :D
You know there's a swarm of spells that are amazing on prettymuch any class right, that are difficult to get, such as sense vitals, mirror?
I mean ♥♥♥♥ sense vitals alone is basically 10 extra levels of rogue, and on an actual rogue that'd be pretty neat.
I'm looking forward to seeing if sense vitals works with my rowdy rogue.
<drool>
Considering that random mobs in chapter 3 have saves in the 20-30 range, I am curious what value a DC of 42 has. I have a DC of up to 30 in chapter 3 and it's basically worthless.
Practically most magic has little effect due to SR and saves. I have given Nenio all relevant feats and she still struggles with SR, although not as much as in act 3. The trickster persuasion effect is way more powerful than all control spells combined.
Same experience, but worse for me. I purposefully made my whole party casters, rather than the wiz/cleric/rogue/3x2hander party that I normally use in D&D ruleset games.
In the game where everything has ridiculous saves and ridiculous spell resist.
Wet noodling my way through the campaign!
would mage armour negate their wisdom to AC buff?