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Your fear and anxiety is reasoned, and yet you can be at ease.
1. There are only four or so things in the game which actually cares about timers. One of them is related to an achievement. Another to ... an achievement?/secret ending which you are unlikely to get on your first playthrough. The others I can think of is countered by common sense. Praise for autosaves which makes your fear obsolete with those.
2. The red hourglass just means the current chapter of the story is your last chance to do so. After that chapter the area/opportunity to tackle the quest becomes unavailable.
3. Before each ending of a chapter you are being hinted properly and explicitely by the game - if you are ready, if you need more time to prepare, and if you realise you might not be able to come back. This game really prevents proactively for you to trigger the next chapter unknowingly and unwilligly.
For Pathfinder 3, please devs don't do this again. CRPGs do not need doom timers.
There are no doom timers, except for the crusade part. And that isn't a countdown, but the morale mechanics make it advisable to proceed at a constant pace.