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Rapportera problem med översättningen
Even in some smaller sections the game will run fine with rats but as soon as you "trigger," one torch, frame drops. It really doesn't make sense.
this is the important factor
Game is optimized like garbage.
Game stutters when there are many rats on the scene, i get 85-95% CPU utilization on ALL cores. really??? It stutters when the GPU utilization is around 95% or higher (almost understandable). It stutters when GPU and CPU utilization is around 40-60% (this i do not really understand).
So i think there are many effects here responsible for the stutter in different scenarios, and sadly to say it is not very good optimized at this point. Hope they can fix this, because the game itself is once again awesome.
Also tried almost all combinations of graphic settings with almost no effect for smoother performance. Did encounter, when with activated vsync (i hate tearing), still got frame hickups to 62 fps shortly (also stutter), so i limited the frames to 60 and it´s way better, but still stutters when it dips below. (at least the stutters when it dips up high are gone).
with that setup u shouldn't be on a 1080p, ur just bottlenecking urself. but ur not wrong with the game its a mess with frame dips atm.
I'm running the game 1080p Maxed out w/ DLSS quality, this game is really intensive but hey, it looks absolutely gorgeous.
But since it's a slow paced game I really don't think the performance matter all that much imo, sure, the devs should optimize their game better, but meh, game is playable at even 30fps.
Mine was re-enabled by windows update, it will greatly decrease DX12 game performance.
You can check it in the "System Information" application.
Mine was already disabled and I still get a CPU bottleneck in certain scenes on my 3900X but this 'feature' makes such bottlenecks much worse.