Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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Patch Notes Archive
Update 1.0.0u - September 4, 2021
Update 1.0.1c - September 6, 2021
Update 1.0.2e/1.0.2b - September 10, 2021
Update 1.0.2g/1.0.2f - September 10, 2021
Update 1.0.3c - September 14, 2021
Update 1.0.3d - September 15, 2021
Update 1.0.4d - September 17, 2021
Update 1.0.5g - September 22, 2021
Update 1.0.6d - September 24, 2021
Update 1.0.7c - September 29, 2021
Update 1.0.7e - September 29, 2021
Update 1.0.7f - September 30, 2021
Update 1.0.8d - October 7, 2021
Update 1.0.9c - October 15, 2021
Update 1.1.0 (beta) - October 19, 2021
Update 1.1.0k - October 27, 2021
Update 1.1.0i - October 28, 2021
Update 1.1.1i - November 9, 2021
Update 1.1.1k - November 12, 2021
Update 1.1.2d - November 17, 2021
Update 1.1.3e - November 24, 2021
Update 1.1.3f - November 30, 2021
Update 1.1.4d - December 6, 2021
Update 1.1.4f - December 6, 2021
Update 1.1.4i - December 8, 2021
Update 1.1.5f - December 15, 2021
Update 1.1.6e - December 22, 2021
Update 1.1.7c - January 17, 2022
Update 1.2.0 - March 3, 2022
Legutóbb szerkesztette: Wooden_Dragon; 2022. márc. 3., 7:50
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1630/31 megjegyzés mutatása
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:16 
Update 1.1.0i
Highlights of the new patch:

Visuals and performance of multiple areas has been improved;
Improved the visuals of multiple NPC;
Fixed the inaccuracies in reactivity to your choices, such as some NPCs appearing where they should not be;
Improved the mounted combat in turn-based mode and fixed another issue with Charge;
In your inventory it will be easier to tell the scrolls you can learn from those you can’t;
Crusade underwent many changes, and also you can control the armies from the crusade interface now (from the throne room).

Read the full list of changes here. It contains both the patch notes for the beta patch and all the new additions: https://docs.google.com/document/d/e/2PACX-1vQ0MiF_ZZGKbL2B8DIbpc2ZpQGzjSZwj0liRzEujm2OsYXGnvjIMOUtSoNmsM4AVTO_NprusVPJVslc/pub
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:17 
Update 1.1.0k
Crusaders!

We’ve prepared a hot-fix for better crusading.

The issue fixed in version 1.1.0k is: in tactical battle, if a demon unit teleports, it teleports into the square occupied by your unit, and becomes untargetable. Now the demons will teleport as all proper demons should, and you will be able to avenge your fallen soldiers.

Sorry for the inconvenience!
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:22 
Update 1.1.1i

Hello Crusaders!

We are back from a lockdown and a state holiday with more fixes for your bugs! Good news for our macOS players - we’ve finally defeated that tent issue that’s been causing us all so many problems. We also fixed the issue with crossblooded sorcerers and many more.

We also found out that some people still play the beta version of 1.1 patch - please opt out of it to update your game!

Please read the patch notes, but beware of possible plot spoilers below!

Known issues in this version (we will fix them in the next hot-fix):
There’s a bug with the platform in the Mage’s Tower in chapter 4, and it’s not moving as it should;
The filter of items doesn’t work in the loot interface.


Quests
  • If Seelah was dead at the start of the chapter 4, she sometimes forgot to give her personal quest in chapter 5 – fixed;
  • Sosiel quest - "A Farewell" can be finished now;
  • Sometimes Camellia refused to leave Drezen even after the player character had excluded her from the companions. We explained to her the common courtesy rules, and now she'll leave when she has to;
  • Fixed Lann's dialogue - now female characters have one more option to start a romance with him;
  • During the romance with Lann the event with the letter didn't start, even if all conditions were met - fixed;
  • Sometimes the fates of Galfrey or Irabeth would register incorrectly (and the game could consider them dead when they were alive) - fixed;
  • Camellia won't try to attack the commander in the epilogue anymore, if you completed her whole quest chain;
  • Seelah's final quest could result in two mutually exclusive outcomes - fixed;
  • Irabeth used to forget to take her sword and give a reward for it - fixed;
  • In the epilogue Nenio will no longer try to return and give the Commander her notes if the Commander didn't survive (she's so terribly forgetful!);
  • Fixed an error which didn't allow to complete the objectives for The Secrets of Creation (if you haven't completed all the 4 puzzles yet, you need to enter the location, where you've solved the puzzle; if you have solved all 4 of them, the objectives will complete automatically).

Areas
  • Fixed Arueshalae's event in Alushinyrra Lower City;
  • Sometimes during the siege of Dresen it was impossible to pass through the gate - fixed. You shall pass now;
  • Trever was missing from the camp near Threshold - fixed;
  • Lich's Skeletal Companion wasn't under his master's control during the fight for Drezen - fixed;
  • Interaction and transfer icons on some objects (like portals) sometimes didn't show in Alushinyrra - fixed.

Crusade
  • Game no longer crashes in crusade battles when the player attacks Mariliths;
  • Fixed the issue when some companions participated in the council meetings from the blackness;
  • If you start moving the army on the global map and switched to the party, the sound of the army chip moving continued playing- fixed;
  • Return Shooting now works according to description;
  • Magnificent Fencing now works according to description.

Classes & Mechanics
  • Lilithu demons had 8 claw attacks instead of 4 - fixed;
  • Return Shooting now works according to description;
  • Magnificent Fencing now works according to description;
  • Constitution bleed can now be removed from fully healed character;
  • Halaseliax when on your side dealt damage to the player – fixed;
  • Sometimes Swarm-that-Walks could only summon one clone, despite its size allowing to have more - fixed, but it's required to devour someone first;
  • Constitution bleed can now be removed even from a fully healed character;
  • Quarry did not work right when multiple characters in party used it against the same target - fixed;
  • Demon gained a Major Demonic Aspect at wrong levels. Fixed, but requires retraining to work correctly;
  • Demon now gets Demonkind on the 5th mythic rank, not on 7.

Turn-based mode
  • Combat could get stuck if the mount was sickened, while rider was not and attempted an attack that required movement - fixed;
  • Added another check to prevent Charge ability from being used if mount doesn't have enough actions;
  • Mounts did not react correctly to noticing hidden objects while moving in turn-based mode - fixed;
  • Charge ability could fail if used to initiate turn-based combat - fixed;
    In turn-based mode if the mounted animal companion didn't have the line of sight on the target, its movement could be interrupted, and its turn could get stuck - fixed;
  • Fixed various problems with the Prediction bar for the mounts;
  • Mounts would attempt a full attack even if they couldn't deliver it, but their rider could - fixed.

Items
  • Bracers Stormlord's Resolve could lead to a situation when the wearer became immune to all wearer's spells – fixed;
  • Fixed the issue with the game freezing when using Sickle of Wicked Rites.

UI
  • No blood on wounded characters – fixed;
  • AOE spells showed wrong affected area – fixed;
  • Characters having wrong texture when changing equipment – fixed;
  • It was impossible to interact with some chests - fixed;
  • Improved the mod window;
  • Fixed the visual for targeting the spells which aim as a direct line;
  • It was impossible to create a Crossblooded Sorcerer - fixed;
  • In the inventory, the quill icon on the scrolls the characters could study wouldn't update when switching to another character - fixed;
  • Map view in the crusade mode was cluttered by the names of all the locations - fixed;
  • Cone attacks no longer hit the targets they were not supposed to hit;
  • Bug report window now offers and option to log keyboard input, for those who experience issues with the keyboard.

Misс
  • Issues with the game’s icon – fixed;
  • Fixed the dialogue with the Hand of the Inheritor concerning Xorges;
  • Some attacks with the left hand looked strange - fixed;
  • Fixed the issue with inability to pause the game;
  • We disabled the selection of the mount when it has a rider on. Now clicking on the mount will select the rider, and the mounted animal can only be selected via its portrait.
  • This is done to avoid selecting mounts by accident;
  • Fixed the issues which triggered some crashes on macOS;
    macOS: Improved the loading of tent interior in chapter 2;
  • Sound banks amount could hit the limit in Alushinyrra - fixed;
  • Animal companions now help scouting for new locations on the global map;
  • Improved the performance after battles;
  • Fixed some cases of characters having wrong texture when changing equipment;
  • Some dead creatures were falling down again upon loading a save, forced to relive their agony over and over again - fixed and put them to rest.
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:27 
Update 1.1.1k
Hello Crusaders!

