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the story is worst than the first one
personally i found villlans to be the most annoying and irrational
First game you have 150 year old falling apart old man who has nothing better to do than chase power? really?
Second game you have a completely irrational simp that cant help himself but to simp for some terrible woman.
I somewhat enjoyed the first game, yeah the characters didnt make much sense but it was ok. The second game i simply stopped caring for anyone and just wanted everyone to die.
So true. The reason this rubs me the wrong way in a game like this and not another game where you kill bad guys is that this game WANTS you to sympathize with Amicia. She is supposed to be this sad troubled case who has to overcome all odds. But she does so many harsh things that contradict that. Says "pity me" while holding a gun to another guys head. They want you to feel bad for being forced to kill but most of the killing could be avoided if she had been smart and listened to others.
This isn't something like horizon, uncharted, or tomb raider where the main characters are trying to be non killers. They never once really ask us to feel sad for killing. So you don't hate them for doing what they do.
"Amicia horrible cause she kills and stupid cause not listening 5yo". I mean, what else she should/could do dealing with the guys aimed to kill HER? Raise hands and like "ok, just stab me dead at once and place me to that pile of hundred corpses you just made"? Is she really so horrible because she kills inquisition executioneers, mercenaries who take down civillians in quarantined areas, human-traffickers, people who killed her mother and who's after her brother to bring the apocalypse consciously? I really wonder what sort of books you've been raised on.
"Villains just acted according their ideals, soldiers just followed orders, rats just want to eat, there's nothing wrong", nice rhetoric :D Still doesn't prove that defending your relative (even recklessly) is more insane. Worked fine in "Innocence". The problem of this game is whatever action you perform, or whatever decision your character takes, the cutscenes will defeat you. It represents actions as reckless and decisions as illogical. And it drives you to seek for the guilty. Sadly, the main plotline trops of our days.
But anyway, she mostly does fine until she gets pissed off. At that point it's just blind rage. But not gonna lie I like the vengeful bloodlust. It's an emotion that's rather hard to represent on a screen.
There is of course something very inspiring about pushing beyond human limits what she does a lot(and emotion filled voice acting helps).
But when you think about it it's very similar to Life is Strange in a sense where you can choose a friend over a mass population.
And at the end they discover that the true cure was to live in peace, that the game should never had happened, and therefor not playing it is the actual happy ending.
Alternate theory, it's weird "protector" magic that makes her the way she is. When Hugo is gone she find peace and wants to use her experiance to help the next protector(she becomes her actual caring self).
As I mentioned Life is Strange it would be nice to get some sort of a sequal (like comics in LiS) with Sofia and Amicia adventures on the sea.
Me: We let thousands die and killed hundreds ourselves. So yes, we sacrificed a lot to the Rat Gods.
Though I still really like her character even if you all dislike.
The issue with that is, if they would have gotten to la cuna sooner, before the macula developed into the last stage then she literally could have saved Hugo, like legit if ANYONE had actually listened to what Hugo was saying about his HEAVILY reoccurring dream then they could have saved hundreds of thousands of lives along with Hugo himself.
But also you have to take what a 5 year old says about certain situations with a BIG grain of salt, because they have yet to have enough life experiences to make adult decisions, and amicia is mostly in the same boat, she had never encountered anything of this caliber before "innocence", but her brain and knowledge is matured enough to learn quickly that there isn't always the option of fleeing a fight, but also that fighting isn't always the answer (hence the stealth sections of the games), but once cornered and faced with either death or continuing to live and potentially save your brothers life, she obviously chooses to fight.
and she very clearly does not take pleasure in that act as you so fervently suggest, she actively says on multiple occasions that she is "tired of running, and tired of people hurting us", it's not that she is taking pleasure in it, she's just simply reached the point to where she feels like there is no other option because nearly every adult they come into contact with wants to harm Hugo or amicia or both.