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3 rounds in a row.
I have characters with like +24 hit and many enemies can only be hit with a 20.
1) Treat them as a miniboss and figure out how to kill a pack of superior enemies
2) Lower your difficulty
3) Be careful walking around an unscouted map, notice one before aggroing them, check out their statblock, and run away leaving the location for a bit later in the game.
https://m.youtube.com/watch?v=im93DfMNeGQ
Also the soft cap is probably 80 AC for players in wrath for Mono class builds in wrath. 100-110 ac is prob the hard cap for players if you munchkin.
Some of us are playing with 100 ac tanks and dps doing 1000-3000 damage a round and you guys talking about 30 ac "soft cap" rofl.
Are we even playing the same game? Like I'm literally making my characters weaker by not multiclassing on harder difficulties for fun yet people complaining about difficulty
Dont forget Legend Myth path that allows you to lvl 40
I literally refuse to go that lvl 40 path due to how OP it is.
I'm not going vitat strike build that does 3-5k damage a round
Not going 40 legend where you can push almost 100 to hit and almost 100 ac at same time ( havent seen anyone get over 100 to hit though)
Also not going skald pounce+ mythic charge combo that lets you one shot bosses first round.
No wide sweep sycthe + legendary proportions build that lets you aoe clear who rooms in one hit
Or unkillable azata build where you get 50% damage reduction 60% hit evation and 75 fast healing on top off 60-80+ ac depending on class.
So many OP things you can do to trivialize difficulty yet people cry on forums
Chapter 4 spoilers
Yeah, but Staunton had the mythic ability that allows him to fight after going into negative HP, plus armor that was giving him 10 fast healing so he wasn't going down so even though she was laying into him the whole time he was just standing there like "lol IDGAF." I got her low then passed rounds for everyone else while he axed her down.
Disappointed by the little cutscene after, real missed opportunity.
Well this game is based on the pathfinder table top game. As a PF vet for the last 10 years, most monsters (Below level 12) should only hit a 31 with a 15+ on the die. What I believe the OP was going for is that every fight should not be life or death. Trash mobs exist for a reason to make boss fights harder.
This game has some very serious game balance problems. And I say this with the lens that it markets itself as using the "Pathfinder rules system". Which it kind of does... but in other ways it significantly doesnt. And combat, which is one of the cornerstones of the tabletop, pays no attention to the rules, mechanics, or bestiary :)
So I guess it just depends on your perspective of what "balance" is. If you look at it as a video game, then maybe? This might be the difficulty the Devs wanted. If you look at it as a faithful reproduction of the table top, then you are blitzed out of your mind to think it is balanced without optimizing your character to go in fully buffed in every combat against a CR 7 kitty cat (https://www.d20pfsrd.com/bestiary/monster-listings/animals/felines/smilodon-tohc/smilodon-dire-tohc/)
Maybe because you're not level 40 the whole game, not until late, and not everyone likes playing cheese builds. Just a guess.
I don't see how it is possible to get more than about 40 to 45 AC on any character. My Seelah has decent armour and the Tower Shield. That puts her about 32 AC base I think (this is in Act 2). Buffing her, defensive fighting etc can push this to about 40AC. There is no means that I can see to add more than that.
I really don't understand what you are talking about here - do you mean using mods of some kind?