This is a hotfix for a save issue on macOS, plus we updated the patching for mods.

Additionally, we would like to tell you that we are aware of the issues with the Mac version that our previous patch failed to fix, we’ve collected the reports from you, and we are working on a solution.
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:28 
Update 1.1.2d

Crusaders!

A new patch 1.1.2d is upon us. We fixed the problems you wrote us about - lost saves are back in place, the quest "Middlegame" can now be completed, and the game has been updated with other fixes and patches.

Beware of possible plot spoilers!

Quests

  • Sometimes Nura, killed by a player character, was displayed as alive - fixed;
  • Daeran went on a date even when he was dead - fixed. We explained to count that sometimes such enthusiasm is inappropriate;
  • Lariel didn't talk to the player character in Nexus after he was rescued - fixed;
  • When failing Thaberdine’s quest in Chapter 3, events in the citadel could get stuck - fixed;
  • The Next-Door Theater troupe thought the player's character changed past when taking over Dresen, even though that didn't happen - fixed. Now actors won't be confused by timelines;
  • Quest "Middlegame" could not be completed - fixed;
  • Sometimes the fates of Galfrey or Irabeth would register incorrectly (and the game could consider them dead when they were alive) - fixed;
  • After the events in Leper's Smile some companions could refuse to communicate with the commander for 3 days - fixed;
  • Trickster's closet kept working after choosing Legend's path - fixed. We blocked the path to fun;
  • Sosiel's personal quest could get stuck if the Azata Commander killed everyone in the Fleshmarket - fixed;
  • Fixed the inability to arrange a conversation between Regill and Sosiel in the camp;
  • Sometimes the game did not recognize the death of Ciar - fixed;
  • When angels were saying their farewells to the Commander (in the case of changing the mythic path in chapter 5), the game did not react correctly to the actions of the player - fixed;
  • In Wintersun, after the first meeting with Marhevok, his guards did not leave with him - fixed;
  • It was possible for Trickster Commanders to leave Areelu's Laboratory without receiving an "An Urgent Invitation" quest - fixed. For players who have not yet left in the 4th chapter, the quest will be activated. For those who left in the fourth chapter and beyond - the quests of the mythic path will be failed;
  • One mongrel was still standing after hitting Savamelekh with the angel ability - fixed;
  • During the final drow ambush, they could attack before their leader gave a signal - fixed;
  • Hal will no longer appear at the beginning of Act 5 if he's been killed or said you won't meet him again.

Areas

  • Fixed an issue where you could get stuck on the tower platform in Alushinyrra. (Warning! If you are already trapped, you need to load an earlier save);
  • After returning from Iz, the player character appeared in the throne room - fixed;
  • In Act 3, it was possible to kill the bosses again in some locations of Kenabres - fixed;
  • After finishing the quest in Wintersun, the current leader of the settlement used to appear on the throne only one week later. Fixed. Now they will appear right after you deal with The Lady of the Sun;
  • In the Sacred Lands area the entire party and animal companions will be disabled now for the duration if the puzzle part.


Crusade

  • Visual effect of Dominate is shown correctly now;
  • Purge now works according to description;
  • It was possible to drag the general's abilities into creatures action bar - fixed;
  • If an army moves to a selected point, it will no longer stop near allied armies. When moving with the navigation arrows, the army will stop as before when allied armies meet;
  • Bards' and Azatas' auras now work according to their new description. The number of available uses of these auras has been increased from 4 to 8;
  • Bolt of Justice now has two versions of the ability - against summoned units and against others;
  • Fixed the issue with the Spider Swarm model disappearing in tactical combat;
  • Abilities and debuffs with death effect could be applied to units with death immunity - fixed;
  • All Traps now work according to new description;
  • Yozz used to come to the Commander on the Demon path with only one rank up even for the crusade in chapter 3 - fixed;
  • Poison I-III dealt abnormal damage when applied by caster generals - fixed.


Classes & Mechanics

  • Fixed Aivu's abilities;
  • If a rider’s reach is greater than mount's and the rider’s weapon is not ranged, mount should try to approach target so both rider and mount could attack;
  • Spell Chain Lightning worked incorrectly - fixed;
  • Azata spell Second Breath didn't work - fixed;
  • Spell Resistance could become negative in some calculations, in particular leading to spam of combat log messages about immunity to some effects - fixed;
  • When replacing a general's ability its tooltip was not updated - fixed;
  • Close to the Abyss mythic ability did not give extra gore attack - fixed;
  • Devil-Spawn background wasn't giving charisma penalty - fixed;
  • Mythic progression could duplicate selected abilities - fixed;
  • Demon Dancer with Inspired Rage had extra bite attack - fixed;
  • Demonslayer didn't get bonus from progression of favorite enemy, but had bonus against neutral outsider - fixed;
  • Changing your path to the Golden Dragon or Swarm That Walks broke mythic abilities taken in previous mythic levels - fixed. However, players who are already in this situation should respec or load an earlier save;
  • Giving conflicting commands to rider and mount at the same time in RTwP resulted in surprising behaviour - fixed;
  • Additional change to Hal, so that he doesn't attack the player with his breath weapon;
  • Khorramzadeh will no longer have Thundering Rage ability on difficulties lower than Normal. Thundering Rage will no longer grant empower metamagic to electric spells.

Items

  • Killing Pace didn't work correctly - fixed;
  • Bone Amulet had no effects - fixed;
  • Boots of Stampede didn't work correctly - fixed;
  • Added Dinosaur Bone, Jade and Stone to Flesh scrolls to vendors;
  • Fixed Obsession didn't work correctly - fixed;
  • Enlivening Leadership didn't provide the stated +1 morale bonus to companions - fixed;
  • Gloves of Arcane Eradication didn't provide the stated bonus on ranged touch attack rolls - fixed;
  • Half of the Pair pendant didn't provide any bonuses - fixed;
  • The Blitz Cut didn't bypass damage reduction - fixed;
  • Skeletal Finger rod had infinite charges - fixed;
  • The Bound of Possibility for Lich didn't provide the stated bonuses - fixed;
  • Demon's Terror didn't work correctly - fixed.

UI

  • One of bleeding effects was not shown in UI - fixed.

Misс

  • Save files that disappeared on macOS should be back now;
  • One of the rare Trickster storyline finales was not supported in the epilogues - fixed;
  • If the player's character sacrificed themselves, the "game over" window was shown instead of the ending - fixed;
  • The "Follow Character" key wasn't working properly - fixed;
  • Fixed the Sadistic Game Design achievement - it is now possible to obtain it;
  • Fixed the issue with the small races sitting inside the furniture in the Drezen tavern;
  • Finnean could start talking before you meet him. Now you will only see his lines in the camp if he is present in your team;
  • Monster descriptions are back in the encyclopedia;
  • Cloth physics added to flags that didn't have it;
  • Fixed the issues in the objects' physics that caused crashes on macOS;
  • The victims of Swarm that Walks no longer get dismembered, and can be used as food for the swarm.
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:31 
Update 1.1.3e
Crusaders!

A new patch 1.1.3e has just arrived! We’ve fixed the issue with Arueshalae’s romance, fixed the problem some players had with entering the Lost Chapel; we tweaked some cool mythic units in the crusade to make them feel more mythic, and also fixed Restless Slumber a lot of people complained about. We also fixed the issue with your spellbook looking like it was empty, and the FPS no longer should significantly drop on the global map. And last, but definitely not least - we’ve found that elusive fireplace! You can find the full list of changes below.

But beware of possible plot spoilers!

Quests

  • After completing Rapture of Rupture, it was possible to initiate a conversation with Vellexia again - fixed;
  • During A Matter of Reputation you can no longer kill Yozz if you are playing as a Demon;
  • During A Noble Intent quest Anevia wouldn't notice a player in stealth and refused to talk to them - fixed;
  • During The Price of Loyalty Yozz will no longer participate in the ambush if you already killed him during A Matter of Reputation;
  • Fixed an error which prevented the continuation of 'Once in Alushinyrra...' quest;
  • Fixed the issue with The Light Within quest getting stuck in the 5th chapter for the Angel mythic path;
  • If Commander's love interest was dead during the final stage of the Death's Embrace quest, they could participate in the dialogue dead - fixed;
  • Latverk could appear in the streets next to his house again after his death. We... took measures to ensure he stays dead;
  • Sometimes even getting ritually killed by an undead mage wouldn't make Daeran leave the party (rumours didn't lie - his vitality is truly legendary) - fixed;
  • Sometimes Ramien didn't want to go to Defender's Heart even if Hurlun was killed - fixed;
  • The final romantic dialogue with Arueshalae wouldn't start if she wasn't in the current party - fixed;
  • Wenduag could leave the party during the rest in Colyphyr Mines or later - fixed. However, if she's already left, she won't come back, and you may need an earlier save.

