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Well thank you game for being so forward thinking, tell me not to kill then set up the environments so that I have no choice.
Yes like how I'm CONSTANTLY being pushed around or blocked from moving by my conga line of allies that follow me around! FFFFFFFFFFFFFFFFFFFFFFFFFFFKIN MOOVE!!!
To the the authors last point. The game never crashed, blue screened, froze or anything for me. I played it on at 1440 res. with ultra settings, a 9th gen i7 cpu and a 2080 gpu. Not cutting edge but not a slouch either. Not sure why you had issues. I did finish the game in about 16 hours though, perhaps I didn't give it time to crash. :P
Actually I don't hate it, I wrote that in anger after trying to loot a few chests for like an hour and the getting spotted by the worst pathing AI, rats and level set up. However I will say this game is a LOT worse than the original in every single regard except for graphics. Once I stopped trying to stealth like I did in the original it became ridiculously easy, because that's the point, the game is designed for you to go Arkham City on it, not a puzzle stealth game, so the set ups aren't there. Its bad AI and level design that is demanding that you just kill your way through, thats why it sucks. They wanted to open it up into being a combat focused game and reduced stealth to having little importance, rats have far less importance, puzzles are hardly present and the pacing of the game is far less structured and more like segments that are punctuated by metal doors and idiotic narrow passage ways where you gotta lift a log out of the way to pass, so you're locked in once you go through.
I really like this game, but it feels like at least half of the stealth sections don't truly add anything to the player's experience or story. I wish they'd offer a choice at the beginning of the game where you can scale the amount of "arenas" are in each chapter.