Imperiums: Greek Wars

Imperiums: Greek Wars

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Mr. Goblin Sep 19, 2022 @ 5:24pm
Rome vs. Carthage (Macedonia crazy!)
Hmmm.

Started my first game into the new DLC as Macedonia.


Um.... I lost the game in the first 4 turns!

I was steamrolled right away by two (start) warring factions. They are decked out.
My military is rubble.

My two army mediocre army units were killed within the first 4 turns. The first unit killed on the first Turn. I was playing defense.

I had a reserved Hoplite unit coming out to play. It put me into Gold deficit on turn 4. I can't afford to maintain that Hoplite. My last and best unit.

I upgraded my Gold Mine and Stone mine on turn one. Still no good.

The enemy have Hoplites, each; as well a couple few lesser units.

I am not allowed to deal any Diplomacy on the first four turns, it seems. So Peace, is out of the question.

What a shocking beginning.


I can't stop these enemies from taking my town now. I cant afford to stop the city Fire.
The game is lost so soon.


Is this normal??


I am going to attempt another game here. Odd.
Last edited by Mr. Goblin; Sep 19, 2022 @ 9:41pm
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Showing 1-15 of 121 comments
Mr. Goblin Sep 19, 2022 @ 6:09pm 
Ok. I lost the second attempt game again. Also on turn 4, leaning into 5... were I just managed to get my Hopelite out. He was killed by 3 enemy units around him.
I lost Larrisa settlement on turn 4.


Let me try yet another game attempt!
Kruenpiper Sep 19, 2022 @ 6:58pm 
Is Macedon labelled a hard start? I haven't played the new DLC yet but historically Macedon wasn't a factor during this period.
Mr. Goblin Sep 19, 2022 @ 7:00pm 
Originally posted by Kruenpiper:
Is Macedon labelled a hard start? I haven't played the new DLC yet but historically Macedon wasn't a factor during this period.

Hard. Yes.

I have played Hard factions on the Alexander DLC; as well Vanilla. Rough, but had luck.
This start up seems near impossible.
Mr. Goblin Sep 19, 2022 @ 7:02pm 
Third attempt failed on turn 3. Larissa was taken. Mission Objective fail again.

It seems that no matter what I do. I can not race ALL my units down to Larissa in time. Before Hellanese takes it in one-shot.

On turn 6 I took Larissa back; with the loss of a unit. But, the city can not be saved from Fire. I am nowhere near enough Build material to stop the fire. The city fell to dust in 2 more turns.


Let me try; a fourth attempt.
Kruenpiper Sep 19, 2022 @ 7:07pm 
Originally posted by Mr. Goblin:
Third attempt failed on turn 3. Larissa was taken. Mission Objective fail again.

It seems that no matter what I do. I can not race ALL my units down to Larissa in time. Before Hellanese takes it in one-shot.

On turn 6 I took Larissa back; with the loss of a unit. But, the city can not be saved from Fire. I am nowhere near enough Build material to stop the fire. The city fell to dust in 2 more turns.


Let me try; a fourth attempt.

Can you survive with the loss of the city? Or is it legit game over? Are you meant to try and regroup and retake the city instead of saving it in the early turns?
gwgardner Sep 19, 2022 @ 7:55pm 
I lasted about 10 turns. I suggest we both play on normal difficulty!
Mr. Goblin Sep 19, 2022 @ 8:05pm 
The first tries there. After Larissa fell. And my armies gone. It was a steam roll from there on out. Between Hellas and Epirus.


However!


My fourth attempt was extra creative and a better outcome.

I truly believe this is the ONLY way to hold onto Larissa.
I challenge anyone else to find another way! Haha.

This is what I did.

I sent all 3 of my military units into Larissa after quickly upgrading two of them with Defence.
I could not get the time to upgrade my re-enlisted Hoplite.

All 3 units in; is not enough. The dual enemies still take Larissa. Fast.

So! I also sent in my Settler; and (turn 3) Emessary! lol.

All five units in; and on, Larissa.


This successfully kept Hellas at bay. While Epirus killed on of my units outside.

Hellas went home to recuperate. Epirus is bloody and beaten up. 2 of 3 units went home to recap; while another remains to consider assaulting Larissa.

My units are very badly injured at this point. Near death. save for my Settler and Emissary (in ok/ good shape) still.

Adding the Settler and Emissary to Larissa is what gave the city just enough defence; and TIME to build a Defensive base (3 turns).

Wow.

Crazy. Absolutely crazy.

I play on. I might not win here; but at least for now; I have kept a hold on Larissa!
Mr. Goblin Sep 19, 2022 @ 8:06pm 
Originally posted by gwgardner:
I lasted about 10 turns. I suggest we both play on normal difficulty!


I am playing on Normal!!! hahaha.

My faction is HARD. But, the game medium is set on Medium Difficulty. Normal.



This is the craziest start that I have ever experienced truly. Hahah.

This has got to be the ONLY way, to keep Larissa. I swear it!

It is crucial to keep Larissa, to obtain the mission goal.
Mr. Goblin Sep 19, 2022 @ 8:09pm 
Not to mention that I have a Blacksmith created; and am still in Gold attrition. I can't really afford my bloody units at all. One is 'stuck' in moves; because there is no Gold. Haha.