Areas

  • Fixed the unnecessary transparency of some staircases in Drezen Citadel;
  • Fixed an error which could cause Queen Galfrey and Irabeth to disappear during the siege of Drezen;
  • Fixed an error which could make Galfrey stay in Drezen's citadel in chapter 5;
  • Fixed an issue which allowed to endlessly shift the alignment in the dialogue in Sacred Lands;
  • Fixed the camera movement in turn-based mode on the staircase in Drezen Citadel;
  • Fixed the lighting on some locations where the tactical battles took place;
  • Fixed the movement freezing on the global map before entering the Lost Chapel;
  • The fireplace in the Defender's Heart tavern has been returned. We asked the thieflings to leave it alone;
  • The textures of chips on the global map don't go missing anymore.

Crusade

  • All Dragons' melee damage has been moderately increased;
  • Azata Lilliend's damage and attack has has been significantly increased;
  • Azata Yamah has incorrect description and size - fixed;
  • Azata Yamah's damage and attack has has been significantly increased;
  • Convicts' AC and HP has been moderately increased;
  • Cuirassiers' damage and attack has been significantly increased;
  • Inspecting units in tactical battles didn't show a tooltip sometimes - fixed;
  • Lich's spell power has been significantly decreased;
  • Paladins' damage and attack have been moderately increased;
  • Preaching Sacrifice used to increase the effects from the negative morale, not positive - fixed;
  • Scaled Fists' damage and attack has been significantly increased;
  • Students of Stone's damage and attack has been moderately increased;
  • The Plagued Dragons Creation decree now creates an army with the correct number of units.

Classes & Mechanics

  • Choosing Animal Domain as an Impossible Domain mythic ability now will allow to level up your animal companion to the correct level;
  • Description has been added for Ascending Succubus race;
  • Evil Arueshalae had an Ascending Succubus race - fixed;
  • Fixed the maximal caster level for the scroll crafting for the characters with the appropriate class (such as Nenio);
  • Fixed the mechanics of the Pillar of Life spell to match the description. Playful Darkness is watching you!
  • Hellfire ray's fire component didn't add Sorcerer's dragon fire (brass/red/gold) bloodline +1 damage per die rolled - fixed;
  • Purple Worm will no longer swallow if you have Freedom of Movement or similar effect;
  • Restless Slumber has been fixed (now your enemies will rest in peace);
  • Skald couldn't be merged with Loremaster - fixed;
  • Some of the Paladin's abilities didn't work after changing the alignment on your mythic path - fixed;
  • Swarm Feast didn't automatically devour killed enemies in the area - fixed;
  • Trickster's Demoralize ability with "Persuasion 1 rank" now works only on enemies.

Items

  • Deathly Arousal mechanics has been reworked;
  • Odds Evener mechanics has been reworked:
  • The mechanics of Ardent Guard have been reworked.

UI

  • During level-up, when getting to the spell selection, the spellbook could appear empty - fixed.

Misс

  • Elemental Barrage could cause the game to crash - fixed;
  • Fixed the Immaculate Petal visuals;
  • Fixed the issue with the quality of Queen Galfrey's portraits in the epilogue;
  • Fixed the portrait of Areelu in the past;
  • Fixed the unloading of sound files from the memory - now the sounds will be working more steadily;
  • FPS could drop significantly on the global map - fixed.
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:32 
Update 1.1.3f
Hello, crusaders!

It’s us again, with one little fix for one little problem with this guy named Latverk. Apparently, we got a little carried away with our problem-solving in the previous patch, and Latverk disappeared a bit earlier than he was supposed to. Oops, our bad. We talked to our… contractor in Alushinyrra about it, and he promised that the quest involving Latverk will proceed as it should now.
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:33 
Update 1.1.4d
Crusaders!

A new patch 1.1.4d is here! We fixed an issue with Arueshalae’s romance ending, and hopefully a lot of Commanders will be much happier now; we’ve made some fixes to the way touch attack works in the turn-based mode, and also made it so that the negative effects will be displayed first on your characters’ portraits.

But beware of possible plot spoilers!

Quests

  • A dialogue with the vescavor queen in chapter 5 could be initiated multiple times - fixed;
  • Azata's mentor won't be present after switching to the path of Legend anymore;
  • In Camellia's final quest, if either she of the player had an animal companion, the animal didn't appear in the garden - fixed;
  • In the fifth chapter, if the entire group was invisible, Hal refused to start a conversation - fixed;
  • Seeking Forgiveness quest didn't fail upon finishing the 3rd chapter - fixed;
  • Some players, who didn't complete the Dusk of Dragons quest, were unable to open the door in Dragon Burial Ground - fixed, but if you've encountered this issue already, you will need to load an earlier save, where you haven't approached the door yet;
  • Storyteller could say that Hulrun died in Iz even if he died long before that;
  • Suture could remain at the Fleshmarkets even after getting shipped to Colyphyr mines - fixed;
  • One of the romance outcomes with Arueshalae was unavailable - fixed (you may need to invite her to your bedroom once more).

Areas

  • Fixed a bug in Dragon Burial Ground, which didn't allow to roll a skill check to squeeze through the crack in the rock;
  • Fixed the bug with the name of the area and the terrain type not being displayed on the mini map for the Blooming Meadow location;
  • Fixed the disappearance of the map exit in the Lost Chapel area upon loading a save during Sosiel's quest;
  • In Areelu's Laboratory companions, separated from the main group, would not react to the characters under the invisibility spell - fixed.

Crusade

  • Bear's Endurance, Song of the Second Breath, Ash Leprosy, Tumor now work according to their new description;
  • Bestow Wrath damage has been greatly increased;
  • Church Guards now have Aura of Onslaught with four uses;
  • Cultists now take half damage from Channel Negative Energy — Damage Living cast by them;
  • Cultists' spell power has been moderately decreased;
  • Fixed the Tactical Superiority feat;
  • Flaming Rain didn't work correctly - fixed;
  • Mariliths now have Unholy Aura;
  • Mighty Tempest damage has been greatly increased;
  • New feature has been added to Necromancers that allows them to cast Channel Negative - Damage Living without damaging themselves;
  • Overwhelming Shout now has two uses limit;
  • Retaliation of the Chain damage has been significantly increased and now depends on general's Power;
  • Retaliation of the Chain now shows correctly as a global buff and a feature;
  • Royal Council's Help gave 100 Conscripts instead of 1000 - fixed (peasants are not happy though);
  • Sometimes Necromancers healed themselves with Channel Negative Energy — Heal Undead - fixed;
  • Song of Seasons didn't resurrect units after healing - fixed;
  • Storm of Justice damage has been greatly increased;
  • Summoned large units could overlap with other units - fixed;
  • Test of Strength didn't work correctly - fixed.
  • The animation of Painajai's Chain Spear didn't play - fixed;
  • The Harpoon ability now correctly pulls units with large creatures;
  • The logics of Formation abilities has been changed - now it is a permanent buff which can be changed during combat like a Fighter's stance;
  • To Each Their Place didn't calculate crit chance correctly - fixed;
  • Units' feature display has been improved;
  • Visual effect of Flaming Rain is shown correctly now;
  • Visual effect of Inspired Advance is shown correctly now;
  • Visual effects of Place of Power, Acid Trap, Spring Trap and Weakening Trap have been changed.


Classes & Mechanics

  • Under Deny Death buff character remains permanently paralyzed after combat ends - fixed;
  • A saving throw To get out of Icy Prison was rolled against Caster Level, while it should have been 15+Caster Level - fixed;
  • Characters could be affected by Acid Fog while under the effects of Life Bubble - fixed;
  • Devastator now won't rise from the dead after it's killed;
  • Fixed Improved Critical (Mythic) for rays;
  • Heightened metamagic didn't work correctly - fixed;
  • Keen kitsune's Intelligence bonus will now correctly affect the Skill Points;
  • Life-Bonding Friendship used Charisma instead of Charisma modifier - fixed;
  • Mystic Theurge couldn't choose spellbook of Skald - fixed;
  • Mystic Theurge couldn't merge spellbook with Warpriest - fixed;
  • Pranked Oracle could miss Glitterdust and Mirror Image spells - fixed (ready to party now!);
  • Sometimes if the player refused to sign a contract to become a devil, Devil's mythic level-up option was available anyway - fixed;
  • Zippy Magic was using extra slots from the rods - fixed.

