Pathfinder: Wrath of the Righteous - Enhanced Edition

Pathfinder: Wrath of the Righteous - Enhanced Edition

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joonkimdmd Sep 14, 2021 @ 11:48pm
Enlarge person, why?
It gives str bonus meaning attack roll, dmg roll go up. But then it says penalty on dexterity thus armor, and then more armor penalty, and then attack roll penalty.

So basically I gain and lose attack roll at the same time which kinda cancel out each other and I am basically getting more dmg for less armor. Is that it?

I wish they could just make it easier to read and say you gain dmg and lose armor instrad of making it into five sentences.
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Showing 1-14 of 14 comments
Nyaria Sep 14, 2021 @ 11:54pm 
The biggest draw of Enlarge person is the increases threat range / reach, and the increased damage die, the strength bonus synergizes with some other abilities (Such as power attack, or the mythic feat that deals your strength in damage if you miss). The trade offs are generally good for people you don't want to be tanking but dealing alot of damage.

It works quite well with archers, despite the dex drop, having the size catagory up on the bow damage with the sheer amount of shots your pumping out is great. (Can also be duplicated with the ranger spell hurricane bow)
SIlverblade-T-E Sep 14, 2021 @ 11:54pm 
it's just the facts! *Dragnet theme plays* ;)

Enlarge Person is brilliant for a 2nd melee character in your group, especially if they have the feat that lets them use Dexterity to get extra attacks of Opportunity, or if they have a Reach weapon
because they will be able to hit so many more enemies
a two handed weapon fighter, with a glaive for example, using Cleave, can reach out and hit a LOT of enemies when Enlarged

a rogue can likewise reach enemies he might not have before or wanted get too close too, and with as said feat for extra attacks of opportunity, can slice up anyone moving by your front line tank
yes a rogue would lose Dex and hit bonus, but the reach they get can be amazing in the right battle handled the right way
also, rogues with their lower "to hit" bonuses should be the ones you cast magical weapon, cat's grace, heroism etc on, because they need those buffs more

it's very funny watching a chain of cleaves or sneak attacks decimating enemies rushing at your casters/archers in back ranks, lol ;)
Ghilz Sep 14, 2021 @ 11:54pm 
Dex only affects your attack roll if you're doing weapon finesse.

On a strength melee weapon user it's a straight buff to damage, trading off defense.

Basically it's up to you to know if the target is ill suited for it or not.
Serendipitous Sep 14, 2021 @ 11:55pm 
I have a suspicion that this may not be the game for you.
Uzkin Sep 14, 2021 @ 11:55pm 
More damage from increased STR.
Even more damage from increased weapon size.
Increased weapon reach from increased size (very important e.g. in crowded dungeons, and for cleaving finishes, for keeping your melee behind your tank, etc.).
Insanity_184 Sep 14, 2021 @ 11:56pm 
Heavy armor warriors already lose dex bonus due to armor. So if you have no dex bonus to (or a lower one for example if you have a 3 bonus but your armor allows 1 enlarge will lower to 2 but you can only use 1 anyway) it’s a straight up increase to damage with +2 str more so with a two handed weapon. Also the weapon increases size so it’s even more damage.
joonkimdmd Sep 14, 2021 @ 11:58pm 
Originally posted by Uzkin:
More damage from increased STR.
Even more damage from increased weapon size.
Increased weapon reach from increased size (very important e.g. in crowded dungeons, and for cleaving finishes, for keeping your melee behind your tank, etc.).
I didn’t know weapons got different sizes. Enlarge person didn’t say anything about enlarging weapon, did it?
How does enlarged weapon work?
Insanity_184 Sep 15, 2021 @ 12:00am 
Originally posted by joonkimdmd:
Originally posted by Uzkin:
More damage from increased STR.
Even more damage from increased weapon size.
Increased weapon reach from increased size (very important e.g. in crowded dungeons, and for cleaving finishes, for keeping your melee behind your tank, etc.).
I didn’t know weapons got different sizes. Enlarge person didn’t say anything about enlarging weapon, did it?
How does enlarged weapon work?

