Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
/Users/XX/Library/Application\ Support/Steam/steamapps/common/The\ Excavation\ of\ Hob\'s\ Barrow/TEOHB.app/Contents/MacOS/AGS ; exit;
XXXX ~ % /Users/XXXX/Library/Application\ Support/Steam/steamapps/common/The\ Excavation\ of\ Hob\'s\ Barrow/TEOHB.app/Contents/MacOS/AGS ; exit;
Adventure Game Studio v3.5 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2020 others
ACI version 3.5.0.26
Initializing allegro
Initializing game data
Opened game data file: game28.dta
Game data version: 50
Compiled with: 3.5.0.26
Setting up game configuration
Data directory: ./
Voice pack found and initialized.
audio.vox found and initialized.
Setting up window
Initializing TTF renderer
Initializing keyboard
Initializing mouse: failed
Install timer
Sound settings: digital driver ID: 'AUTO' (0xffffffff), MIDI driver ID: 'AUTO' (0xffffffff)
Trying to init: digital driver ID: 'DCA ' (0x44434120), MIDI driver ID: 'MCA ' (0x4d434120)
Installed digital driver ID: 'DCA ' (0x44434120), MIDI driver ID: 'MCA ' (0x4d434120)
Install exit handler
Initialize path finder library
Game GUI version: 119
Requested script API: v3.5.0.7 (7), compat level: v3.2.1 (0)
Plugin 'agsplugin.spritefont' loaded as 'libagsplugin.spritefont.dylib', resolving imports...
Plugin 'agsteam' loaded as 'libagsteam.dylib', resolving imports...
Plugin 'ags_shell' loaded as 'libags_shell.dylib', resolving imports...
[PLUGIN] AGSSpriteFont: Init Clifftop Games fixed width renderer
[PLUGIN] AGSSpriteFont: Init Clifftop Games variable width renderer
[PLUGIN] AGSSpriteFont: Register functions
Setting breakpad minidump AppID = 1182310
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197973016779 [API loaded no]
Game title: 'The Excavation of Hob's Barrow'
Checking for disk space
Initializing MOD/XM player
Game native resolution: 320 x 180 (32 bit)
Graphic settings: driver: OGL, windowed: no, screen def: max, screen size: 0 x 0, match device ratio: yes, game scale: proportional
Requested graphics driver 'OGL' not found, will try existing drivers instead
Mouse control: off, base: 1.000000, speed: 1.000000
Initialize sprites
Audio is processed on the main thread
Engine initialization complete
Starting game
[PLUGIN] AGSSpriteFont: SetSpriteFont
[PLUGIN] AGSSpriteFont: SetVariableFont
[PLUGIN] AGSSpriteFont: SetSpacing
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetSpriteFont
[PLUGIN] AGSSpriteFont: SetVariableFont
[PLUGIN] AGSSpriteFont: SetSpacing
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetSpriteFont
[PLUGIN] AGSSpriteFont: SetVariableFont
[PLUGIN] AGSSpriteFont: SetSpacing
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetGlyph
[PLUGIN] AGSSpriteFont: SetSpriteFont
[PLUGIN] AGSSpriteFont: SetVariableFont
[PLUGIN] AGSSpriteFont: SetSpriteFont
[PLUGIN] AGSSpriteFont: SetVariableFont
(******it repeats this about 10,000 more times, but i deleted it because of the discussion character limit)
Abort key pressed.
***** ENGINE HAS SHUTDOWN
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.
[Process completed]
I running on Mac Studio (2022) and Monterey V12.6
and here's the terminal log.
------------------------------------------------------------------
Adventure Game Studio v3.5 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2020 others
ACI version 3.5.0.26
Initializing allegro
Initializing game data
Opened game data file: game28.dta
Game data version: 50
Compiled with: 3.5.0.26
Setting up game configuration
Data directory: ./
Voice pack found and initialized.
audio.vox found and initialized.
Setting up window
Initializing TTF renderer
Initializing keyboard
Initializing mouse: failed
Install timer
Sound settings: digital driver ID: 'AUTO' (0xffffffff), MIDI driver ID: 'AUTO' (0xffffffff)
Trying to init: digital driver ID: 'DCA ' (0x44434120), MIDI driver ID: 'MCA ' (0x4d434120)
Installed digital driver ID: 'DCA ' (0x44434120), MIDI driver ID: 'MCA ' (0x4d434120)
Install exit handler
Initialize path finder library
Game GUI version: 119
Requested script API: v3.5.0.7 (7), compat level: v3.2.1 (0)
Plugin 'agsplugin.spritefont' loaded as 'libagsplugin.spritefont.dylib', resolving imports...
Plugin 'agsteam' loaded as 'libagsteam.dylib', resolving imports...
