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I like it, but then I've got a BK Urtuk and people hate the blood knight, so I burned a mutator absorption spot on engaging strike.
You can use it to build up focus too, of course. If your build has focus proc mutators and/or a good focus ability.
I always found the vampires and the jumping swampers a nightmare because of engaging strike tying up a unit that I wanted to do something else with, so I tried it myself. It's ok.
- hit ranged units
- have a lot of stamina to spare
- get your melee unit to the back ranks of the enemy lines where the ranged units are
Last point is kinda tied with the 1st one but you get the idea. Also if you use it against melee units they might try to run away if the unit that's engaging them has a ton of HP (so the AI tries to switch to another target).
Also if you use engaging strikes with mauls and maces, the engaging "hits" will also apply the slow debuff.
I'd say experiment with it, some people like it, some don't, there's no final answer afaik.
There aren't that many characters that start with it, are there? I've only found Footman, for instance.
Ah, ok. I don't like Footman any longer, because he can't shield ally with Protection to be a genuine tank, and he cannot DPS enough to be a DPS.
But I don't want more than 2 tank types, and that means I'd have 3 (since I always take a shield user as well)...
Yeah, the only character I recruit more than 1 is the Priest. I wish the game had more healers. I refuse to recruit the Swamper one, because there is only so much ugliness I can take - even for mutants! ;)
But since the topic has shifted towards healers... I personally don't like to dedicate an entire slot of my 6 man team to a dedicated healer. If a unit can't simultaneously heal while doing something else more useful (like outright killing the enemy and preventing more damage in the first place), then it is a wasted slot to me.
Some people like them... Personally I feel that the priest and shaman are more useful for their buffs than their heals if you choose to use them (and lead... Lead can be good). Aegis has some great tactical usage and berserk on a high stamina unit is quite strong.
So whom do you prefer between Priests and Shamans?
And any tips on how to build Priest - Mutators and stats?
Finally he got projectile deflector which is a cheat skill by itself, very useful in blocking for your squishies or fort invasion.
Early game shaman sound better but priest is much more useful later, simply because he can do many action in one turn, heal aegis move attack. Shaman you probably berserk and that's it turn end. Priest heal is also instant and scale with his hp so it is pretty powerful.