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Losing all your mythic bonuses can hurt certain classes far more than it helps them.
For example. A caster that heavily relies on the mythic feat to let them ignore additional spell resistance or give their bonuses to multiple schools, and ignore immunities and resistances would be rather upset about losing them.
A phsyical class that for example, would highly benefit from 20 additional levels of BAB stacking, might not miss it as much.
Which could lead to them getting more versitile and less niche to make up for it. Or give them access to a significantly larger amount of feats to retain new focuses.
They will be weaker for sure, but getting 20ish extra levels to work with can let you have fun with some builds. And will make your melee units pretty shiny.
Reloaded, went Angel all the way instead, got the Holy Sword mythic ability so all my attacks, physical & magic, did holy damage, plus all the Huge aoe Angel spells, was decimating groups of demons before my companions even got involved, and my buffs made us basically unstoppable.
With the right combo of classes, it could make for some unique builds, but losing out on mythic...might as well just play kingmaker again at that point.
Legend makes the game too easy since your stats become insane.
Stay angel, you can use interesting abilities and game stays somewhat interesting.
If you do become legend, just go mutation warrior, it's an A tier solo class and can make any martial class way better.