Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You'll get access to haste later than usual which makes certain fights a pain. Fights with and without haste is night and day difference.
Also alot of "impossible" bosses have super low touch AC and only arcane casters have access to great touch AC ray spells. These bosses aren't "impossible" they just require min/maxed party combos that can push their to hits sky high with right buffs.
Also just curious, how are you building your party?
A big issue with people building their parties is they have too many non-support characters and too many pure dps characters.
DPS characters DO ZERO dps in DnD without correct buff support due to game mechanics. I can have a party with 1 DPS character and this DPS character will do literally 1000 times the damage of your party of 5 dps, because I can push my dps character to have +70 to hit with an extra 10d6+ damage of various types while attacking 6+ times a turn. while you have 5 dps characters with +30 to hit and do zero dps.
I'm not. I'm playing on core. I was just wondering -I'm early on in the game- before the Defender's Heart battle and trying to make class decisions.
You can complete the game on normal (I guess) without one, but the difference between having one and having none is huge.
This could be very subjective but for me Chapter 4+ were way more difficult than chapter 1-3.
And even in chapter 3 how u do wintersun without one on higher difficulty? (Maybe its just me but without one I failed hard).
It is doable. But you it would feel like you only penalty yourself.
In theory you can find every essential spell as a potion or as a scroll. But unlike spells which can be recovered after a rest those are limited.
So you are basically asking yourself the question if you want to reload saves oftens because you do not know what expects you and if you can deal with them without the usage of scrolls and potions, or to have at least two spell casters to cover a wide range of support spells.
To give you some examples: seeing invisible stuff for the party and protection from energy like fire is something I am using almost for every battle. Same with stonekin and other.
Yes, you can definitely do the game well without knowing all spells etc. But you will definitely find out that some situations appear more often than others. And I would definitely not want to miss out on things like stoneskin or protection from arrow. There are simply not enough scrolls and potions and gold to buy the limited items.
I'm building the party based on the roleplay.
So I intend to stick with the specific companions but I'm looking for the best classes for them. I know it won't be optimal but I want the best I can get with these guys.
- PC: Dhampir / Hell Knight of Chain / Greatsword Str build
- Regill
- Lann (I asked earlier and people said his default class is strong so I'm keeping him to Zen Archer)
- Daeran
- Woljif
- Camellia -> Arue -> Galfrey (If she will. Again RP reasons)
There are some enemies with too high AC but low touch AC. And SR (spell resistance) is much earier to beat than AC at this state of the game.
Scrolls and elixirs - will help you greatly with non-caster party. It also opens you to battle manuevers and more inclass buffs/debuffs as a 'should do' side. And resistances. Attacks of opportunity on crits. Also 'Last Stand' mythic talent will be good for everyone.
Dude, don't do that.
Reasonable minimum is 1 divine caster 1 arcane caster and only then put 4 melee in your squad if you wish.
I myself tried some no caster parties - finished kingmaker on hard/unfair with 5 warriors + healer (and even Icewind Dale with the same combination ^^) but seriously don't do that here.
Act 4 and 5 AC can become really, really high and enemies can have a lot of immunities or resistances. Without arcane casters you're missing out on a lot of powerful spells, buffs, touch attacks and high level damage spells that make those fights significantly easier.
I suppose I'll retrain Woljif to Arcane Trickster though he was hitting so well up to now I was reluctant to do so.
Thank you everyone! That was very helpful!
Technically it should be okay. I am just worried if it is still fun with the difficulty. Woljif as Eldritch Scoundrel can learn from scrolls after all. And Daeran is a good support character. That is already the "two spellcasters minimum recommendation".
But you might still have to rely a lot on potions, scrolls, diamonds, diamond dust and so on.