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It works quite well with archers, despite the dex drop, having the size catagory up on the bow damage with the sheer amount of shots your pumping out is great. (Can also be duplicated with the ranger spell hurricane bow)
Enlarge Person is brilliant for a 2nd melee character in your group, especially if they have the feat that lets them use Dexterity to get extra attacks of Opportunity, or if they have a Reach weapon
because they will be able to hit so many more enemies
a two handed weapon fighter, with a glaive for example, using Cleave, can reach out and hit a LOT of enemies when Enlarged
a rogue can likewise reach enemies he might not have before or wanted get too close too, and with as said feat for extra attacks of opportunity, can slice up anyone moving by your front line tank
yes a rogue would lose Dex and hit bonus, but the reach they get can be amazing in the right battle handled the right way
also, rogues with their lower "to hit" bonuses should be the ones you cast magical weapon, cat's grace, heroism etc on, because they need those buffs more
it's very funny watching a chain of cleaves or sneak attacks decimating enemies rushing at your casters/archers in back ranks, lol ;)
On a strength melee weapon user it's a straight buff to damage, trading off defense.
Basically it's up to you to know if the target is ill suited for it or not.
Even more damage from increased weapon size.
Increased weapon reach from increased size (very important e.g. in crowded dungeons, and for cleaving finishes, for keeping your melee behind your tank, etc.).
How does enlarged weapon work?
More damage and extra reach. It does say it in the pathfinder table top spell and it does enlarge them in game as you can tell the reach increases
Here is a table about weapon damage by size:
https://pathfinderkingmaker.wiki.fextralife.com/Weapon+damage+by+Size
If that's so it's a bug. In pathfinder Enlarge Person specifically dont work for archers are the missiles cease to be enlarged after they are not in contact with the character. To use Enlarge Person with an archer you are required specific equipement.
Plenty of things in the game don't behave like the tabletop and it's not a bug. Like, Aasimar wings don't let them fly coz flying isn't a thing. Probably decided to make it work on bows coz it's easier as it doesn't require coding an exception, and it's also easier for players unfamiliar with the system since the spell description applies to everything.
In a tabletop game it's good to have - means you just check the spell, not the spell and then the rules regarding size categories. I mean; you'd probably want to have some sort of reminder there about the weapon size change of course, but you get my point. And particularly useful with how Owlcat has designed their games - last I checked finding the size category info from within the game is bloody hard if not impossible.
You can actually manage better than that with legendary proportions...