Turn-based mode

  • If the player lost control of their mount while it was carrying its rider to execute a command (e.g. from Confusion), turn-based mode could get stuck - fixed;
  • Sometimes turn-based mode UI would not reappear after a cutscene interruption - fixed;
  • The battle could get stuck, when a character was killed by a status effect, and passed the turn to its caster (mostly happened with poisons) - fixed;
  • The mount could attack automatically, when you only hover the mouse over the potential target - fixed;
  • Touch spell could get stuck if you moved cursor quickly over another character's portrait after casting it - fixed.

Items
  • Clemency of Shadows didn't always summon spiders - fixed;
  • Elemental Imbuement didn't work as intended - fixed;
  • Items that give a DC bonus now also work with hexes (such as Glass Amulet of Clarity and Slumber);
  • Skinned Leather Cloak no longer affects dead enemies.

UI

  • For Swarm-that-Walks, the swarm counter was conflicting with the kinetic burn counter - fixed;
  • Kestoglyr was missing a description after joining the player and before being taken into the active party - fixed;
  • Now the negative status effects will be displayed on the portraits first;
  • The loot window, which appears before exiting a location, only applied filters to the first group of loot - fixed.

Misс

  • A mount and a rider's charge attack commands didn't "know" about each other, and interacted weirdly - fixed;
  • Fixed the position of the Clawfall in combat;
  • Fixed visual issues during the cut-scene with Baphomet and the Hand of the Inheritor;
  • Some parts of a character could turn white when switching headgear or equipped items several times rapidly - fixed;
  • Mod window didn't open in the Main Menu - fixed;
  • Sosiel will draw in inappropriate places less often now.
Legutóbb szerkesztette: Wooden_Dragon; 2022. jan. 20., 7:33
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:34 
Update 1.1.4f
Crusaders!

We’ve released a hot-fix for the issue with the XP bar and level up in your character interface. Now you will be able to see your progress to the next level, and level-up again when you reach the right number of the XP. This issue will not ruin your save, you can continue playing. We also fixed the issue with Hilor’s quest in chapter 5, Chasing the Spinner of Nightmares - now it will start (unless you have auto-crusade mode on - in this case it still won’t work for now, but we will fix it in one of the future patches).
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:34 
Update 1.1.4i
We’ve released a hotfix for the Molten Scar issue, when it was impossible to leave the area. Looks like we accidentally locked the demons in there with the Commander (oops).
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:35 
Update 1.1.5f
Crusaders!

A new patch 1.1.5f is here! We've fixed the issue with Hold Person, Mass, and it will no longer hold you back! We've also fixed crashes upon loading some areas on macOS, and optimized some aspects of the game to improve its performance.

Known issues:
  • If you leave Drezen right after Anevia gives you the Night Gamblers quest, it may be impossible to speak with the gamblers and Sosiel when you return. Workaround: speak with them as soon as the quest starts. We will fix this issue in one of the future patches.
  • In Alushinyrra some NPCs may end up underground sometimes. If that happens, save the game and reload it.

Beware of possible plot spoilers!

Quests

  • Former companions attacked Swarm-That-Walks without explaining themselves - fixed;
  • Chasing the Spinner of Nightmares now starts with auto-crusade mode on;
  • Demonic Hide-and-Seek quest couldn't be completed correctly, if the search for Lexicon of Paradox had been skipped - fixed;
  • Fixed an error which prevented the player from dumping Sosiel;
  • Fixed an error which prevented the player from exiting Sosiel's gallery;
  • Fixed the romance scene with Sosiel in chapter 3;
  • If you forgave Greybor in chapter 5, he didn't return into the party properly - fixed;
  • Insisting on sex with Sosiel after the event with card could result in the game freezing - fixed;
  • Some meetings in the throne room for the Azata path could move from chapter 3 to chapter 5 - fixed;
  • Using coup de grace against Trever in Battlebliss could lock you on the arena - fixed.

Areas

  • At Martyr Zacharius's Cemetery there was a black entrance into one of the buildings - fixed;
  • Characters couldn't leave the elevator platform in Colyphyr Mines after loading a save - fixed;
  • In Azata's court a twin of Kel Five Knives could appear - fixed;
  • In Midnight Fane, a starting cut-scene could get interrupted, which could cause issues with this part of the game - fixed;
  • In the Ineluctable Prison players could get stuck sometimes while mounted in the warden's room, where there was a lot of furniture - fixed;
  • In the Ineluctable Prison two enemies could occupy the same spot sometimes - fixed;
  • Martyr Zacharius's Cemetery area has been optimized for CPU, fixed issues with walking through fences, fixed camera movements, and decorative objects on the floor no longer dissolve when the character walks over them;
  • Minor improvements in the visuals of Alushinyrra Middle City;
  • Once again we told Sosiel to use the correct easel in Drezen;
  • There was a secret passage in the Ineluctable Prison a Mythic Demon could use in chapter 5, and it caused some issues. Other demons found that passage and made sure you won't be able to use it again in chapter 5;
  • We revoked the citizenship of the rolling boulders in the Ivory Sanctum and the Ineluctable Prison.

Crusade

  • Army markers at the borders of the screen used to hide behind the UI elements - fixed;
  • Black Spot didn't work correctly - fixed;
  • Flames of the Abyss was applying to the wrong target - fixed;
  • Global buffs were not displayed in the crusade management mode - fixed;
  • Twincast now works according to description;
  • Unexpected Maneuver now works according to description;
  • Visual effect of Blade of the Inheritor is shown correctly now;
  • Visual effect of Boulder is shown correctly now.

Classes & Mechanics

  • Arcanist Nature Mage couldn't merge their spellbook with Lich at Mythic Level 3 - fixed;
  • Bloodrager with bloodline Draconic — Black used to get Ascension on the first level instead of claws - fixed;
  • Enemy marked as a Scapegoat wasn't getting a 10% spell failure chance - fixed;
  • Greater Aeon's Bane made an additional attack instead of just increasing the damage - fixed;
  • Hold Person, Mass didn't work correctly, and the status applied even if a saving throw against it was successful - fixed;
  • Mythic Brew Potions feat didn't require Brew Potions feat - fixed;
  • Scaled Fist Armor Bonus was lower than it should have been - fixed;
  • Spells of Dirge Bard sometimes worked incorrectly on the undead - fixed;
  • Swarm Infest didn't automatically devour the target - fixed;
  • Swarm That Walks and Gold Dragon had wrong mythic ability and mythic feat progressions - fixed, but retraining will be required for correct work;
  • Swarm That Walks didn't have the immunity to paralysis effects on level 9 - fixed;
  • The Heroes Never Surrender spell didn't restore spell slots or abilities - fixed.

Turn-based mode

  • Torlek didn't leave combat in some situations - fixed.

Items

  • Additional fixes for Half of the Pair;
  • Ring of Sacred Touch's additional healing from touch spells didn't work - fixed;
  • Robe of Mephistopheles didn't work as intended - fixed;
  • Skeletal Finger allowed to quicken unsupported spells, didn't deplete charges in that case. Furthermore, it used up charges when casting for standard action - fixed;
  • Source of Dividing Power's unholy quality could not be used - fixed;
  • The mechanics of Promise of Greatness has been reworked.

UI

  • After acquiring all possible bonus feats, the next level up could become blocked - fixed;
  • Legend's XP was displayed incorrectly - fixed.

Misс

  • Fixed an issue with retraining a character into a class with an animal companion and using a pre-made build;
  • Fixed macOS version getting stuck on loading sometimes;
  • Fixed the crash when using Scorching Ray with Ring of Pyromania and Sarenrae's Blessing effect;
  • Fixed the issue with the loot not showing when the dismembered corpse is too far;
  • Mounted animal companions refused to exit areas - fixed;
  • Various optimizations to reduce memory consumption, especially on low-memory configurations.
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:36 
Update 1.1.6e
Crusaders!

A new patch 1.1.6e is here! It contains some fixes for the crusade and skald rage powers, a fix for the boss fight in the free DLC, and some other mechanical fixes.

Known issues:
Descriptions of Displacement, Blur, and Protective Talismans in the crusade mode currently still contain errors - they actually reduce the incoming damage for a certain percentage instead of allowing to completely dodge the attack.

Beware of possible plot spoilers!

Quests

  • During the wedding game in Seelah's quest, Aivu could get stuck behind the barriers - fixed;
  • Even if players refused help from inquisition in Kenabres, sometimes Ramien still would ignore the invitation to Defender's Heart - fixed, but to make him join, you would need to load a save before you invited him to the tavern;
  • The combination of some Aeon decisions regarding Queen Galfrey's fate could lead to premature conclusion of epilogue slides - fixed.

