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See: https://discord.com/channels/596337546745741316/636914599970734091/1319014847534334042
Thanks! That's awesome to hear, and I am very curious about the announcement.
Thank you for your kind words! I'm really happy to hear that you enjoyed both games and that you keep coming back to them. That means a lot to us.
I have some exciting news for you!
As Kaysoky mentioned and as I briefly mentioned on Discord[discord.com] — we’ve started working on a new game. We’re staying true to the 4X/Grand historical turn-based strategy genre, but this time, we’re exploring a different era. The game will feature much-improved models, illustrations, music, and overall aesthetics, running on the Unity engine with a hex-based map.
Our goal was to publish a Steam page by the end of Q1, but in all honesty, that might have been a bit too optimistic. There’s a lot on our plate right now.
One of our biggest priorities is the fifth and final DLC for Imperiums, which I’m personally really excited about. We hope to have at least the Steam page for this DLC up within the next two months.
Since game sales naturally slow down over time, we’re also giving our most dedicated fans a chance to support us directly by purchasing a Supporter’s Edition DLC, which will include some extra content. This "DLC" will be announced soon, but since you asked, I wanted to be upfront about what we’re working on.
Additionally, we’re setting up a Patreon[www.patreon.com] for those who want even more behind-the-scenes content and early access to updates. This hasn’t been officially announced yet, but there’s no reason not to share it with you now.
To sum it up :
Thanks again for your support—it really means the world to us!:)
That said, scenarios are already quite flexible. The game allows you to adjust AI difficulty for each player, game speed, and overall difficulty. Additionally, you can toggle various game mechanics on or off to suit your preferences. To ensure smooth gameplay, we need to guarantee that every possible combination of these mechanics functions correctly. Depending on the scenario, there are typically 8 to 12 different settings of mechanics available for customization.
In theory, we could make all move events adjustable (even the vanilla scenario includes around 30 of them), but realistically, 99% of players wouldn’t use these settings. Plus, maintaining such a complex system would significantly impact our ability to focus on other improvements.
Only a small number of players tweak the existing mechanics, so adding further options wouldn’t bring much benefit to the majority of players. Instead, we prefer to focus on features and improvements that will enhance the game for the broader community.