Imperiums: Greek Wars

Imperiums: Greek Wars

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cavalry, diplomacy help
what upgrades are available for cavalry? they seem limited when compared to foot, such as pathfinder is not available. and how do i upgrade them, some upgrades i can do at city, some i have to do at stable, i couldnt find anything in manual.

i also dont get diplomacy, every diplomat i send fails, i always have to wait for other nation to send diplomat. before i made mistake of taking cities by siege which got me the negative "dishonorable actions" effect, i started new game, no sieges, but my envoys continue to fail. you have the "send gift" option to help relations, but you have to have good relations before you have access to this option which makes it not very helpful. what can i do to help relations early game?
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Showing 1-14 of 14 comments
Kaysoky May 3 @ 10:50am 
Most upgrades are available for cavalry, but as you've noticed, they generally need to be trained in the Stable. Some basic upgrades like Assault/Defense should be train-able in cities though. I think Pathfinder is the only exception, since Cavalry already move fast.

For diplomacy, there are many facets to consider. If you are playing with the Age of Alexander (or later) DLC enabled, you can use Emissaries to nudge relations. Otherwise, diplomacy can be a matter of trading, treaties, geography, and not-doing-hostile-stuff.

Originally posted by 88jaybird:
you have the "send gift" option to help relations, but you have to have good relations before you have access to this option

Can you clarify what you mean by this? I'm guessing you mean sending resources to perspective allies via the trading system. But this is only dependent on not being at war and having a valid trade route.
Kube Games  [developer] May 3 @ 11:43am 
When you open this window
https://steamcommunity.com/sharedfiles/filedetails/?id=2378202352
you will see all the potential upgrades for that particular map item. When you hover over particular upgrade, you will find out how it can be upgraded.
Originally posted by Kaysoky:
Most upgrades are available for cavalry, but as you've noticed, they generally need to be trained in the Stable. Some basic upgrades like Assault/Defense should be train-able in cities though. I think Pathfinder is the only exception, since Cavalry already move fast.

For diplomacy, there are many facets to consider. If you are playing with the Age of Alexander (or later) DLC enabled, you can use Emissaries to nudge relations. Otherwise, diplomacy can be a matter of trading, treaties, geography, and not-doing-hostile-stuff.

Originally posted by 88jaybird:
you have the "send gift" option to help relations, but you have to have good relations before you have access to this option

Can you clarify what you mean by this? I'm guessing you mean sending resources to perspective allies via the trading system. But this is only dependent on not being at war and having a valid trade route.

when i played years back i thought i remember pathfinder for cavalry but maybe i am thinking ships.
i have old version of game with old OS
yes sending goods through trade. would be nice to send a gift to establish potential trade. i dont know what to do to establish friendly relations.
Originally posted by Kube Games:
When you open this window
https://steamcommunity.com/sharedfiles/filedetails/?id=2378202352
you will see all the potential upgrades for that particular map item. When you hover over particular upgrade, you will find out how it can be upgraded.

thank you, this is (for my older version) menu from the unit within the library, not menu when you click unit on the map. i looked up the hippis cavaly and it says pathfinder is available from blacksmith, i took unit to blacksmith but no option, i even simmed a few turns and still didnt get the option.
could one of you guys help me with one more thing. i want to edit the starting ai nations on a custom map. how do i find them (in save file) and what do i replace them with, how are they named in the file?
Kube Games  [developer] May 3 @ 12:24pm 
Originally posted by 88jaybird:
thank you, this is (for my older version) menu from the unit within the library, not menu when you click unit on the map.
You can open this window also when you right click on the selected 3D model in the bottom right corner.

Originally posted by 88jaybird:
i looked up the hippis cavaly and it says pathfinder is available from blacksmith, i took unit to blacksmith but no option, i even simmed a few turns and still didnt get the option.
Are you sure you have the technology to train this upgrade?
Kaysoky May 3 @ 12:27pm 
Originally posted by 88jaybird:
could one of you guys help me with one more thing. i want to edit the starting ai nations on a custom map. how do i find them (in save file) and what do i replace them with, how are they named in the file?

Edit them in what way? Using the in-game editor (Alt-A) is probably a good place to start with most edits. Only the more complicated edits need direct save editing.

The save files are XML files (plain text), so you can edit them with any text editor, although one that supports XML will make your life easier. The factions can be found under /Main/State/players/players
Originally posted by Kaysoky:
Originally posted by 88jaybird:
could one of you guys help me with one more thing. i want to edit the starting ai nations on a custom map. how do i find them (in save file) and what do i replace them with, how are they named in the file?

Edit them in what way? Using the in-game editor (Alt-A) is probably a good place to start with most edits. Only the more complicated edits need direct save editing.