I can't gain a + in Gold; until I sell another military unit.
Then; I will only have 1 military unit left. The Hoplite (best).

It will take FOREVER! to be able to civic build to improve my faction. All the while to defend against enemies with just... 1 Hoplite unit???

This must be a dark dark dark joke. Hahahaha.
Kruenpiper Sep 19, 2022 @ 8:16pm 
Originally posted by Mr. Goblin:
The first tries there. After Larissa fell. And my armies gone. It was a steam roll from there on out. Between Hellas and Epirus.


However!


My fourth attempt was extra creative and a better outcome.

I truly believe this is the ONLY way to hold onto Larissa.
I challenge anyone else to find another way! Haha.

This is what I did.

I sent all 3 of my military units into Larissa after quickly upgrading two of them with Defence.
I could not get the time to upgrade my re-enlisted Hoplite.

All 3 units in; is not enough. The dual enemies still take Larissa. Fast.

So! I also sent in my Settler; and (turn 3) Emessary! lol.

All five units in; and on, Larissa.


This successfully kept Hellas at bay. While Epirus killed on of my units outside.

Hellas went home to recuperate. Epirus is bloody and beaten up. 2 of 3 units went home to recap; while another remains to consider assaulting Larissa.

My units are very badly injured at this point. Near death. save for my Settler and Emissary (in ok/ good shape) still.

Adding the Settler and Emissary to Larissa is what gave the city just enough defence; and TIME to build a Defensive base (3 turns).

Wow.

Crazy. Absolutely crazy.

I play on. I might not win here; but at least for now; I have kept a hold on Larissa!

Nice work. I really need to make time to play this game more. It's really good.
Mr. Goblin Sep 19, 2022 @ 8:23pm 
Originally posted by Kruenpiper:
Originally posted by Mr. Goblin:
The first tries there. After Larissa fell. And my armies gone. It was a steam roll from there on out. Between Hellas and Epirus.


However!


My fourth attempt was extra creative and a better outcome.

I truly believe this is the ONLY way to hold onto Larissa.
I challenge anyone else to find another way! Haha.

This is what I did.

I sent all 3 of my military units into Larissa after quickly upgrading two of them with Defence.
I could not get the time to upgrade my re-enlisted Hoplite.

All 3 units in; is not enough. The dual enemies still take Larissa. Fast.

So! I also sent in my Settler; and (turn 3) Emessary! lol.

All five units in; and on, Larissa.


This successfully kept Hellas at bay. While Epirus killed on of my units outside.

Hellas went home to recuperate. Epirus is bloody and beaten up. 2 of 3 units went home to recap; while another remains to consider assaulting Larissa.

My units are very badly injured at this point. Near death. save for my Settler and Emissary (in ok/ good shape) still.

Adding the Settler and Emissary to Larissa is what gave the city just enough defence; and TIME to build a Defensive base (3 turns).

Wow.

Crazy. Absolutely crazy.

I play on. I might not win here; but at least for now; I have kept a hold on Larissa!

Nice work. I really need to make time to play this game more. It's really good.




Ok. The game failed 3 turns later.

Another two factions next to me; declared war. One faction raced in and took my only Gold mine; fact.

Epirus came back with healed men... somehow. Very quickly. And killed my Hopelite bloody and defending Larissa.

Steam rolled; after that.


This is truly impossible.


Can anyone make any progress here beyond turn 10? With decent signs toward any stability at all?

There is no Gold; even with a Gold mine. Ahhh!
Mr. Goblin Sep 19, 2022 @ 8:23pm 
I will attempt game six now. In fast order!
easytarget Sep 19, 2022 @ 8:28pm 
This doesn't sound particularly well tuned if someone with extensive experience with the game on normal can't get through 10 turns.
Kaysoky Sep 19, 2022 @ 8:46pm 
The Emissary trick is something the dev uses too ;)
https://steamcommunity.com/app/1183470/discussions/4/3454842150493060004/

Have you tried selling the Hoplite that's in reserve to build some cheaper units?

I'll give it a try this weekend (bought the DLC, but can't play yet).
Mr. Goblin Sep 19, 2022 @ 8:48pm 
Originally posted by easytarget:
This doesn't sound particularly well tuned if someone with extensive experience with the game on normal can't get through 10 turns.

It is worrisome.

I have many many many hours in this game; and consider myself a veteran player.
Not 'hero veteran player' but good!

And I can not get past turn 12. My rather elite friend over there; can not get past turn 10.



Game 6. Failed.

I tried to recruit a second Hopelite; straight away. At the expense of not building anything at all for the first turns. Civically.
No money for Defensive unit upgrades either. All spent on the new Hoplite.

While new Hopelite is being built (4 turns). I sent both my 2 army units down into Larissa. Along with a Settler and Emessary.

They all; as well the city; fell on turn 5. Fast.
They had no chance without 'defense' upgrades, at all.

The reserve Hopelite just missed any chance of rescue; running down south.
The 'new' Hopelite was way over due; and completely missed the dreaded party. Useless.



I am going to try a 7th game now.
I will try the second Hopelite tactic again. This time I will try to crunch the reserve-out by 1 turn. See if that makes any difference at all.
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