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Fordítási probléma jelentése
Ergo: not worth it for your first playthrough.
I'm pretty sure turning this ♥♥♥♥♥ off will only add flavor to the game and you won't lose anything crucial. I'm pretty sure it only adds meaningless and forgettable quests or conversations. Waste of time. Turn it off and enjoy the rpg ride. :D
The cruzade mode is no joke, almost a third of the game. No wonder it feels off without it.
I tried a bit with it off and the game felt like it had an empty map. I guess then giving an option to turn it off, but not having an options to change difficulty, like you could do with kingdom management in Kingmaker, is them pushing the game off the door for the release date.
The Crusade system in Wrath is awful. Full stop. Anyone saying it's good is either lying to themselves to defend the game at any cost, or they've never played anything else before.
It would be HARD to think of a turn based strategy game that did a worse job than Owlcat did with this tactical minigame. It's like 1/10 rating. I've said it elsewhere but 95% of playthroughs over the next months will be with Crusade either turned off or modded out. It's as bad as it could be.
I'm legit certain nobody at Owlcat played crusade mode at any point during testing or development, Because holy crap it's unfun, and like a collection of the worst design decisions made in the game.
It's more likely that this was the brain-child of the dev(s) who worked on the Heroes of Might and Magic games (I think I read that at least one of them did) and they pushed it up to corporate telling them how great it would be.
When it turned out to be way more of a project than they anticipated and that doing a proper job of it would have taken another year, corporate was probably like, "No no ♥♥♥♥ no. This was your genius idea and you told us you could get it done on time and on budget and it would be fun. Enough with this BS. We're sending it out live and you guys deal with your ♥♥♥♥ ups. No more money for THAT."