More damage and extra reach. It does say it in the pathfinder table top spell and it does enlarge them in game as you can tell the reach increases
Uzkin Sep 15, 2021 @ 12:02am 
Originally posted by joonkimdmd:
I didn’t know weapons got different sizes. Enlarge person didn’t say anything about enlarging weapon, did it?
How does enlarged weapon work?
Enlarge increases your and your weapon's size category by one. For example, if you are normally medium-sized and use a glaive (d10 weapon damage), you and your glaive will become large, and the weapon damage will increase to 2d8.

Here is a table about weapon damage by size:
https://pathfinderkingmaker.wiki.fextralife.com/Weapon+damage+by+Size
Last edited by Uzkin; Sep 15, 2021 @ 12:05am
IKerensky Sep 15, 2021 @ 12:36am 
Originally posted by Nyaria:
It works quite well with archers, despite the dex drop, having the size catagory up on the bow damage with the sheer amount of shots your pumping out is great. (Can also be duplicated with the ranger spell hurricane bow)

If that's so it's a bug. In pathfinder Enlarge Person specifically dont work for archers are the missiles cease to be enlarged after they are not in contact with the character. To use Enlarge Person with an archer you are required specific equipement.
Ghilz Sep 15, 2021 @ 12:41am 
Originally posted by IKerensky:
Originally posted by Nyaria:
It works quite well with archers, despite the dex drop, having the size catagory up on the bow damage with the sheer amount of shots your pumping out is great. (Can also be duplicated with the ranger spell hurricane bow)

If that's so it's a bug. In pathfinder Enlarge Person specifically dont work for archers are the missiles cease to be enlarged after they are not in contact with the character. To use Enlarge Person with an archer you are required specific equipement.


Plenty of things in the game don't behave like the tabletop and it's not a bug. Like, Aasimar wings don't let them fly coz flying isn't a thing. Probably decided to make it work on bows coz it's easier as it doesn't require coding an exception, and it's also easier for players unfamiliar with the system since the spell description applies to everything.
Originally posted by joonkimdmd:
I wish they could just make it easier to read and say you gain dmg and lose armor instrad of making it into five sentences.
This is just a side effect of how the numerous different kinds of bonuses work and just how DnD 3.5 (which Pathfinder 1e was a tweaked version of) was designed so long ago. I mean a decent chunk of Enlarge Person's description is just re-iterating how each size category differs (like Large creatures get that same Attack Roll penalty purely because they're Large).

In a tabletop game it's good to have - means you just check the spell, not the spell and then the rules regarding size categories. I mean; you'd probably want to have some sort of reminder there about the weapon size change of course, but you get my point. And particularly useful with how Owlcat has designed their games - last I checked finding the size category info from within the game is bloody hard if not impossible.
joonkimdmd Sep 15, 2021 @ 5:39am 
Originally posted by Procrastinating Gamer:
Originally posted by joonkimdmd:
I wish they could just make it easier to read and say you gain dmg and lose armor instrad of making it into five sentences.
This is just a side effect of how the numerous different kinds of bonuses work and just how DnD 3.5 (which Pathfinder 1e was a tweaked version of) was designed so long ago. I mean a decent chunk of Enlarge Person's description is just re-iterating how each size category differs (like Large creatures get that same Attack Roll penalty purely because they're Large).

In a tabletop game it's good to have - means you just check the spell, not the spell and then the rules regarding size categories. I mean; you'd probably want to have some sort of reminder there about the weapon size change of course, but you get my point. And particularly useful with how Owlcat has designed their games - last I checked finding the size category info from within the game is bloody hard if not impossible.
I think it is impossible.
NamelessOne Sep 15, 2021 @ 5:55am 
Enlarge stacks with lead blades and hurricane bow. Good times. 4d6+x with vital strike feats is better times: 16d6+x Mythic vital strike is best times: 16d6+4x.

You can actually manage better than that with legendary proportions...
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Date Posted: Sep 14, 2021 @ 11:48pm
Posts: 14