Urtuk: The Desolation

Urtuk: The Desolation

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Best Team to Use, Why, and How?
I have found that the Priest is completely useless, while, others claim that it is a great addition to a party...

Yeah...

confused!

I would really appreciate what you people think is the best team for you, why, and what do you do with them to make them great, i.e., what skills and Mutations do you push for them?
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Showing 1-15 of 30 comments
Kittenpaw Mar 3, 2021 @ 4:31am 
Vampires are basically the game’s easy mode
many of the starter units are good in one way or another. A lot of them require some synergy to truly shine, for example assassin + warmonk... or guardian + berserker. I don't like the priest much either... but it's hard to get the healer from the swamper faction so you usually get stuck with priest as your only healer option. I use him sparingly and usually only on missions where I might have trouble protecting/healing villagers.
Emperor Fooble Mar 3, 2021 @ 8:35am 
Honestly there are so many good options, though the difficulty you play on has a big impact, especially Desolation and the one before it as they restrict what classes are useful, not just by powering up the enemies but removing focus as a viable choice.

But in my humble opinion;

1: Guardian - Supreme tank, he has a push, can shield allies and can be powered up heavily by items as he has three slots. Superb character that you can do anything with, while he excels as a tank, you can turn him into a mini DPS and let his access to massive armour keep him alive.

2: Javelin - Controversial pick but one that has been my favourite base character since the game released on Steam, he is the ultimate ranged support agility/strength build. High base damage and a super accurate, no line of sight needed ranged attack just makes him very easy to play and use to rain hell down along your front line.
The biggest downside is his lacklustre focus ability.

3: Hunter – No surprises here, long range, good damage and amazing focus ability, a crit damage pewpew machine.


As for the others;

Priest:
I disagree with the OP and think he is fantastic. While he isn't the best support, for instance the Swamper Shaman makes this guy look like a chump, he still provides aegis, heals in a game where healing is very rare and has the underrated ability of 'lead' which lets him boost melee damage output substantially.

Footman:
Love this guy, arrow deflection not only looks amazing but it is lifesaving especially for Fortress battles and when fighting buffed up Forsaken or Valdor soldiers.
He also has ram, engage and a piece of armour to protect him.

Bloodknight:
IMO highest damage character from the base squad, and in a much better place now then he used to be.
His sword does massive damage, he is quite mobile, has innate regen/lifesteal effects, incredible focus ability, the god-slaying mansplitter ability (current run my low level Bloodknight is hitting for 1300+ damage in the first zone), all around wrecking ball.

Spearman:
This guy played Battle Brothers and copied the fighting style of the spear brothers. I don't really like him but he is a useful unit with his pokes and area denial. Just doesn't fit my style.

Warmonk:
Glass cannon that relies on shenanigans to leap around the battlefield and flip units to salvation or their doom. Fantastic in the hands of an experienced player but not a class everyone will enjoy.

Assassin:
Both terrible and terribly overpowered depending on the situation.
In a perfect world he can run in, dump an ungodly amount of critical damage backstabs and then run away, but otherwise he is a low health, low damage class that feels sub par and outdated very quickly.
His saving grace is the assassins mark traps he can deploy which combo exceptionally well with ranged allies.
Terrible focus ability that is good in theory but requires so much stamina it's not realistic until very late game.

Berserker:
Controversial option MKII – the 'worst' base class.
His damage can technically be higher than Bloodknight, the problem is the Berserker has to kill himself just about.
No armour, no mobility abilities, and struggles with stamina management as each time he attacks, he swings twice, but after his first attack, the enemy gets to swing, or shoot in the case of ranged targets.
Berserker has no innate regen or healing abilities, no armour or poison/bleed resistance so keeping him alive is a struggle,
His focus ability is redundant on himself, and while somewhat useful it only really shows its worth late game against Valdor opponents.
Also having a huge penalty of -30% experience gain makes him a poor starting choice.