The save files are XML files (plain text), so you can edit them with any text editor, although one that supports XML will make your life easier. The factions can be found under /Main/State/players/players

edit meaning i want to swap Korinth for Ionia. i didnt think i could do that with editor. i like starting with the nations i have read about all my life for immersion, weird probably but i have accepted my weirdness long ago.
where are save files located? i checked docs. and appdata>roaming and appdata>local. all i found was a kube folder with configuration settings. am i looking for a "kube" folder or imperiums?

another thread someone asked about the sorcerer, i replied about deleting it, did you see that? just curious if you had any ideas
thank you for the help
Kaysoky May 3 @ 10:18pm 
The saves are kept in Steam\steamapps\common\Imperiums Greek Wars\Data\Saves

I guess renaming a faction isn't too involved. Each faction has a "name" as well as an "alternativeNames" sub field to replace. You'd likely also want to replace the "realname" and "flag" attributes.
Last edited by Kaysoky; May 3 @ 10:18pm
Kube Games  [developer] May 3 @ 11:15pm 
Kaysoky is right. As long as you are not concerned about localization of faction names, you can directly change the value of name attribute in the save file.
For example, if you want to change the name of Korinth to something else, you need to find this line

<Player id="26" name="Players.Corinth"
and change the name to "something else" like this.
<Player id="26" name="something else"

On the other hand, if you really just want to change the name of the faction itself, you can do that in the editor.
You need to switch the active player (top left corner) and right click the faction name in the bottom left corner. Do not forget to switch back to the original player once you are done.
Last edited by Kube Games; May 3 @ 11:15pm
thanks for reply guys. i didnt want to change just the name, i wanted to change the flag and AI portrait associated with the faction. some of the factions like korinth, sparta and athens i associate with the flags and portraits, like the akarnania faction is a little guy, seahorse flag and yellow map color, you cant just rename them sparta, sparta has to be blood red with the bad ass leonitus guy.
hope this makes sense
Kube Games  [developer] 19 hours ago 
I would suggest to open folder Ancient_Greece in [GAME INSTALLATION FOLDER]\bin\Scenarios\Ancient_Greece\ and check out the content there. There are Coat of Arms, Flags and scenario.ims file.
The portraits are located in subfolder Faces and Players of [GAME INSTALLATION FOLDER]\bin\Mods\ancient_greece\Windows
It is not that difficult to realize how the things work when you see the file/folder structure and the scenario.ims file itself.
In the scenario.ims file you find data for each player in <Player elements. Ideally open the file in any XML editor available.
Last edited by Kube Games; 19 hours ago
Originally posted by Kube Games:
Originally posted by 88jaybird:
thank you, this is (for my older version) menu from the unit within the library, not menu when you click unit on the map.
You can open this window also when you right click on the selected 3D model in the bottom right corner.

Originally posted by 88jaybird:
i looked up the hippis cavaly and it says pathfinder is available from blacksmith, i took unit to blacksmith but no option, i even simmed a few turns and still didnt get the option.
Are you sure you have the technology to train this upgrade?

you are correct, i didnt realize right and left clicks gave 2 different info windows.

yes i am sure the tech is available, i can train pathfinder on the infantry but not the cavalry.
when i right click the blacksmith it doesnt show any improvements available like the city window gives, but the stable doesnt show improvements either. its weird that cavalry window shows that available at blacksmith, i dont remember training any units at blacksmith.

one more thing while i got you, i always have the greek units such as hoplights and hippis cavalry, sometimes i notice i can train other culture units like axmen and warrior cavalry and they are in cities i built not cities a conquered. how does this work? i like the warrior cavalry but have no idea how they become available sometimes.
Kube Games  [developer] 18 hours ago 
Originally posted by 88jaybird:
yes i am sure the tech is available, i can train pathfinder on the infantry but not the cavalry.
when i right click the blacksmith it doesnt show any improvements available like the city window gives, but the stable doesnt show improvements either. its weird that cavalry window shows that available at blacksmith, i dont remember training any units at blacksmith.
You are right, it is not allowed. I think that this was tweaked in the past and the possibility to improve units in blacksmiths was removed. The reason was that during the time required to improve the unit the blacksmith stopped multiplying the production of nearby mines and players were confused.
Stables on the other hand do allow to improve cavalry units with things like Defense. I suppose that all the "blacksmith-related" improvements should had been assigned to stables. I have logged it to our tracking system and this will be addressed.

Originally posted by 88jaybird:
one more thing while i got you, i always have the greek units such as hoplights and hippis cavalry, sometimes i notice i can train other culture units like axmen and warrior cavalry and they are in cities i built not cities a conquered. how does this work? i like the warrior cavalry but have no idea how they become available sometimes.
Some specialization of conquered cities do remain available for the conquerors even when they do not have that particular technology/type availability
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