Areas

  • In Ineluctable Prison, after Trickster's joke, it was possible to start a conversation with Vorimeraak again - fixed, now she has an appropriate bark.

Crusade

  • Blur had incorrect name and description - fixed;
  • Choice effects in Targona's dialogue (mythic Legend rank up) didn't give anything - fixed;
  • Contain the Enemy didn't work correctly - fixed;
  • Debilitating Poison didn't work correctly and didn't show as a global buff - fixed;
  • Elemental Protection now works according to its description;
  • Enemy Ash Giants wouldn't attack - fixed;
  • Fixed the categories for some event cards in the Crusade UI;
  • Generals didn't gain Abyssal Summon and Lesser Abyssal Summon spells in tactical combat - fixed;
  • Greater Abyssal Summon didn't work correctly - fixed;
  • In Russian localization there was in error in the text of Royal Council's Help event, claiming 1000 conscripts would join, however the right number was 100. After checking their register (and suppressing some riots), the Royal Council decided they can't afford to send 1000 conscripts,and will continue sending only 100 instead;
  • In the 5th chapter, the events of crusade related to Trickster Mythic Pass weren't playing - fixed;
  • Second choice effect in Locust Knight's dialogue (Swarm-That-Walks mythic path) didn't give additional HP to player's character - fixed;
  • Stunning Screech didn't work correctly - fixed;
  • The visual effect of Displacement is shown correctly now.

Classes & Mechanics

  • Dispel Magic, Greater (Target) spell now has a restriction: 1 successful dispel per 4 caster levels;
  • Dispel Synergy didn't work correctly - fixed;
  • Mental Prowess ability didn't work correctly - fixed, and now will properly work with wild talents;
  • Skald rage powers (Increased Damage Reduction, Celestial Totem, Powerful Stance, Celestial Totem, Lesser) weren't applied via Raging Song to either the Skald or to any party members affected by Raging Song - fixed;
  • Some units will be immune to the effects of Repurpose or Flay For Purpose, for the sake of cut-scenes they participate in;
  • We removed any mentions of the Rahadoum Faithless background, which was in beta, but didn't make it into the final version of the game.

Misс

  • A tutorial tip about empty spell slots before rest will appear more frequently now;
  • Fixed an issue which could lead to a looping cutscene before the final boss in Love Beyond Death DLC;
  • Fixed the colors of the druid class costume;
  • Fixed the issue with the material of cut-off body parts (during dismemberment).
Wooden_Dragon  [Fejlesztő] 2022. jan. 20., 7:37 
Update 1.1.7c
Crusaders!

A new patch 1.1.7c is here! This time the patch is sponsored by the Trickster Appreciation Society and contains some mechanical fixes for everyone’s favourite fish-lover (Trickster’s Nature, World, and Stealth feats) and a fix for Trickster’s rank-ups, which led to some issues in the citadel of Drezen, like not being able to rest, for example. We also fixed some bugs not related to the Trickster (see below). Some of you have been asking us when we will release the next big patch, and all we can say for now is that we do work on it, and will have some news for you soon!

Known issues:
  • Bestow Protection in the crusade mode has a wrong formula in the description, the correct number of temporary hit points is (2x Mythic rank) percent, not (d10×mythic rank) percent;
  • If you play on macOS, your inventory may not work in the first area of the prologue, but will work when you go to the next area. We are working on the fix for it.


Beware of possible plot spoilers!

Quests

  • A Refuge from the Present: fixed the missing text in the pop-up window before the battle. Fixed the issue that could make this quest impossible to complete;
  • Fixed the error that could block the progress of the Devastation quest;
  • Fixed the issue of getting stuck with Yozz during Greybor's quest in chapter 4;
  • In some cases, Yozz didn't appear during The Price of Loyalty quest when he should have been there - fixed.

Areas

  • Fixed the issue which could lead to breaking the battle at the Shrine of the Three before it began;
  • In the house of Wintersun's leader, the characters could get stuck in the doorway sometimes - fixed;
  • In the Nameless Ruins, after interacting with the statue, Nenio and the player could get stuck in the lying animation - fixed;
  • The 4th obelisk in the Ineluctable Prison sometimes couldn't be broken - fixed (and was also moved to a nearby room).

Crusade

  • Absorption now works according to the description. The number of uses of this ability has been increased to 3;
  • Bestow Protection didn't work correctly - fixed;
  • Dominate in tactical battles no longer leads to freezes;
  • Fixed an error in the dialogue with Odan;
  • Fixed an incorrect link in the description of Zagelforntz's Masterpiece decree;
  • Fixed generals' Bone Arrow ability in tactical battles;
  • Fixed Mass Hideous Laughter in tactical battles;
  • Fixed the description of Blood Potion feat;
  • Fixed the mechanics of healing in tactical battles;
  • Judgment Day now works according to its description;
  • Some choice effects in Socothbenoth's dialogue (mythic Legend rank up) didn't give anything - fixed;
  • Some events could appear as available for the second time, and as the result, could not provide the rewards, because they were already given - fixed;
  • Wealth Brings Strength now shows correctly as a global buff and a feat;
  • Fixed the issue with Trickster's rank-ups.

Classes & Mechanics

  • Paladins' ability Smite Evil didn't work correctly if it was used by a couple of paladins on the same target - fixed;
  • Skald's Damage Reduction didn't stack before you gained a new level - fixed;
  • Trickster's Knowledge (World) 1 rank didn't work correctly - fixed;
  • Trickster's Lore (Nature) 3 rank didn't work correctly - fixed;
  • Trickster's Stealth 3 rank didn't work correctly - fixed;
  • Warpriest's spellbook was not available to be merged when taking the Loremaster Prestige Class - fixed.

Items

  • All-round defense didn't have a name in a tooltip, and its radius was 5 instead of 10 - fixed;
  • Broken Gauntlets had an incorrect name and could be worn by animal companions. Resolution: now the name is The Stern Hand, and it can be worn only by companions or the player;
  • Perfect Storm didn't work correctly - fixed.

UI

  • Items in non-active slots (such as shields) could still give bonuses - fixed.

Misс

  • After exiting the area while a party member is captured in a pit, said party member would appear out of the map in the next area - fixed;
  • Fixed some issues with items not being displayed on kitsune's model while they were in a human form;
  • Fixed the issue with the materials of the mythic banners;
  • Sometimes when inspecting an enemy, various messages appeared in the battle log - fixed.
Wooden_Dragon  [Fejlesztő] 2022. márc. 3., 7:45 
Update 1.2.0 (part one)

Crusaders!

A new patch 1.2.0 is out of beta and available for everyone now! If you participated in 1.2.0 beta, please don’t forget to opt out, because the beta branch won’t get the update. And thank you for your participation!

Highlights:

  • We’ve fixed the Commander's tent on MacOS;
  • Beer Elementals and Lager Beer Elementals finally look like beer;
  • Reworked Aivu's Frightful Presence ability so that it can be now activated and deactivated;
  • Changed the visual of Mythic Aeon after the full transformation;
  • Fixed the issue which prevented the Masterful Dispel achievement from unlocking;
  • The researchers of the crusade projects now properly report their findings;
  • Now when you sell items, 1 click moves the whole stack to the selling zone.

The patch also includes numerous tweaks and fixes for the crusade, various mythic paths, and other aspects of the game (see below).

The list of patch notes is rather long, so we have to divide it into 2 parts. Don’t forget to check the second part as well - the link will be at the end of this update.

Beware of possible plot spoilers!

