Urtuk: The Desolation

Urtuk: The Desolation

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Kasa Mar 19, 2021 @ 9:19am
Good Mutations for swamp shaman
Light foot for 1
Brilliant Mind / Mind of a cleric (on shaman default) / Mind of a thinker?
Fast Thinker?
something else?
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Showing 1-6 of 6 comments
Kittenpaw Mar 19, 2021 @ 4:38pm 
Anything that boosts CON, Natural Resistance and Stalwart.

Maybe Immortal or HP Relic

He’s pretty basic. I don’t bother with Light Foot
Kittenpaw Mar 19, 2021 @ 4:38pm 
Oh, Delirium + Rage could work too
Kasa Mar 19, 2021 @ 6:43pm 
Well the swamp shaman is different then the priest, their abilities don't reduce their HP, it looks like they auto cure poison and even if they don't there regeneration ability cures poison and bleed.

They also start with:
Feast
Mind of a cleric
and Improviser

combined that with rarity of them near combat means that that poison and bleeding is uncommon, I like light foot on them for the mobility which makes up 50% of the combat.

Atm I've been putting points into CON and VIT since they don't need stamina nor str.

I lucked out my mine has fast thinker by default as well. From the way they play so far as you said there very basic so I think

- Light foot
- CON increasing mutation
- Stalwart
- fast thinker if you don't get it by default

those seem to be definites, looking at the swamp shaman vs the priest it's a bit of a toss up on which one is "better". The priest might actually be better since their healing is % based on their own health and is instant instead of happening on buffed units next turn.

But the shaman seems the better supporter? Since when there is no one to heal berserk can be used to give another unit another attack (stamina willing) as well as the plethora of self heal. Then again lead is also a very good ability, if Aegis was swapped out for berserk or some kind of self heal I think the priest might actually be better.

Something to think about next play through if I lose this one.
Last edited by Kasa; Mar 19, 2021 @ 6:45pm
Kittenpaw Mar 19, 2021 @ 7:39pm 
So your Shaman lives in the back but he needs Light Foot, interesting.

He comes with Improviser, Fast Thinker, and Cleric in Desolation so he can only gain Brilliant Mind and Genius. He isn’t wasting my Genius Mutator, that leaves Brilliant Mind and 4 slots including his weapon. It’s hard not to take Stalwart and Natural Resistance. You do you though.
Tui Mar 19, 2021 @ 8:19pm 
You can also boost his agility and give him the Relic of Mockery, so he can first lay traps (it doesn't end his turn) and then use his skills
Kasa Mar 19, 2021 @ 8:43pm 
I like using light foot to swap him between allies since he has to be relatively close to use his abilities.

I'm not worried about Desolation since I'm on adventure and generally only play games once. ( I get there is replayability I just tend to get bored after learning the story of a game the first time )

ended up trashing Relic of Mockery, it was annoying to use and I needed some LE at the last moment for another mutation.
Last edited by Kasa; Mar 19, 2021 @ 8:44pm
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Date Posted: Mar 19, 2021 @ 9:19am
Posts: 6