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If you are able to use DLSS you can you DLAA that disabled it. But it sucks for everyone else.
This is the exact thing I brought up right after the patch dropped: https://steamcommunity.com/app/1182900/discussions/0/3497635791232265672/
One of my theories was that its just the "resolution scale" renamed. But I now think its more likely its a new upscaling technique. And is doing more then just basic upscaling. The ultra setting seems to not give much performance but of course we can not actually test it if you can not compare to disabled.
Sadly my friend is on a GTX 1070, I was asking for him. I don't have this problem as I'm on a 3070 and use DLSS.
Gotham Knights let you select between 5 different upscaling techs and also lets you disable it of course.
Maybe the new setting is TAAU I never heard of it until Gotham Knights. Does not sound like its Unreal Engine specific. https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/ScreenPercentage/
I think other games just never spelled it out but used it for their "screen percentage", certainly Unreal Engine games.
I do not think it's XeSS or they would put it in the description. Somebody in another thread claimed he could not achieve the FPS that he got with 75% of the old "Resolution scale" setting.
How much FPS does he even get with a 1070? It should not be forced but for cases that this it should probably be used anyway.
Does FSR has a option that just does AA like DLAA?
use this, it will unlock DLSS (fsr 2.1 to be precise) for non-rtx cards. Then ingame optimizer wont work anymore.
Also i am pretty sure the game had it since release, it was blurry as ♥♥♥♥ even before the update. Just now you can tweak it. Either way completely stupid decision.