Quests

  • Fixed the inability to complete the quest "By the Will of the Stars" if you pick up the mysterious message from under the stone and leave the location without ambushing;
  • The dialogue with the final boss in The Secrets of Creation quest wasn't working - fixed;
  • A date with Vellexia sometimes wouldn't trigger if the commander was invisible - fixed;
  • A dialogue near the Sword of Valor in Iz could sometimes cut off before it was supposed to - fixed;
  • A quarrel with Zacharius didn't always make him hostile - fixed;
  • Added reactivity to the dialogue with Cessily if the player is a follower of Sarenrae;
  • Anevia could come to the Commander to report the situation in Wintersun while being dead - fixed;
  • Arueshalae, after rejecting the path of redemption, and becoming evil, won't be refusing intimacy with a player on the path of a lich, until they complete the mythic transformation;
  • Baphomet (or his statue, to be more precise) sometimes assumed that you were following the Devil mythic path, even when you were not - fixed;
  • Berenguer could mention the rescue of Lariel before the player got to actually rescue the angel - fixed;
  • Changed the appearance of the ghost which helps the Demon escape from prison in chapter 3;
  • Dead Wenduag could appear during the lich transformation ritual - fixed;
  • Disabled notifications on the quest "The Conquest of Alushinyrra" in Demon's mythic path;
  • During the final scene at Threshold, an Angel could see both Katair and Eliandra, regardless of your previous choices - fixed;
  • During the hellknights' tribunal, Regill did not blame the Commander for accepting Nocticula's Profane Gift, as well as the attempt to befriend Baphomet - fixed;
  • Final romantic event with Wenduag didn't start, if she was previously removed from the active party - fixed;
  • Fixed an issue, which prevented Staunton from appearing in Drezen for the Aeon;
  • Fixed the Fearless Flirt quest with Jeocot, and now a scene with him will work correctly at the Fleshmarkets;
  • Fixed the issue which prevented Yozz from waiting for the Mythic Demon in the capital in chapter 5;
  • Herald refused to talk to the angel character in Nexus if he previously told him not to interfere in the conversation - fixed;
  • Improved the scene of Trickster turning Vellexia into a mirror;
  • In Leper's Smile you can now use more spells to heal the blind halfling;
  • In quest On Hope's Wings, objective "Find and save Targona" was marked as failed even if completed - fixed;
  • In rare cases, the quest Dragon's Awakening could not start at the right moment - fixed;
  • In Sarzaksis' dialogue some of Arueshalae's lines were labeled as Sarzakys' Interpreter's lines - fixed;
  • In the fifth chapter, on the Legend path, Targona had Aivu's lines instead of her own - fixed;
  • Irabeth had a wrong alignment, and wasn't prepared for a march on Iz - fixed;
  • It was possible to find the clapper of the bell in Green Gates even if you refused Arueshalae's help - fixed;
  • It was possible to send Berenguer to a dangerous mission in Alushinyrra once more - fixed;
  • It's now possible to kill Arueshalae without further ado in Green Gates, if you threatened her earlier;
  • Killing Daeran during One Final Breath didn't end a romance with him, which affected the Lich mythic path - fixed;
  • Mielarah could still charge you the full price, even if you agreed on a discount - fixed;
  • Minor fixes for the dialogue with Deskari in Iz for Swarm-That-Walks;
  • Minor improvements in a dialogue with Shamira in chapter 4;
  • Now it's possible to mention the information from Lexicon of Paradox while rolling the checks in the dialogue with Iomedae, Nocticula and Areelu in chapter 5. Additionally, reading two halves of the Lexicon now provides bonuses;
  • Peacefully solving the conflict in Chilly Creek in the final dialogue now gives experience points;
  • Second Lann's quest could end incorrectly, if a dead Wenduag was present in the group - fixed;
  • Sometimes the Spiritual Bonds quest didn't start - fixed;
  • Sometimes when changing mythic paths in Chapter 5, former Lich still had access to the Ziggurat - fixed;
  • Sosiel will stop asking Wirlong Black Mask about his brother, if you already found his brother on the arena;
  • Sosiel's companion quest wouldn't complete after speaking with the impostor for the second time - fixed;
  • Targona could die in combat while searching for a portal to the lair of Echo of Deskari (quest "Devastation"), which made the further progression of the angelic mythic path impossible - fixed;
  • The quartermaster will now leave the commander, who stepped on the path of Swarm-That-Walks in chapter 5.

Areas

  • A trap at Mutasafen's Laboratory now works correctly;
  • Added a mark on the map to show where the Alushinyrra's assassin guild is located (the place you need to visit during Greybor's quest);
  • Added Personal Chest to Threshold camp;
  • Brawlers in Alushinyrra Lower City stopped fighting, when the player left, and didn't resume the fight afterwards - fixed;
  • Commander could get stuck in Drezen if accompanied by Aivu or a skeleton - fixed;
  • A companion with the highest Fortitude used to roll the checks in the brothel instead of the Commander - fixed;
  • During Drezen siege, players could enter the citadel through enter point on top of the tower - fixed;
  • Fixed an issue in Blackwater, which allowed to loot a container with a bomb before coming up the stairs;
  • Fixed an issue when you could be sent to buy slaves in Alushinyrra, but they were no longer available;
  • Fixed an issue with the absence of raindrops on the ground when it rains;
  • Fixed and optimized the lighting in a number of locations within the Enigma;
  • Fixed incorrect camera angle when entering Pulura's Fall from the global map;
  • Fixed minor issues with navigation during the siege of Drezen;
  • Fixed minor issues with navigation in Gray Garrison;
  • Fixed problems with the portal in the Upper City of Alushinyrra hidden behind the barrier (under certain conditions it was impossible to remove the barrier blocking it);
  • Fixed the camera movement in the final cutscene in Nexus;
  • Fixed the floating candle effects in Heaven's Edge;
  • Fixed the Gray Garrison area loading incorrectly after the destruction of Wardstone;
  • Fixed the issue with infinite skill checks to assemble the Helm of Psionic Protection via the computer in Blackwater;
  • Fixed the lighting in Drezen's tavern;
  • Fixed the passability in Areelu's Laboratory;
  • Fixed the passability issues in Alushinyrra Upper City (and a certain chest has become easier to access);
  • Fixed the wrong text when inspecting a dragon scale in Dragon Burial Ground;
  • Improve the scene of Yaniel's death in Midnight Fane;
  • Improved the behavior of salamanders in Alushinyrra's Lower City;
  • Improved the fire effects when returning to Drezen;
  • Improved the navigation on the map of Kenabres;
  • Improved the passability of Alushinyrra brothel;
  • Improved the placement of enemies in Colyphyr Mines;
  • Improved the scene of teleportation for Morevet Honeyed Tongue;
  • In Alushinyrra brothel it was possible to pick Morevet after killing her - fixed;
  • In Iz, when transitioning from indoors to the wall outside, part of the group could end up above the wall - fixed;
  • In Midnight Fane it was possible to get 2 keys from the priestess of Nocticula - fixed;
  • In rare cases, the second dialogue with Targona didn't happen in Areelu's Laboratory - fixed;
  • In some areas of the Colyphyr Mines one could see through walls - fixed;
  • It was possible to block the doors in the Midnight Fane so that getting to Drezen (in Chapter 5) would be impossible - fixed;
  • It was possible to get stuck on the balcony of the Assassin's Guild in Alushinyrra is you saved the game nearby - fixed;
  • It was possible to miss an encounter with daring slavers in Alushinyrra Lower City - fixed;
  • It's no longer possible to exit the Lair of the Spinner of Nightmares until you finish your business there;
  • Lighting has been optimized at the Spinner of Nightmare's Den;
  • Minor improvements in the dialogue with the cultists in the Ten Thousand Delights;
  • Minor lighting and weather tweaks in Tower of Estrod;
  • Minor visual improvements in Alushinyrra Middle City;
  • Now during fights in Alushinyrra, flying islands will ignore camera movements;
  • Now during the final dialogue in the game, only the player rolls for checks, not the party members;
  • One of the rare scenarios in Temple of the Good Hunt for the Lich mythic path worked incorrectly - fixed;
  • Optimized the lighting in various Iz locations;
  • Participants of two cut-scenes in the Valley of Temples now dismount during these cut-scenes;
  • Portraits and names of Nocticula and Iomedae are now being displayed correctly in the dialogue on the first floor of Threshold fortress;
  • Removed a duplicating narrative text on a picture with a dragon at Dragon Burial Ground;
  • Slaves at Fleshmarkets had loot - fixed;
  • Sleeping giant in Ashen Grotto sometimes would initiate a combat and get back to sleep right away - fixed;
  • Sometimes the unlucky tiefling at Kenabres Market Square could get stuck under rubble twice - fixed;
  • Sosiel now plays cards in the cemetery more often;
  • The Ashen Grotto area now has proper terrain settings;
  • The borders of the level geometry were visible in the fog under the Ivory Sanctum area - fixed;
  • The exit has been marked on the local map of the Lair of the Spinner of Nightmares area;
  • The name of the final Enigma location was missing - fixed;
  • In Alushinyrra Middle City, specifically at the Fleshmarkets, some characters could get stuck underground - fixed;
  • Visual fixes for buildings in Drezen;
  • While in Iz and Threshold, Targona had a demonic wing regardless of your choices - fixed;
  • Yaker will no longer hang out at Hellknights Outpost if he died in the beginning of chapter 5;
  • Areas that require a certain companion to be present in the party, can no longer be entered if that companion is dead;
  • It was impossible to go inside the burning building at Kenabres Market square - fixed.

