Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Motion Blur - off
Anti Aliasing - off
Chromatic Aberration - off
Depth of Field - off
Lol, I like nice crisp graphics,
I sure hope anti aliasing was a mistype lol. I mean, unless you like jagged edges and white lines around everything. Won't judge.
Nope, no mistype as they were an ordered list and AA was high on it. I like a crisp image and is the reason to get a higher resolution monitor.
If I wanted to blur my image I could just rub some butter on my monitor to smear how it looks :)
A couple of decades ago I used it in games when monitors were lower res and pixels were the size of grains of sand... but those days are long past for me :)
Lots of games have jaggies, even on a 4k display. DLSS 2.x and upwards are a good compromise though. Clean, crisp and no jaggies.
You can change AA settings in config file. default is TAA, thats why game look so blurry.
You still get aliasing at high resolutions, also only certain types of AA introduce blurring, such as FXAA (fast approximate). The only reason to disable something like TXAA or MSAA etc is if you need the FPS, as not using them will almost definitely give you a less sharp and lower quality image overall.
I run native 4K and typically at least high AA.
Thankfully the AA solution that DLSS uses is like TAA but on steroids and is easily the best AA out right now. Enabling DLSS auto disables what AA was being used usually if it is set up correctly by the devs. Granted you gotta be using the quality setting for DLSS to actually enjoy the better AA solution to the fullest so you don't get the blurring seen by TAA. TAA is a very good AA but it introduces a rather annoying blur that gives the user a smearing effect on the eyes. Only reason people heavily dislike it, despite it doing a great job of getting rid of jaggies.
A Plague Tale: Requiem also has DLAA which replaces DLSS as a machine-learning anti-aliasing solution. DLAA uses native resolution, there's no "potential" loss of fidelity as the picture is not upscaled like with DLSS.
DLAA is found at the end of DLSS quality slider in this game.
Yes I'm also using DLAA instead of the game's default TAA, imo there is lesser ghosting.
DLAA Looks good. It still keeps the textures looking sharp. This seems by far to be the best of both AA and non-AA
Same goes for the motion blur, with for some reason does not scale with the frame rate and is just awful, at least when the game is player with 60 fps or higher. Unfortunately for motion blur there is no "Low" setting, so disabling it completely is the only reasonable option.