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It's +1, +2, +3, +4, for a total extra damage of +10 on 5 consecutive hits.
Haven't tested it myself, but I'm pretty sure that's how it's supposed to work
36 damage extra in total.
But come on, the only thing you are guaranteed in this game with 9 of your attack rolls is that at least one of them will be a natural ONE.
Miss 2 of your 9 attacks and bonus damage drops to 21.
Maybe a monk could make use of it with pummeling style for the little extra to overcome damage resistance quicker? Or perhaps a double axe thrower? Just a little theory crafting.
And yes hes dmg incease for each hit, meaning the bonus inceases from +4 to +5 on next hit etc. 1st arrow did 2d6+10 and last one 2d6+16.
This is how I read it, I plan to take it on two weapon fighting builds, I suspect it could be pretty good on regil or a Monk where they can get 7 or 9 attacks eventually.
It was a recommended feat on Regil so maybe it gets double procs from the hookhammers. That guy rarely misses as well.
If you miss 2 of your 9 attacks, your bonus damage can drop to 5 damage in total, so the damage output ranges from 5-36 (9 attacks)
Oooof, yeah. I was going with best case scenario for the placement of the 2 of 9 misses. Worst case, yikes.
What if you miss 7 of 9?
Enlarge person is the best thing for lann! Potions of hurricane bow(can you get these?)
Then you should watch Star Trek: Voyager so you stop missing her.
Alternatively, you could hang a poster on the wall next to your bed.
Even if you have 9 attacks and none of them miss, how many enemies can actually tank 9 of your hits?
Dont understand why compare it to some saves, if you want defensive stuff take defenses, if you want little more dmg then this is it. Its not game breaking feat.