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I will get those done, hopefully over the next few hours and then upload to steam. Thanks.
On having more companies, the companies were hard coded because of speed issues with fighter amounts. I did increase them from 15 to 25 companies. Because of the speed issues with having more fighters, 25 companies was the amount where there were enough fighters for the rival companies to regularly make their events.
It's one of those cases that by the time you reach the finishing stages of a game you then have the ability and techniques to make a far superior game if you could rebuild the base of the game. A better game having ten thousand fighters and a hundred companies with the option of removing and increasing them. And of course hundreds of more features and ways of playing the game, including fights you can see and play. Also ways of making the game easier for the casual player.
1) hall of fame: if the fighter has enough popularity and big matches won in there careers you can have them viewed in a hall of fame with all there stats and highlights
2) maybe they can become staff members to higher our even a rival CEO of a company?
I know both of these might be a stretch to implement in the game now but maybe for a future reference for a second game if you will continue making these this is very well done the UI seems very smooth would love to see more content you make
1) The retirement page somewhat gives you an idea of who the best retired fighters are but a Hall of Fame would be a great addition to a second game. It could include a generated write-up like there is on the bio that would show their best wins and title history.
2) Turning fighters into staff is a great idea, I think I had that on my long list of ideas when I started making the game. There's so many fighters that become commentators, trainers and even ambassadors for companies.
Currently I'm making something quite a bit different, a 3D futuristic detective type game. Storyline driven with some shooting action involved. Think Blade Runner city, flying cars, shootouts and chases from a side camera angle.