KartRider: Drift

KartRider: Drift

game is kinda dull
anyone else completely disappointed after playing it?
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Visualizzazione di 31-45 commenti su 62
Redout one was nice true, but Redout 2 was such a Garbage Game.
Messaggio originale di VaeliusNoctu:

I don't know if I understood that correctly. But it doesn't work to force players to practice to catch up on a gap in experience that other players have built up over (years?).

It's not fun when you have to do it in a different way than these veterans learned it themselves. Namely while playing. Very few will be willing to have monotonous training imposed on them just to catch up on the experience gap.

Games of this genre also tend to fall into the category of games that are played occasionally to relax. But even the more serious version players will not want to have to play monotonous tutorials I think.

It just doesn't work that way, even if I understand the reason.
It is just like any other competitive MMO with a long history, which is why I used league as a comparison. Your not going against pro level players at a low level in league. There is a hidden MMR system in this game that will always keep you racing players around your skill level so if you are a slow racer you can take your time learning on your own. Not really sure how the ranked mode will end up working, but it will probably be a sweaty mode.
Ultima modifica da Blahness; 12 feb 2023, ore 12:40
Maybe I don't know the series, it's my first part and I don't play Kart Racer regularly.

I'm done with the tutorials: B2, B1, L3. But like I said there's no point in forcing players to do that. I've forgotten a lot, the tutorial just overwhelmed me with information and techniques.

It's good that this training exists, as I said before. But there's no point in forcing it. Many players will not do the licenses, some will only do them to get the levels or all the rewards. But these players will only be marginally better than at the beginning.

Like me, of course I'm a little better now, but that's hardly worth mentioning. So the developers could have made it optional right away, which would be better for the game and the players.

So if this is really a game only for moderate e-sports players or for those who are willing to spend a lot of free time practicing. I can't judge because I don't know the series. If that's the case then it will just become one of the countless Steam games that are gradually dying. Because with such a small community of players, it will not survive long. I'm glad I didn't like the game so much that I bought stuff in the ingame shop.

I hope, however, that it is just a kart racer like many others and that the game is still being worked on. It's in dire need of some beefing up and becoming more accessible to a broader player base. I'll wait and see how it develops.
Messaggio originale di VaeliusNoctu:
Maybe I don't know the series, it's my first part and I don't play Kart Racer regularly.

I'm done with the tutorials: B2, B1, L3. But like I said there's no point in forcing players to do that. I've forgotten a lot, the tutorial just overwhelmed me with information and techniques.

It's good that this training exists, as I said before. But there's no point in forcing it. Many players will not do the licenses, some will only do them to get the levels or all the rewards. But these players will only be marginally better than at the beginning.
They are changing this. Not sure when the changes will take place though. Some people said the patch is coming sometime this month.
Messaggio originale di 󠀡󠀡:
Yeah being forced to do one hour of unfun minigames to unlock tracks that aren't a literal square is annoying
An hour? I literally blew through the entire list of challenges in less than 20 minutes. What do you mean?

Messaggio originale di smokratez:
They locked tracks behind those horrible minigames? Ok. Done playing this then.
Ah, I see you don't know how to play the game. You probably weren't gonna last anyway.

Messaggio originale di VaeliusNoctu:
Whenever I hear comments like "skills" I have to smile and shake my head. Do you need skills for the game or does the game have to be better programmed? Because if so few players can do it, I tend to assume that the problem lies with the game and not with the player.

A good game is easily accessible and learnable along the way. So learnable while playing the game. Any game that requires me to grind to master the basics is simply poorly made.
The words of someone who's never played a fighting or RTS game. Probably assumes chess or shogi needs to be "better designed."
Comparing a board game to a PC game is like comparing apples to oranges.

The difference is this. In chess all I need is my wits, good judgment of the other player and patience. You get better with time. However, you will not see a chess player fail because he has difficulty placing the pawn on the board.

If a PC game is well programmed, it does not fail because the player has difficulties controlling his vehicle. It may fail due to the player's hand-eye coordination or reflexes.

Anytime a game has to be grinded to compensate for poorly programmed controls, it's a problem that lies with the game, not the player.

Also, to assume that smokratez doesn't know how to play the game just because you don't like his comment is stupid. He just said he thinks Minni games are horrible, so he doesn't like them. It's a matter of taste, he might be able to do it if he enjoyed it.