Crusade

  • A ‘Board!’ feat has been added to Vampire Ninja Pirates;
  • Added mammoth animation;
  • Additional 20 Speed has been added to Vampire Ninja Pirates;
  • Asmodean Clerics now have Slow ability;
  • Bane of Demons didn't work correctly - fixed;
  • Beer Elementals and Lager Beer Elementals finally look like beer;
  • Bestow Curse now has additional use;
  • Bolt of Justice — Unholy Enemy now works according to its description;
  • Burning didn't work correctly - fixed;
  • Cause Fear ability now has a sound effect;
  • Cone of Cold didn't work correctly - fixed;
  • Damage and speed of Bards, Duelists, and Inquisitors have been moderately increased;
  • Damage and spell power of Knights of Ozem have been moderately increased;
  • Damage and spell power of Sorcerers have been moderately decreased;
  • Damage from Ambush has been significantly increased;
  • Damage of Asmodean Clerics, Barbarians, Beer Elementals, Hardened Veterans, Infernal Cavalry, Lager Beer Elementals, Mummy Clerics, Sisters of the Golden Erinyes, Vampires, Warbarian Ragepriests, Water Elementals, Monks, Honor Guards, has been moderately increased;
  • Damage of Centipedes, Clerics of Cayden Cailean, Golden Legionnaires, Kalavakuses, Tarry Demodands has been slightly increased;
  • Damage of Erinyes, Infernal Archers, Marksmen has been moderately decreased;
  • Damage of Mendevian Cavaliers has been significantly increased;
  • Dominate can no longer be applied to units with immunity to mind-affecting effects;
  • Dragon Disciples spell power has been slightly decreased;
  • Fixed giant spider's web-spitting animation;
  • Fixed the abrupt end of battle and incorrect order of turns after the effect of Crushing Despair ended;
  • Fixed the bloodstains in the tactical combat;
  • Fixed the issue with Trickster's rank-ups;
  • Fixed the visuals of the giant salamander;
  • General's healing abilities used to heal undead units instead of damaging them - fixed;
  • Greater Channel Negative Energy didn't heal the undead units - fixed;
  • Harpoon can't be applied to Large units now;
  • Honor Guards, Monks, Scaled Fists and Sisters of the Golden Erinyes now have Shield Wall ability;
  • It will be easier to apply spells to the units on global map now;
  • Pet Drake now works according to its description;
  • Precise Prediction ability now has a sound effect;
  • Pressing the Search button didn't update the resources - fixed;
  • Profane Healing now has additional use;
  • Raiders' damage has been significantly increased;
  • Rapid Strike didn't work correctly - fixed;
  • Retaliation ability now has a sound effect;
  • Shield Wall didn't give the bonus to some grand tier units - fixed;
  • Siphon Time now works according to the description.
  • Sleep Breath ability has been added to the Dragon Disciples;
  • Some players could not proceed to the Military Rank 2 - fixed;
  • Some units could use Slow on ranged units - fixed;
  • Sometimes you could get an event card about the arrival of Yozz, but he wouldn't show up In the citadel - fixed;
  • Summon Steeds (Centipedes) didn't work correctly - fixed;
  • Summon Steeds (Elks) didn't work correctly - fixed;
  • The actual damage from Stone Throw was lower than the predicted damage - fixed;
  • The AI of Giant Salamanders, Fire Elementals and Water Elementals have been improved;
  • The attack and damage of Arcanists, Bards, Dragon Disciples, Signifers, Magi, Sorcerers, Witches, Wizards has been significantly increased;
  • The attack and damage of Illusionists, Necromancers, Retrievers has been moderately increased;
  • The damage of Bloodrager has been significantly increased;
  • The event card "Pillar of Skulls Calling" sometimes appeared after the event already took place - fixed;
  • The health of Cultist Cutthroats has been slightly increased;
  • The Search button didn't become active after buying the required resources - fixed;
  • The speed of Giant Salamanders has been moderately increased;
  • The spellpower of Illusionists has been significantly decreased;
  • The spellpower of Kineticists has been moderately decreased;
  • The spellpower of Tarry Demodands has been slightly decreased;
  • The Stubborn ability increased the damage more than the design suggested - fixed;
  • The tutorial about army management popped up during the first dialogue with Irabeth - fixed;
  • Time Manipulation didn't speed up recruit growth - fixed;
  • Upon finishing the project, the result wasn't displayed - fixed;
  • Visual effect of Fear Aura is shown correctly now;
  • Warpriests' damage and spell power have been moderately increased;
  • Wounded feat didn't work correctly - fixed.

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Wooden_Dragon  [Fejlesztő] 2022. márc. 3., 7:48 
Update 1.2.0 (part two)

Here’s the second part of patch notes for the update 1.2.0. See the first part here:

