Imperiums: Greek Wars

Imperiums: Greek Wars

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Any plans for new games?
I used to play a lot of Agressors and Imperiums – currently thinking about starting another run in this amazing game. I was gone for a while and am wondering whether Pavel/Kube are planning other games? Maybe while updating the UI/engine? I still do think that the 2 games are hurtingly underrated and could have many more players if their complex systems would be fitted into a little more appealing and intuitive shell.

Are there any plans for the future?

love
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Showing 1-6 of 6 comments
Kaysoky Feb 9 @ 12:26pm 
Yes, I think Pavel has mentioned on Discord that he is currently working on the final DLC for Imperiums and the next game (details unknown, but it is purportedly another 4X game, but on Unity this time with a hex grid).

See: https://discord.com/channels/596337546745741316/636914599970734091/1319014847534334042

We are trying hard to at least have a Steam page ready by the end of Q1 2025. There might be some early screenshots of 3D models, etc. and of course the description of the focus of the game.
Nevertheless, it is still just a Steam page itself, the release is quite far ahead
On the other hand, there might be some news regarding final DLC for Imperiums: Greek Wars. It seems like we will go for it after all. If we go for it, these two Steam pages will be published roughly at the same time
eldo Feb 9 @ 2:32pm 
Originally posted by Kaysoky:
Yes, I think Pavel has mentioned on Discord that he is currently working on the final DLC for Imperiums and the next game (details unknown, but it is purportedly another 4X game, but on Unity this time with a hex grid).

See: https://discord.com/channels/596337546745741316/636914599970734091/1319014847534334042

We are trying hard to at least have a Steam page ready by the end of Q1 2025. There might be some early screenshots of 3D models, etc. and of course the description of the focus of the game.
Nevertheless, it is still just a Steam page itself, the release is quite far ahead
On the other hand, there might be some news regarding final DLC for Imperiums: Greek Wars. It seems like we will go for it after all. If we go for it, these two Steam pages will be published roughly at the same time

Thanks! That's awesome to hear, and I am very curious about the announcement.
Kube Games  [developer] Feb 9 @ 2:38pm 
Hello Eldo,

Thank you for your kind words! I'm really happy to hear that you enjoyed both games and that you keep coming back to them. That means a lot to us.

I have some exciting news for you!

As Kaysoky mentioned and as I briefly mentioned on Discord[discord.com] — we’ve started working on a new game. We’re staying true to the 4X/Grand historical turn-based strategy genre, but this time, we’re exploring a different era. The game will feature much-improved models, illustrations, music, and overall aesthetics, running on the Unity engine with a hex-based map.

Our goal was to publish a Steam page by the end of Q1, but in all honesty, that might have been a bit too optimistic. There’s a lot on our plate right now.

One of our biggest priorities is the fifth and final DLC for Imperiums, which I’m personally really excited about. We hope to have at least the Steam page for this DLC up within the next two months.

Since game sales naturally slow down over time, we’re also giving our most dedicated fans a chance to support us directly by purchasing a Supporter’s Edition DLC, which will include some extra content. This "DLC" will be announced soon, but since you asked, I wanted to be upfront about what we’re working on.

Additionally, we’re setting up a Patreon[www.patreon.com] for those who want even more behind-the-scenes content and early access to updates. This hasn’t been officially announced yet, but there’s no reason not to share it with you now.

To sum it up :
  • The journey continues:)
  • The final Imperiums DLC will be released, and it’s going to be fun.
  • The new game is a massive project, and we’ll be sharing more details throughout 2025.
  • Imperiums: Greek Wars will continue to receive support and QoL improvements for years to come, though no major overhauls are planned.

Thanks again for your support—it really means the world to us!:)
Last edited by Kube Games; Feb 9 @ 2:40pm
eldo Feb 10 @ 9:18am 
Man, Pavel, that sounds all amazing, and just like always I am very thankful for your detailed comment. I will definitely look out for more infos, on the DLC and on the new game. Can't wait to hear about the historical era! Thank you so much!
Hey Pavel, would be great to have more customization on scenarios. Would be great to be able to adjust plague mortality ratio, plague chance to spread, revolt strength.
Kube Games  [developer] Feb 10 @ 11:09pm 
Originally posted by Henrique Lique:
Hey Pavel, would be great to have more customization on scenarios. Would be great to be able to adjust plague mortality ratio, plague chance to spread, revolt strength.
Unfortunately, we currently don’t have plans to expand scenario customization further.

That said, scenarios are already quite flexible. The game allows you to adjust AI difficulty for each player, game speed, and overall difficulty. Additionally, you can toggle various game mechanics on or off to suit your preferences. To ensure smooth gameplay, we need to guarantee that every possible combination of these mechanics functions correctly. Depending on the scenario, there are typically 8 to 12 different settings of mechanics available for customization.

In theory, we could make all move events adjustable (even the vanilla scenario includes around 30 of them), but realistically, 99% of players wouldn’t use these settings. Plus, maintaining such a complex system would significantly impact our ability to focus on other improvements.

Only a small number of players tweak the existing mechanics, so adding further options wouldn’t bring much benefit to the majority of players. Instead, we prefer to focus on features and improvements that will enhance the game for the broader community.
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