I even managed to get all licenses although it annoyed me. My total playing time is 4.4 hours and I also played other modes and painted and pasted my vehicle in the editor. A few of the challenges were unnecessary, others were stupid, few were fun and with some you clearly noticed that the controls are not optimal and sometimes react clumsily.
Ultima modifica da VaeliusNoctu; 13 feb 2023, ore 19:22
I don't understand why some people keep suggesting this game has "poorly programmed controls." The controls are perfectly fine. It just feels different from other kart racing games because it was designed primarily to be played with a keyboard and not a controller.

I don't think people new to this series realize that KartRider Drift is the 5th entry in a long running series with nearly two decades of active service in Asia, and it has a very active eSports scene there. The series would not have be around for this long if the game controlled poorly.

I also think a reason new players are having trouble with the controls in this game, is because they're so used to play playing Mario Kart and other kart racing games trying to emulate Mario Kart. Kart Rider has its very own unique feel to it. It just takes a bit of practice and getting used to, and for good reason, if you ever seen how complex the track designs are.

I get that some of the license tests can be a drag, and some of the mini-games are trivial, but some of the challenges are there for a reason. They're meant to prepare you for the more difficult tracks that the series has to offer, and trust me, if you think 4 and 5 star tracks in KartRider Drift are kinda tricky, then you haven't seen anything yet.
Ultima modifica da Mikedot; 13 feb 2023, ore 21:40
Messaggio originale di Mikedot:
I don't understand why some people keep suggesting this game has "poorly programmed controls." The controls are perfectly fine. It just feels different from other kart racing games because it was designed primarily to be played with a keyboard and not a controller.

I don't think people new to this series realize that KartRider Drift is the 5th entry in a long running series with nearly two decades of active service in Asia, and it has a very active eSports scene there. The series would not have be around for this long if the game controlled poorly.

I also think a reason new players are having trouble with the controls in this game, is because they're so used to play playing Mario Kart and other kart racing games trying to emulate Mario Kart. Kart Rider has its very own unique feel to it. It just takes a bit of practice and getting used to, and for good reason, if you ever seen how complex the track designs are.

I get that some of the license tests can be a drag, and some of the mini-games are trivial, but some of the challenges are there for a reason. They're meant to prepare you for the more difficult tracks that the series has to offer, and trust me, if you think 4 and 5 star tracks in KartRider Drift are kinda tricky, then you haven't seen anything yet.

people don't agree. that's why the playerbase is dwindling. We play trackmania. That's harder than kartrider. Devs treated new players like babies, so we lost interest. It's not complicated what happened.
Messaggio originale di smokratez:
Messaggio originale di Mikedot:
I don't understand why some people keep suggesting this game has "poorly programmed controls." The controls are perfectly fine. It just feels different from other kart racing games because it was designed primarily to be played with a keyboard and not a controller.

I don't think people new to this series realize that KartRider Drift is the 5th entry in a long running series with nearly two decades of active service in Asia, and it has a very active eSports scene there. The series would not have be around for this long if the game controlled poorly.

I also think a reason new players are having trouble with the controls in this game, is because they're so used to play playing Mario Kart and other kart racing games trying to emulate Mario Kart. Kart Rider has its very own unique feel to it. It just takes a bit of practice and getting used to, and for good reason, if you ever seen how complex the track designs are.

I get that some of the license tests can be a drag, and some of the mini-games are trivial, but some of the challenges are there for a reason. They're meant to prepare you for the more difficult tracks that the series has to offer, and trust me, if you think 4 and 5 star tracks in KartRider Drift are kinda tricky, then you haven't seen anything yet.

people don't agree. that's why the playerbase is dwindling. We play trackmania. That's harder than kartrider. Devs treated new players like babies, so we lost interest. It's not complicated what happened.

People are free to disagree that the game wasn't up to their expectations. Most people were expecting a Mario Kart clone with lots of content and they didn't get that. I also get that putting new tracks behind licenses tests was a bad call, but every KartRider game has done this since Rush. Clearly, Nexon NA has acknowledged this problem which is why they're reducing the amount of challenges that needed to be completed to obtain licenses.

Still, my main point was that I disagree with everyone saying the game is bad because of the controls.

