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报告翻译问题
I did not find myself getting 'scared' but I did find it...unsettling? Spooky? Hard to word it. I personally loved the horror aspect of it and thought it added quite a lot to the overall experience.
BUT WHY IS NOBODY MENTIONING THE LACK OF AN AMAZING SONG WITH VOCALS????
I found a song for the game on youtube with sung lyrics, BUT THAT SONG NEVER APPEARED IN GAME!??!? ... Or did mine bug out? Because nobody else is mentioning it.
To The Moon had Everything's Alright
Finding Paradise had Wishing My Life Away
Great Wide Unknown did not appear in-game for me.
And having listened to the song on youtube...It's okay. It's not nearly as good as the other two songs I listed.
That's my only complaint for the game, personally.
Guess we'll just have to wait another few years for answers
The best way I can describe how I felt this game, is I felt like I just played the longest intro sequence in my life. After the mansion opening there is very little to do in the game other than go in one direction.
And I didn't realize how important those silly puzzle elements and some searching elements from the others games were. The Too The Moon series has always been really simple adventure games that were pretty much on tracks the whole time. But it was really obvious that there was only one path in this game.
Which is why I kept think, and soon the rest of the game will start.
I got really excited to see Watts and Rosalene again at the end, and then the game ends.
I was expecting the whole time to learn we were playing a guy dying while the duo we're trying to grant his dying wish.
Though I will say this, the story we got was good. It punched hard when it needed to. I enjoyed the story, but this game felt more akin to a bird story and not To The Moon/Finding Paradise.
And I feel like closure isn't there, even with the comic, which is probably what is bothering me personally the most.
I know Covid really threw everyone off, and it feels that a lot of threads/ideas got cut before this released. I'm hoping for another game in this series, or for the long rumored animated movie/series.
I'd guess my disappointment comes from misplaced expectations. I knew that Imposter Factory when originally discussed would not follow the Rosa/Watts crew. Then we told it would be an end to an era for the company as they wrapped up the game/story line for the story we have long enjoyed. Then the long delay (forever Spring!) made me think this game would be bigger than it was.
Ken know this you and Freebirds have made a wonderful series and I enjoyed the stories as they have been told.
It's established that Quincy really loved his wife, and would have preferred to lose the child than her. In the real timeline she dies since she delays her operation for Neil. Then when Neil develops the same condition making it all seem for naught it may have made for a less than great parent child relationship.
The story is rushing "feels" moments like never before, the plot is predictable, its too short to build a story as good as the previous episodes.
I am frustrated.
I haven't kept up with the announcements on the game, and I've only played To the Moon and Finding Paradise, so going into this game, I had no expectations, except for small bits I picked up from the store page. It sounded like a completely different experience than the previous two, and I was all for a murder mystery. The beginning was very intriguing and I was just waiting for the opportunity to start putting together theories on what was happening, until suddenly... psyche, we're doing the same thing again! It's memories time!
Now, this isn't a bad thing, and I quite enjoyed the back story it told in Act 2. It was painfully linear, like others have said, but the story was engaging at least. But by the time Act 3 kicked off, I felt like the story was supposed to be over. Not sure why Lyn bailed on Quincy (I don't think that was ever explained), but coming back to the mansion after all that was pretty jarring. Like waking up from a super realistic dream, and having to remember what real life is like. And what came next made me wish I could go back to sleep.
The memes. Just stop, please. I don't remember if To the Moon had them, but Finding Paradise had a couple, but they felt tasteful because they were coming from Neil, and Neil felt like the type of guy to quote memes. But Lyn? Providing a cat that will 'protecc?' Just stop. It's not funny. I guess you could argue that since Neil was ultimately the creator of this universe, it's therefore justified, and maybe there's something there, but at the time it's rapid firing these no effort knee slappers, Neil is the furthest from your mind.
After that point, I was just waiting for the credits to roll. When we finally reach the real reality (or at least as far as we know), it was mildly interesting, but I was done.
Don't take me too seriously though, I'm no writer or game designer, so my opinion basically means nothing, lol. I hope the creators continue finding success with these stories, and finding new ways to make us cry. It's just a shame this one didn't hold up for me.
This is basically how I feel as well
I felt like the ending was a fake ending and the real game was beginning.
i will be waiting until honeymoon period ro be over to declare this my favorite, but so far this one i really really like.
some real complaint is really just no vocal ED song (maybe because laura shigahara moved on working on another project or something since she did made rakuen few years ago) and we have to wait 5 years for another sequel. sure i agree with some of the nitpicks, but i don't feel it rushed at all.
for the memes, i don't mind really, it's probably the least annoying meme insert i have ever seen.
First there was the horror aspect, which was interesting but quickly revealed to be fake. Then Linri's life story started, but at first I wasn't sure if it was supposed to be real or some kind of life simulation she created for herself, so I was a little sceptical about the whole thing until the part where Linri creates the test version of Quincy. (Although I did get a little teary during the first talk under the stars between Linri and her Dad, and I felt bad for them when Tobi died) And then before I could get too invested in what had gone wrong with Linri's test scenario, it turned out that the version of Linri we'd seen all game was also a simulation and the real Linri had been Neil's mother. THAT part I was immediately invested in (although only because I'd played the other games, I really don't think this game can be played alone like the store page says), but then once you go to space it all goes back to Linri and Quincy and them living through their ideal simulated lifetime, which was interesting, but still felt like it had no real bearing on the real story.
I suppose to summarise, I felt like the mystery style of storytelling hurt the emotional side of the storytelling. And it didn't help that compared to previous games, there wasn't as much incidental dialogue to help flesh out the main 2 characters. (NPCs in the memory section not having anything to say when you check them and Quincy going through that whole section by himself and hardly commenting on any of it made it had to get a feel for what he's like as a character, and we didn't see that much of Linri outside of her lifestory) So as a result I wasn't too worried about what happened to them, only how it would affect the characters I'd grown to love in the first 2 games.
1) while all the games in the series so far have been very "linear" they at least allowed you to get lost and explore a little. This game STARTED that way, but when it came to the traveling through the memories, it went from "very linear" to "railroad". Let us explore the various settings. If we want to speed-run it later, that's ok!
1a) side note: having a "Joke" speed-run option for a To the Moon game would actually be kind of fun, and could lead to an alternate funny ending.
2) I agree on the missed game-play Setup the Memento minigames. Yes, they were simple, but it did make me have to think, and made the game feel at least more like a game.
3) I REALLY hope it isn't the end of the series! there are so many unanswered questions, even with the tie-in comic! in fact, the commic makes me want to have something like this for ALL the main doctors! Why was Eva in a chair with a helmet on, unaware of what was going on? Will Neil ever reconnect with his father? SigCorp never developed the original tech, but acquired the tech and licenses to do what they do; what is the YH Foundation's original plan with the Device.
That said, I still loved the game, I just think that it had some missed potential.