Plugin 'ags_shell' loaded as 'libags_shell.dylib', resolving imports...
[PLUGIN] AGSSpriteFont: Init Clifftop Games fixed width renderer
[PLUGIN] AGSSpriteFont: Init Clifftop Games variable width renderer
[PLUGIN] AGSSpriteFont: Register functions
Setting breakpad minidump AppID = 1182310
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198067074087 [API loaded no]
Game title: 'The Excavation of Hob's Barrow'
Checking for disk space
Initializing MOD/XM player
Game native resolution: 320 x 180 (32 bit)
Graphic settings: driver: OGL, windowed: no, screen def: max, screen size: 0 x 0, match device ratio: yes, game scale: proportional
Requested graphics driver 'OGL' not found, will try existing drivers instead
Mouse control: off, base: 1.000000, speed: 1.000000
Initialize sprites
Audio is processed on the main thread
Engine initialization complete
[graphics]
render_at_screenres=1
windowed=0
screen_def=explicit
driver=OGL
filter=StdScale
game_scale_fs=max_round
game_scale_win=5
refresh=0
screen_height=900
screen_width=1600
vsync=1
[language]
translation=
[mouse]
control_enabled=1
speed=1.0
auto_lock=0
[misc]
antialias=0
cachemax=131072
user_data_dir=
[sound]
digiid=AUTO
midiid=AUTO
threaded=0
usespeech=1
This will run the game at 1600x900 desktop resolution, which one can safely assume is what most people have.
thank you so much for the reply, unfortunately it still not working. I try to change the window resolution too. but the mouse still not work :(
for some reason the game can't Initializing the mouse.
I including the terminal log for yr reference too see if it helps or not.
-----------------------------------------------------------
Adventure Game Studio v3.5 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2020 others
ACI version 3.5.0.26
Initializing allegro
Initializing game data
Opened game data file: game28.dta
Game data version: 50
Compiled with: 3.5.0.26
Setting up game configuration
Data directory: ./
Voice pack found and initialized.
audio.vox found and initialized.
Setting up window
Initializing TTF renderer
Initializing keyboard
Initializing mouse: failed
Install timer
Sound settings: digital driver ID: 'AUTO' (0xffffffff), MIDI driver ID: 'AUTO' (0xffffffff)
Trying to init: digital driver ID: 'DCA ' (0x44434120), MIDI driver ID: 'MCA ' (0x4d434120)
Installed digital driver ID: 'DCA ' (0x44434120), MIDI driver ID: 'MCA ' (0x4d434120)
Install exit handler
Initialize path finder library
Game GUI version: 119
Requested script API: v3.5.0.7 (7), compat level: v3.2.1 (0)
Plugin 'agsplugin.spritefont' loaded as 'libagsplugin.spritefont.dylib', resolving imports...
Plugin 'agsteam' loaded as 'libagsteam.dylib', resolving imports...
Plugin 'ags_shell' loaded as 'libags_shell.dylib', resolving imports...
[PLUGIN] AGSSpriteFont: Init Clifftop Games fixed width renderer
[PLUGIN] AGSSpriteFont: Init Clifftop Games variable width renderer
[PLUGIN] AGSSpriteFont: Register functions
Setting breakpad minidump AppID = 1182310
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198067074087 [API loaded no]
Game title: 'The Excavation of Hob's Barrow'
Checking for disk space
Initializing MOD/XM player
Game native resolution: 320 x 180 (32 bit)
Graphic settings: driver: OGL, windowed: yes, screen def: explicit, screen size: 1280 x 1024, match device ratio: ignore, game scale: max_round
Requested graphics driver 'OGL' not found, will try existing drivers instead
Mouse control: off, base: 1.000000, speed: 1.000000
Initialize sprites
Audio is processed on the main thread
Engine initialization complete
Starting game
sadly I dont own another WEG's games so i cant test with it.
and sorry to say the file I extracted became a document file. the original AGS file type is a unix executable file. so I cant launch the game by using the new file.
(update)
I find a way on the other website to use the "chmod +x" on terminal to turn the new AGS to a unix executable file. but this happen.
https://imgur.com/77ZeqgP
2) Properties
3) Betas
4) typing in that text input box "testformactest" WITHOUT QUOTES, hitting check code
5) Hitting the blue button that will appear (i believe it will write "Opt into mactest")
6) The game will begin downloading files and once that's done, you'll have the same but hopefully the issue will be resolved!
I don't normally play games on a Mac but I think they are supposed to run at the native resolution. I think the user can set them individually to run at 1/4 resolution from the OS on a Retina display.
screen_height=900
screen_width=1600
in it, to whatever your native resolution is.
Again big apologies, from our in-house testing there were no issues with the mac port, but we'll get this working, I appreciate everyone's patience with us!