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It's a known problem with DLSS 3 (frame generation). If your monitor can't achieve so high framerates, it might be better not to enable that option.
Something is wrong with your setup. I have LG C1 with GSYNC, I'm using frame generation in full screen mode and I have 0 tearing.
Do you have VSync set to ON globally in NVidia control panel ? There are multiple discussions why you should do this, but the simple answer is to have VSync On when you exceed the GSync range of your monitor.
Edit: I forgot to mention that I've limited the max. FPS in NVidia control panel but it shouldn't matter if VSync is On.
Do you use frame cap to 115fps? (because this TVs usually are 120hz)
Who told you this, do you have 4090 ?
I use frame generation and my FPS is capped for sure, probably by VSync enabled globally in NVCpl. It never exceeds max. display refresh rate.
Same thing in Spiderman, I use frame generation and FPS never exceeds 119 FPS (my display is GSync TV, GSync range 40-120 HZ).
I don't know what exactly people do wrong but I haven't seen screen tearing for ages, with or without GSync display.
Enable VSync globally, turn Off in game.
There are tons of discussions why you should have VSync ON when using GSync display.
https://linustechtips.com/topic/1118731-should-i-use-gsync-with-vsync-or-not/
I have never had any issues with Reflex, this is the first game I'm seeing this.
EDIT: After more testing I found it's pretty much the same with Reflex On/Off, so back to frame generation. The game definitely looks great but it has some optimization issues.
Yes, I do.
With the current driver, VSync didn't work in DLSS 3 as soon as the framerate was higher than the monitor's max frequency. Then you got stutter and tearing with DLSS3.
Only the new driver, that was released today, this was fixed. It's even mentioned in the release notes.