Weapon and Armoursmith:
I don't really have the experience to offer an opinion on these, though the armoursmith certainly looks promising as a tank looking at all the gear he can wear.
Neuromaniac Mar 3, 2021 @ 1:27pm 
well, as for Berserker
he isn't that great on his own indeed, but you going to build your team with traits anyway, so

Leaching Crits will improve survivability a lot
Quick Reflexes protects from maul and in a heat of battle makes you get a turn sooner
Tiring Crits makes your enemy take their turn later
(and he can absorb all of them)

max them out and get not just a chance to survive, but a really great advantage
(especially if you didn't know how to deal with Reflexive Skin in a close fight)

since his focus indeed isn't that needed, some good replacement will be Regeneration for early game and Critical Strike / Blood Strength for late
Kittenpaw Mar 3, 2021 @ 1:44pm 
I can’t believe someone rated the Berzerker as the worst Human unit.....
Emperor Fooble Mar 3, 2021 @ 7:51pm 
Originally posted by Kittenpaw:
I can’t believe someone rated the Berzerker as the worst Human unit.....

Hence why I said it was a controversial opinion lol. Berserker is useless unless you dedicate a huge amount of time and resources to get him specific mutators and have just the right allied units to back him up.
No point baby sitting him when the Bloodknight exists.
I would like to know what Mutators are the best to use and for what classes.

I, personally, have found Spearmen to be INVALUABLE, because of their Taunt and high-armor-value.

How do you get the Shaman, because, the Priest is out-of-the-question for me to use?
RCMidas Mar 3, 2021 @ 9:46pm 
Swamper Shaman can typically be recruited either from a captured Swamper Fortress, or by rescuing them as escaped prisoners. Either way, it's random chance.
Twitch.tv/KAEN_SG Mar 4, 2021 @ 12:15am 
Originally posted by Kittenpaw:
I can’t believe someone rated the Berzerker as the worst Human unit.....

Some day they will learn their mistake and git gud. ;P
He is pretty mediocre out of the box without team synergy and good mutators though.
Same can be said about many classes... Priest, Assassin, Warmonk etc..
Last edited by Twitch.tv/KAEN_SG; Mar 4, 2021 @ 12:16am
Emperor Fooble Mar 4, 2021 @ 12:55am 
Originally posted by Twitch.tv/KAEN_SG:
Originally posted by Kittenpaw:
I can’t believe someone rated the Berzerker as the worst Human unit.....

Some day they will learn their mistake and git gud. ;P
He is pretty mediocre out of the box without team synergy and good mutators though.
Same can be said about many classes... Priest, Assassin, Warmonk etc..

So, exactly what I said, useless out of the box and totally sub par compared to comparative options.

I haven't played for 6 months, only came back for release, but I did finish all the prior content on Desolation difficulty so I'd say I already got gud.
Maybe you and the other mud slingers should post your own suggestions and actually try to help the OP.
Originally posted by Emperor Fooble:
Originally posted by Twitch.tv/KAEN_SG:

Some day they will learn their mistake and git gud. ;P
He is pretty mediocre out of the box without team synergy and good mutators though.
Same can be said about many classes... Priest, Assassin, Warmonk etc..

So, exactly what I said, useless out of the box and totally sub par compared to comparative options.

I haven't played for 6 months, only came back for release, but I did finish all the prior content on Desolation difficulty so I'd say I already got gud.
Maybe you and the other mud slingers should post your own suggestions and actually try to help the OP.

Now that you have played the new(er) version, what do you recommend adding for Mutations, and on what Classes?
Kittenpaw Mar 4, 2021 @ 2:56am 
Well, sadly the game released without ever addressing how mandatory Light Foot is in every player unit. So start there.

Flesheater and Quick Reflexes were made for Berzerkers. Quick Reflexes makes the Duelyst a free speed buff.

Flesheater is also pretty standard on the Bloodknight.

Most ranged take immobilize or bleeding Crits.

Tanks love Critical Counterstrike and a sustain (healing) mutator, something like vigorous Crits or feast.

Monk is trash, but on lower difficulties probably CON mutators.

Priest loves +HP for big heals, another sustain or CON

Assassins on Crit effects, blood drinker is nice too
F.O.A.M Mar 4, 2021 @ 3:00am 
wdym, priest are THE mvp. they got regen the second you kill an enemy, they got lead (good dmg) they got aegis as a damn spell (broken af) they got heal as a spell. in what world are they bad?????

also footman is the best unit. high armor high dmg and their charge pushes stalwarts. if you are going with the humans always have at least 1
Last edited by F.O.A.M; Mar 4, 2021 @ 3:03am
Kittenpaw Mar 4, 2021 @ 3:12am 
No lie, I am addicted to Footman too
Yeah, the Footman is AWESOME, in-particular, against range-units.

What are recommended Mutations for Hunter?
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Date Posted: Mar 3, 2021 @ 4:20am
Posts: 30