Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Seba Sep 23, 2021 @ 9:27am
Skill Check
So not sure if this is a bug or just how it work but shoulden't nat 20 roll on skill check still count as success even if they do not reach the total DC needed?
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Showing 1-15 of 15 comments
Fluff Sep 23, 2021 @ 9:30am 
Depends on DM.

Doesn't work like that in this game, with Lexicon especially.
Takichi Sep 23, 2021 @ 9:31am 
Pure by Core Rule´s yes. But there is a Optional Rule which changes that. And i think this Rule is used in Wrath aswell, so that you not only by "Chance" get some Skill Checks which are supposed to be done by a Specalist.
SmallGespenst Sep 23, 2021 @ 9:34am 
I believe that a difficulty 20 check would represent something outright impossible for the character. so it's sensible that you can fail with a nat 20, no amount of luck can let your halfling wizard lift that gigantic boulder
Fluff Sep 23, 2021 @ 9:37am 
Originally posted by SmallGespenst:
I believe that a difficulty 20 check would represent something outright impossible for the character. so it's sensible that you can fail with a nat 20, no amount of luck can let your halfling wizard lift that gigantic boulder

Yeah. Well athletics and mobility checks on nat 20 as auto (or greater) success can be explained by a sudden burst of adrenaline, rage and so on.

But i don't know how to explain nat 20 auto success for something like Knowledge Nature if you never in your life had those Nature knowledges or practice e.g :d
Last edited by Fluff; Sep 23, 2021 @ 9:37am
SmallGespenst Sep 23, 2021 @ 9:39am 
Originally posted by Tusk_Luv:
Originally posted by SmallGespenst:
I believe that a difficulty 20 check would represent something outright impossible for the character. so it's sensible that you can fail with a nat 20, no amount of luck can let your halfling wizard lift that gigantic boulder

Yeah. Well athletics and mobility checks on nat 20 as auto (or greater) success can be explained by a sudden burst of adrenaline, rage and so on.

But i don't know how to explain nat 20 auto success for something like Knowledge Nature if you never in your life had those Nature knowledges or practice e.g :d
an extremely lucky guess/intuition?
Fluff Sep 23, 2021 @ 9:41am 
Originally posted by SmallGespenst:
an extremely lucky guess/intuition?

It's hard to make some hard medicine , chemisty , explosives without knowing what you'r doing, as i suppose some DC>30 would be,

but luck can always have a place yes :D
DocStout Sep 23, 2021 @ 9:46am 
By the core rules, only saving throws and attack rolls (also Con checks to stabilize or wake up, which aren't in this game, I think... and maybe CMB checks that aren't to escape bonds/grapples?) succeed automatically on natural 20s. Some GMs might rule differently, but that has consequences like letting characters have a 5% chance to jump across or over literally anything.
jsaving Sep 23, 2021 @ 9:53am 
Correct, it is not true and never has been that a 20 on a skill check automatically succeeds in Pathfinder.
Seba Sep 23, 2021 @ 11:22am 
Yes thats why it was a question more than anything, i m more familiar with D&D ruleset since i never actually played pathfinder other that both of the games they made (which i love). does that mean then nat 1 is not instant failure in check as well? because if u are only taking to account only one extreme seams unfair
DocStout Sep 23, 2021 @ 12:19pm 
Originally posted by Seba:
Yes thats why it was a question more than anything, i m more familiar with D&D ruleset since i never actually played pathfinder other that both of the games they made (which i love). does that mean then nat 1 is not instant failure in check as well? because if u are only taking to account only one extreme seams unfair

This is correct. While many of the Skill Check DCs are set high enough that a natural 1 is likely to fail, it is 100% possible to have a skill that can't fail certain checks. My Trickster-path Skald regularly dunks on Persuasion Checks completely independent of roll result, often passing the check by 10 or more even on a nat 1.
Lord_WC Sep 23, 2021 @ 12:22pm 
Neither in pathfinder nor in dnd a nat20 skill roll is a success (or a nat1 a fail) - same with SR, dispel or concentration checks.
Nat20 only applies to attacks and saving throws really. I think saving throws were taken out of this in 5th edition, but I don't play that junk.
Last edited by Lord_WC; Sep 23, 2021 @ 12:23pm
Tourak Sep 23, 2021 @ 12:23pm 
Originally posted by Lord_WC:
Neither in pathfinder nor in dnd a nat20 skill roll is a success (or a nat1 a fail) - same with SR, dispel or concentration checks.
Nat20 only applies to attacks really.
And save
Lord_WC Sep 23, 2021 @ 12:24pm 
Originally posted by Tourak:
Originally posted by Lord_WC:
Neither in pathfinder nor in dnd a nat20 skill roll is a success (or a nat1 a fail) - same with SR, dispel or concentration checks.
Nat20 only applies to attacks really.
And save
Yes, I corrected it, had to look up because that changed through the editions and didn't want to post incorrect information.
[SWE]Junker Sep 23, 2021 @ 12:27pm 
Originally posted by Seba:
So not sure if this is a bug or just how it work but shoulden't nat 20 roll on skill check still count as success even if they do not reach the total DC needed?

You know what you know !! A Nat 20 and Nat 1 only works on attack rolls !! If you had a Nat 20 on an impossible jump for example (like to the moon) you would succeed if it was possible !!
Seba Sep 23, 2021 @ 1:01pm 
i did notice once i failed a saving throw a will saving throws after i got a nat 20 but it was a story one, like the one in dialogue maybe that was a bug since it kinda look like a skill check there, but cant confirm is something similar happened when a spell was cast in combat etc
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Date Posted: Sep 23, 2021 @ 9:27am
Posts: 15