Classes & Mechanics

  • Added an ability to dismiss repurpose effect from an undead creature under your command and kill it permanently;
  • Added an error message for attempting to cast mind-affecting spells on the undead;
  • Added name and description for the Dismiss Repurpose ability;
  • Added Skeleton Upgrade Selection for Lich on 10th mythic rank. Characters that already got the 10th mythic rank need to be retrained to get the feature;
  • Additional spell damage from Aspect of Brimorak didn't work - fixed;
  • After retraining a monk, you kept the wisdom bonus to AC for the new class - fixed;
  • Aivu the dragon had Weapon Focus (Dagger) - fixed, but only if you haven't met Aivu yet;
  • Aivu used to eat so many cookies that she could eventually become even more powerful than the Commander, which looked quite strange (it is the Commander who gives her powers, after all). We had to fix it: now her caster level cannot get more than 20, and also the damage of her breath weapon and her damage reduction were decreased a little bit. To not get her upset, we gave Aivu the ability to wear cool shiny bardings instead;
  • Angelfire Apostle and Feyspeaker couldn't merge the spellbook with the Angel - fixed;
  • Angelfire Apostle didn't get 10 level spells when merging spellbook with Angel - fixed;
  • Angelfire Apostle had the Cleansing Flames feature on level 5 instead of level 9 - fixed;
  • Animal Companion feature Destructive Wrecker had no description - fixed;
  • Animal companion gained from Impossible Domain - Animal was leveling up incorrectly - fixed;
  • Arcane Bloodrage spell Protection from Arrows didn't have a description - fixed;
  • Ascendant Element mythic ability description has been clarified;
  • Believe in yourself spell incorrectly used mythic levels for scaling instead of CL - fixed;
  • Break Enchantment spell didn't remove petrification from characters - fixed;
  • Breath of Life casting took a full round, which was incorrect - fixed;
  • A Cavalier could Challenge their own horse. We asked them to treat their animal companion better, and they won't do it again;
  • Cruoromancer's animate dead spell on level 3 couldn't be placed into their favorite school slots - fixed;
  • Cruoromancer's Commanding Infusion ability didn't work correctly - fixed;
  • Darrazand used Greater Dispel Magic on himself when you first met him during Drezen siege - fixed;
  • Demon Lord Aspect mythic ability description has been updated;
  • Demonic Rage mythic ability description has been clarified;
  • Dispel Magic — Target used to make more than one dispel check - fixed;
  • Doom to Servitude won't work on the undead anymore;
  • Dragonkind II transformed the character into a red dragon, even if the character has a gold dragon bloodline - fixed;
  • Ember used to put Evil Eye on her friends - fixed;
  • Enduring Spells and Greater Enduring Spells worked with the spells cast from scrolls and items - fixed (they will only work with spells you memorized now);
  • Enduring Spells worked on abilities - fixed;
  • Fast Healing buff didn't have a description - fixed;
  • Fixed description of Demonic Aspect;
  • Fixed Domain Zealot and other sources of metamagic;
  • Fixed the detection of hidden enemies with Trickster's Perception 2 rank;
  • Fixed the issue when resurrection didn't apply negative levels on Core difficulty and higher;
  • Fixed the issue with incorrect calculations for saving throws in dialogues, cut-scenes and interactions;
  • Fixed the issue with the incorrect number of attacks from Skald's Inspired Rage;
  • Fixed the Mounted Combat feat (mobility check didn't happen when the mount was hit);
  • Fixed the texts for some feats of the Gold Dragon;
  • For Arcane Rider with the Enduring Blade ability, the animal companion didn't get the weapon enchantment - fixed;
  • For certain group formations, some characters could not move after Athletics check - fixed;
  • Freezing Cold didn't increase the Winter Witch's caster level by 1 at 6th - fixed;
  • Frightful Presence ability description has been added;
  • Gold Dragon could select racial feats that they were not supposed to have - fixed, but will require retraining if you took those feats already;
  • Gold Dragon mythic path improvements: Perfect Body, Perfect Mind, Perfect Soul features now add a bigger bonus to the attribute with maximum value;
  • Greater Arcane Bloodrage spell Displacement didn't have a description - fixed;
  • Greater Arcane Bloodrage spell Haste didn't have a description - fixed;
  • Greater arcane bloodrage was giving haste or displacement effect for a single round - fixed;
  • Havoc dragon's breath weapon description has been updated;
  • Heavenly Host wasn't giving the Sword of Heaven effect to the whole party - fixed;
  • Hellfire Ray dealt more unholy damage than it was supposed to - fixed;
  • Hellknight Signifer with Order of the Gate didn't reduce the arcane spell failure chance - fixed;
  • Hellknights could use domain abilities, but couldn't pick mythic ability Domain Zealot - fixed;
  • Heroes Never Surrender and Joy of Life didn't restore restore spells correctly - fixed;
  • Hunt Caller got Call of the Wild — Beast Shape III on level 17 instead of 18, and Beast Shape don't work - fixed;
  • Improved the description of Angel's Sword of Heaven;
  • Improved the description of Azata Supersonic Speed feat;
  • Improved the description of Demonic Rage;
  • It was impossible to select Crossblooded Sorcerer's spellbook for Hellknight Signifer - fixed;
  • It was impossible to talk to a companion after their retraining - fixed;
  • Lich's Skeletal Fighter could select bardings and advanced weapon training in Bonus Combat Feat - fixed;
  • Marvelous Endurance fast healing had incorrect calculation - fixed;
  • Mongrel's Blessing had incorrect DC - fixed;
  • Mutasafen has been weakened on difficulty levels below Normal;
  • Mutation Warrior now has the right number of charges for Spontaneous Healing discovery;
  • Mythic Carnivorous Crystal had an unlootable belt and 12 Mythic Levels instead of 6 Mythic Levels - fixed;
  • Negative Energy Fervor — Self didn't have a description - fixed;
  • Nightshade Nightcrawler summoned by Lich didn't do anything - fixed;
  • Now Demon gains the first Demon Lord Aspect at the 9th mythic rank, and the second aspect at the 10th mythical rank. If the character has already reached 9th mythic rank, you'll need to retrain them in order to get the new feature;
  • On a successful save from a Telekinetic Strike, the target used to take half the damage, which was incorrect - fixed;
  • Oracle curses didn't give features from the previous levels when you got a curse after multiclassing - fixed;
  • Persuasion 3 rank for Mythic Trickster didn't work correctly - fixed;
  • Powerful Charge ability, gained from mythic demon's Kalavakus or Schir forms, didn't have a description - fixed;
  • Remove Fear used to give immunity to fear - now it no longer does;
  • Reworked Aeon's Enforcing Gaze feature. Now you have more options to choose from and make builds;
  • Reworked Aivu's Frightful Presence ability;
  • Shaman's Evil Eye didn't have VFX that Witch's Evil Eye had - fixed;
  • Shaman's Life Spirit Channel Positive Energy didn't have a description - fixed;
  • Some disease effects from the enemies didn't work correctly with the effects that were supposed to protect from them (such as Aura of Health, for example) - fixed;
  • Song of Courageous Defender wasn't giving DR 5/- to a chosen companion and was giving 5 to energy resistance instead - fixed;
  • Spirited Charge don't work correctly - fixed;
  • Summon Skill says summon "Vilderavn" instead of Wild Hunt - fixed;
  • Swarm Clone mythic ability description has been updated;
  • Sword of Heaven mythic ability description has been clarified;
  • The Command Undead ability of the Lich had a too low DC - fixed;
  • The Death of Elements — Consuming Elements ability of the Lich had a wrong usage counter - fixed;
  • The description of Ascendant Element has been Improved;
  • The description of Dazed condition was incorrect in some situations - fixed;
  • The descriptions of Aeon's mythic abilities have been updated;
  • The majority of drow used to be neutral - fixed, now they are as evil as they should be;
  • The Piranha Strike feat, when used with a kineticist's Kinetic Blade didn’t increase the blade's damage - fixed;
  • The Sage Sorcerer archetype didn't list the benefits of the Arcane Bloodline, and didn't have any bloodline info in the character panel - fixed;
  • Trickster Lore Religion rank 2 didn't offer two domains as stated, abilities from the domain didn't have correct progression - fixed;
  • Trickster's Athletics 3 Rank now works correctly after increasing your level;
  • Trickster's Mobility 3 Rank now works correctly;
  • True Arcane Bloodrage spells didn't have descriptions - fixed;
  • Using scrolls with the spells you already have in your spellbook doesn't require a Use Magic Device check anymore;
  • Vital Strike damage didn't count as precision damage - fixed;
  • Wandering Spirit ability didn't have a description - fixed;
  • Warpriest's Sacred Armor abilities didn't have descriptions - fixed;
  • We changed how Swarm Clone mechanics works: now you can have a clone since 8 mythic rank, and max count of clones at 10 mythic rank has been increased to 5;
  • While in Schir's form, the ability Powerful Charge of Mythic Demon didn't have a description - fixed;
  • Witch's Animal Servant hex could have been used on animals - fixed;
  • Zippy Magic worked with abilities - fixed.

Turn-based mode

  • A portrait has been added for Deep Shadow Demon.

Items

  • Belt of Bloodlust applied morale bonus for the incorrect duration - fixed;
  • Boots of Freest Rein didn't apply bonus speed - fixed;
  • Clasp of Death belt is now a robe;
  • Fencer's Gift wrongly applied bonus damage to both weapons when dual wielding - fixed;
  • Feral Raider didn't work correctly - fixed:
  • Fixed an issue when Menace of Death immediately applied unable to attack condition along with Haste;
  • Flowing Half-Plate didn't apply the stated bonuses - fixed;
  • Master Fencer's Sword applied incorrect bonus on damage rolls - fixed;
  • Robe of Virtue didn't apply the stated bonus to AC against evil enemies - fixed;
  • Rushlight didn't have the stated "radiant" enchantment - fixed;
  • Savage Unity didn't work correctly - fixed;
  • Sickle of Wicked Rites granted stackable bonuses if used against ally - fixed, old bonuses removed.
  • Staff of Order didn't apply the Axiomatic quality properly - fixed;
  • The description of Angel's Heart had a typo - fixed;
  • Twisted Temptation didn't work correctly - fixed;
  • Weapons and belts used to scale incorrectly if equipped when your character was changing size - fixed.

UI

  • Abilities, gained from items, displayed as gained from level up - fixed;
  • An expanded tooltip could not be closed using the X button - fixed;
  • Crane Style in summary had a different icon than in selection phase - fixed;
  • Fixed the issue with the "Show headgear" option in the inventory not affecting headbands;
  • Fixed the layout for the duration of buffs in character screen;
  • Fixed the size of a tick swarm;
  • Improved the display of Areelu Vorlesh abilities in the inspect window during the battle with her;
  • Improved the visual of Enchantment and Necromancy cones;
  • In vendor UI the names of some items and the price overlapped - fixed;
  • In vendor UI the number or items looked different in different slot types - fixed;
  • Now when you sell items, 1 click moves the whole stack to the selling zone. Double click no longer opens a window to select the number of items. Meanwhile, drag and drop or a click with Shift will open the window to select the number of items. Selecting items from vendor's inventory works in a similar way, except a single click selects only 1 item, not the whole stack;
  • Splitting items in the loot window worked incorrectly - fixed;
  • The state of "Rest for the recommended period" checkbox is now saved between rests;
  • When an equipment slot was locked, the corresponding items weren't marked as unfit for this character - fixed;
  • When hovering over an interactive area on the map, no text appeared - fixed;
  • When you remove the scroll from the crafting window, the needed components won't be showing anymore.

Audio

  • Added more voiced party banters (romance, birthday, and some of the rest);
  • Added music and Arueshalae's singing to the scene at Dimalchio's mansion;
  • Added sound effects for General's Good Hope ability;
  • Added sounds to the broken computer;
  • Audio mix for units and spells in tactical combat got a bit better;
  • Buttons didn't have sounds in the tutorial - fixed;
  • Hover and click sounds have been added to the tactical combat mode;
  • Improved the sounds of the mythic cutscenes in chapter 5, during the battle for Drezen;
  • Regill's speech was too quiet sometimes - we made him speak a bit more loudly;
  • Replaced a wrong voice file in one of Queen Galfrey's romance events;
  • Some army units had wrong voice banks - fixed;
  • Sometimes people in the Blackwing Library kept screaming even after being rescued - fixed;
  • The guy from crevice in Leper's Smile didn't stop crying after being saved sometimes - fixed;
  • The item split window didn't have sounds - fixed.
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