And it's not fair to say Trackmania is harder when you have not tried or even seen high level competitive play for KartRider. Trackmania's racing is centered around manipulating the game's physics, where KartRider is centered around micromanaging drifts to maintain boost. Both games are challenging for different reasons.
Ultima modifica da Mikedot; 13 feb 2023, ore 22:33
As for the dwindling playerbase: Yeah it's sad to see, but I wouldn't count this game out just yet, since we're still in "Preseason" and the Xbox + Playstation version hasn't been introduced yet. Not to mention that the original PC version of KartRider in South Korea, which has been in service for almost two decades, is going to be shut down soon, so the devs can focus their attention on KartRider Drift. With the original version going away, some, if not most of the South Korean players will be migrating over to this version of the game, and since its fully crossplay and global, that should bolster the play counts by a fair amount.
Ultima modifica da Mikedot; 13 feb 2023, ore 22:39
Messaggio originale di Mikedot:
Messaggio originale di smokratez:

people don't agree. that's why the playerbase is dwindling. We play trackmania. That's harder than kartrider. Devs treated new players like babies, so we lost interest. It's not complicated what happened.

People are free to disagree that the game wasn't up to their expectations. Most people were expecting a Mario Kart clone with lots of content and they didn't get that. I also get that putting new tracks behind licenses tests was a bad call, but every KartRider game has done this since Rush. Clearly, Nexon NA has acknowledged this problem which is why they're reducing the amount of challenges that needed to be completed to obtain licenses.

Still, my main point was that I disagree with everyone saying the game is bad because of the controls.

And it's not fair to say Trackmania is harder when you have not tried or even seen high level competitive play for KartRider. Trackmania's racing is centered around manipulating the game's physics, where KartRider is centered around micromanaging drifts to maintain boost. Both games are challenging for different reasons.
If you make less assumptions, your life will be easier.
once you get to the point that you can beat the last license boss.....your ready to play the game alot more competitive. the trick to this game is to hit the drift button WITH the brake button as you go around corners. be careful though as hitting the brake stops your turbo instantly. This is where the skill comes in. When and how long you turbo is tricky.
I love this games balance. You can win against the best after about 4-6 hours practice. Lots of races come down to the wire. Photo finishes. winning by tenths of a second. Its awesome imo
Ultima modifica da Bluegrass79; 14 feb 2023, ore 10:40
Messaggio originale di Bluegrass79:
once you get to the point that you can beat the last license boss.....your ready to play the game alot more competitive. the trick to this game is to hit the drift button with the brake button as you go around corners. be careful though as hitting the brake stops your turbo instantly. This is where the skill comes in.
Wth are you talking about. You should never be letting go of accelerate unless you are trying to do an instant boost. Have fun retiring every single race and not getting a finish.
Ultima modifica da Blahness; 14 feb 2023, ore 10:41
Messaggio originale di smokratez:
If you make less assumptions, your life will be easier.

There's no need for the lowkey insult. I know the game isn't doing well for various reasons. And I agreed with you that locking the interesting tracks being license tests was a bad idea, even though license tests have been a part of the series since Rush+.

Besides, you're one to be telling me not to make assumptions, even though you assumed Trackmania is harder that KartRider without knowing how difficult high level KartRider play can be.
Ultima modifica da Mikedot; 14 feb 2023, ore 19:45
Messaggio originale di VaeliusNoctu:
Comparing a board game to a PC game is like comparing apples to oranges.
>Street Fighter is a board game

Messaggio originale di VaeliusNoctu:
Also, to assume that smokratez doesn't know how to play the game just because you don't like his comment is stupid. He just said he thinks Minni games are horrible, so he doesn't like them. It's a matter of taste, he might be able to do it if he enjoyed it.
It's literally a tutorial. Not sure why you're calling it a mini-game. There's nothing there that's not represented in the main game.

Messaggio originale di VaeliusNoctu:
I even managed to get all licenses although it annoyed me. My total playing time is 4.4 hours and I also played other modes and painted and pasted my vehicle in the editor. A few of the challenges were unnecessary, others were stupid, few were fun and with some you clearly noticed that the controls are not optimal and sometimes react clumsily.
4.4 hours? That's it? You're still sitting on the skill floor. The controls aren't even clumsy, it's a lack of experience.

Messaggio originale di smokratez:
people don't agree. that's why the playerbase is dwindling. We play trackmania. That's harder than kartrider.
Basis? What makes it easier? Because there's more types of terrain?

Messaggio originale di smokratez:
Devs treated new players like babies, so we lost interest. It's not complicated what happened.
So what you're saying is you don't like it because you weren't immediately the best of the best from the moment you touched the game, so you quit due to not wanting to actually learn how to play the game through the game's tutorials.

Yeah, that's not complicated at all. Sounds about right for video game players in 2023.
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Data di pubblicazione: 11 gen 2023, ore 20:26
Messaggi: 62